Difference between revisions of "Improve"

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'''Improve''' (or '''imp''' for short) is done on an [[item]] to increase its [[quality]].
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
  
To improve the item, right-click it, click "Examine", read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.
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==Description==
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The '''improvement''' (or '''imping''') of an [[item]] to increase its [[quality]].
  
Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and select 'toggle imp column'
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Players can improve items using a variety of media, tools, and skills and often do so in order to reap the benefits of higher item quality (depending on the item being improved: increased efficiency, resilience to wear and tear damage as well as decay damage, increased trade value, etc.).
  
 
==Notes==
 
==Notes==
* Some items require certain conditions to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.
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*Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and selecting ''toggle imp column''.
* Most items need to be at 0 [[damage]] (repaired) to be improved, notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s.
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*The lighter an item is, the less material it will need for improving (5% of its weight or 0.5kg at max). This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.
* Some items cannot be improved and will reflect that when the examine command gives no information for improvement, for example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, can be combined with higher [[quality]] materials to be improved (at the expense of the higher quality material)), unrepairable items, etc.
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*To improve the item, right-click it, click ''Examine'', read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.
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* Some items require certain conditions in order to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.
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* Most items need to be at 0 [[damage]] (repaired) to be improved. Notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s. Fences and walls also have a unique property that allows the player to improve the quality even when using materials which are lower in quality than the fence or wall section being improved.  The amount of increase in the quality is less, however, than it would be if using materials of a higher quality then the fence or wall section.
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* Some items cannot be improved and will reflect that when the examine command gives no information for improvement. For example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, be combined with higher [[quality]] materials to be improved, at the expense of the higher quality material), unrepairable items, etc.
 
* [[Unfinished item]]s can't be improved until finished. The <tt>improve</tt> [[Key bindings|keybind]] won't work on them, use <tt>finish</tt> instead.
 
* [[Unfinished item]]s can't be improved until finished. The <tt>improve</tt> [[Key bindings|keybind]] won't work on them, use <tt>finish</tt> instead.
* The quality you can improve something up to is limited by two things:
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* The quality level a player can improve something up to is only limited by two factors:
** your skill that is used for improving
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** the player's prowess in the specific skill that is used for improving the item
** the materials quality that is needed for improving
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** the quality of the materials that are needed for improving
As example: if you have carpentry 20 and use quality 10 logs to improve a mallet you can get it to atleast quality 10, after that the logs can't be used anymore for improving this mallet as its quality is higher than the quality of the logs. You can however get up to around 30 IF you are lucky and it only wants tools for the improving processes.
 
  
You could get it without problems close to quality 30 but as soon as the quality of the item you want to improve is higher than your skill the quality gain per successful improve will become less and less while the damage on a fail becomes higher.
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== Tools ==
  
The quality of your tools doesn't affect these limits but the better the quality the higher is the chance that the improving will succeed. On the other hand will higher quality tools give less skill gain for improving. So if you want to grind a skill better use quality 1 tools and things that need few material like spindles or clay shapers for carpentry, needles for blacksmithing, carving knifes for blade smithing and so on. The lighter an item is the less material it will need for improving, 5% of its weight or 0.5kg at max. This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.
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* The quality of the tools used in the imping process does not affect the maximum attainable quality of the item being improved.
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* Tool quality does affect the chance at success/failure of each imping action. The better the quality of the tool, the higher the chance that the imping action will succeed.  
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* Higher quality tools will give less skill gain whilst improving while lower quality give more skill.
  
==Tips==
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==Toolbelt==
  
===The Toolbelt===
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[[Toolbelt]]s can often make the improving process much easier. With a toolbelt, the player can bind the number keys 1-10 with [[key bindings]] so as to quickly toggle and utilize the imping tools held therein.
Here's a few things you could do to help improve when doing smithing. It's very helpful to have a [[toolbelt]], with the [[toolbelt]] you can bind your number keys 1-5 with [[key bindings]] for toggling imping tools on your [[toolbelt]].
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* Use the [[console]] and type "Bind 1 Activate_Tool1", then doing it 4 more times until you have your number keys 1-5 tied to the [[toolbelt]].
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'''To setup a toolbelt:'''
* After, use the [[console]] and type "Bind R Repair" and then "Bind I Improve".
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You now have all of your [[key bindings]] set. Now drag the common imping tools to your [[toolbelt]] like a [[whetstone]] for sharpening, a [[pelt]] for polishing, a [[hammer]] for dents, and when tempering with water, have a [[small barrel]] of water or a [[waterskin]] in your inventory and drag the water onto the [[toolbelt]]. And as well for the lump you are using for imping, put that onto your [[toolbelt]].
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* First, open the in-game [[console]] and type "Bind 1 Activate_Tool1". Do so again 9 more times with the appropriate bind keys until the number keys 1-10 are all tied to the toolbelt.
So now you should have everything ready. When you have your item that you are going to imp in your inventory, drag your mouse over the item and press the number keys 1 through 5 to whatever next step of imping it needs. Then press "I" for improving with that tool, and "R" for repairing.
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* Afterwards, use the console and type "Bind R Repair" and then "Bind I Improve".
With this you are conveniently imping with minimal effort. Enjoy!
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* You now have all of your key bindings set. Now drag the common imping tools to the toolbelt. You can also add metal lumps here. With the item to be improved in inventory, drag the mouse over the item and press the number keys 1 through 5 - according to whatever next step of imping it needs. Then, as needed, press "I" for improving with that tool, and "R" for repairing.
  
 
==See also==
 
==See also==
 
* [[Repairing]]
 
* [[Repairing]]
 
* [[Improving Guide]]
 
* [[Improving Guide]]
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* [[Mend]]
  
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[[Category:Game mechanics]]
 
[[Category:Babel/I]]
 
[[Category:Babel/I]]

Latest revision as of 23:38, 28 July 2024

Main / Game Mechanics / Improve

Description

The improvement (or imping) of an item to increase its quality.

Players can improve items using a variety of media, tools, and skills and often do so in order to reap the benefits of higher item quality (depending on the item being improved: increased efficiency, resilience to wear and tear damage as well as decay damage, increased trade value, etc.).

Notes

  • Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and selecting toggle imp column.
  • The lighter an item is, the less material it will need for improving (5% of its weight or 0.5kg at max). This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.
  • To improve the item, right-click it, click Examine, read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.
  • Some items require certain conditions in order to be improved. For example, smithing items need to be glowing hot to improve, hence it is best to improve them while they are still in a forge or other fire container.
  • Most items need to be at 0 damage (repaired) to be improved. Notable exceptions include wooden fences, wooden gates, and stone walls. Fences and walls also have a unique property that allows the player to improve the quality even when using materials which are lower in quality than the fence or wall section being improved. The amount of increase in the quality is less, however, than it would be if using materials of a higher quality then the fence or wall section.
  • Some items cannot be improved and will reflect that when the examine command gives no information for improvement. For example: new player starter kit tools, most building materials (dirt, planks, etc), yoyos, raw materials (which can, however, be combined with higher quality materials to be improved, at the expense of the higher quality material), unrepairable items, etc.
  • Unfinished items can't be improved until finished. The improve keybind won't work on them, use finish instead.
  • The quality level a player can improve something up to is only limited by two factors:
    • the player's prowess in the specific skill that is used for improving the item
    • the quality of the materials that are needed for improving

Tools

  • The quality of the tools used in the imping process does not affect the maximum attainable quality of the item being improved.
  • Tool quality does affect the chance at success/failure of each imping action. The better the quality of the tool, the higher the chance that the imping action will succeed.
  • Higher quality tools will give less skill gain whilst improving while lower quality give more skill.

Toolbelt

Toolbelts can often make the improving process much easier. With a toolbelt, the player can bind the number keys 1-10 with key bindings so as to quickly toggle and utilize the imping tools held therein.

To setup a toolbelt:

  • First, open the in-game console and type "Bind 1 Activate_Tool1". Do so again 9 more times with the appropriate bind keys until the number keys 1-10 are all tied to the toolbelt.
  • Afterwards, use the console and type "Bind R Repair" and then "Bind I Improve".
  • You now have all of your key bindings set. Now drag the common imping tools to the toolbelt. You can also add metal lumps here. With the item to be improved in inventory, drag the mouse over the item and press the number keys 1 through 5 - according to whatever next step of imping it needs. Then, as needed, press "I" for improving with that tool, and "R" for repairing.

See also