Difference between revisions of "Epic mission"

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The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.
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#REDIRECT [[Mission]]
 
 
== Scenario and missions ==
 
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for "collectable tokens" and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up.
 
 
 
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.
 
 
 
Here is a map of the latest movement of the gods:
 
http://hom.creative-realms.net/valrei2/last.html
 
 
 
When a deity has "enough" collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.
 
 
 
There are also "source tokens" and "immortals". Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.
 
 
 
 
 
== Doing missions ==
 
 
 
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)
 
 
 
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees.
 
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have "enough" height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time, even if u use high ql materials. And can both work or not work if it ends under ql30, another restriction found in the blogs. Which means if u finish a pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)
 
 
 
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.
 
 
 
== Mission reward ==
 
If u finish a mission u get 30mins of sleep bonus.
 
Your god moves faster and has more chance to get tokens.
 
U may get rewarded 1st demigod status and even god status. As demi-god your toon will probably become unplayable. As god its not playable.
 

Latest revision as of 20:24, 23 September 2014

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