Difference between revisions of "Scythe trap"

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m (Correct me if any of this information is wrong.)
m (Expanded PvP/PvE effect info)
 
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Masonry]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Masonry]] / '''{{PAGENAME}}'''
  
{{Item
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{{ItemBox
 +
|image=Scythe trap.png
 
|active=[[Stone Brick]]
 
|active=[[Stone Brick]]
|passive=[[Clay]](2kg)
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|passive=[[Clay]]
|group=Trap
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|group=Traps
|materials=* 1 x [[Scythe Blade]]
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|materials=
* 10 x [[Stone Brick]]
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* 1x [[scythe blade]]
* 10 x [[Clay]]
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* 11x [[stone brick]]
* 1 x [[Spring]]
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* 11x [[clay]]
 +
* 1x [[spring]]
 
|result=* '''{{PAGENAME}}''' (50 kg)
 
|result=* '''{{PAGENAME}}''' (50 kg)
 
|skill=Masonry
 
|skill=Masonry
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''A very deadly trap, this one is made from a scythe blade hidden in masonry disguised as a rock.''
 
''A very deadly trap, this one is made from a scythe blade hidden in masonry disguised as a rock.''
  
The '''scythe trap''' is a [[trap]] used to deal heavy damage.
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== Usage ==
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* Used to deal heavy damage when placed on [[rock]] and [[cave]] tiles.
  
== Creating ==
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== Notes ==
 
* Creation success is influenced by the active [[stone brick]].
 
* Creation success is influenced by the active [[stone brick]].
 
* Failure in creating will damage both the stone brick and the clay; failure in continuing will damage the item being added.
 
* Failure in creating will damage both the stone brick and the clay; failure in continuing will damage the item being added.
* These are difficult to make and continue, a high [[masonry]] skill is recommended
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* These are difficult to make and continue, around 50 [[masonry]] is recommended.
* The success rate is highly dependent on the [[quality]] of the material.
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* The success rate is highly dependent on the [[QL]] of the material.
 
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* The [[traps]] skill affects the placement chance.
== Improving ==
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* The trap's volume is very large; a single trap is too big to fit in a [[small cart]].  
* Improvement uses the [[masonry]] skill and items: [[stone chisel]] and [[rock shards]]
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* Improving these is a very good way to train masonry.
* Higher quality traps deal more [[damage]]
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* Suspected to be one of the deadliest traps, sided closely by the [[axe trap]].
 
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* The unfinished trap is much heavier than the finished trap.
== Usage ==
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* Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs.
Scythe traps are placed on [[rock]] and [[cave]] tiles, the [[traps]] skill affects the placement chance.
 
 
 
== Notes ==
 
* The trap's volume is very large; a single trap is too big to fit in a small cart.  
 
* Improving these is a very good way to train masonry
 
* The unfinished trap is heavier than the finished trap
 
  
 +
[[Category:Stone items]]
 
[[Category:Traps]]
 
[[Category:Traps]]
 
[[Category:Babel/S]]
 
[[Category:Babel/S]]

Latest revision as of 22:39, 28 February 2023

Main / Skills / Masonry / Scythe trap

Scythe trap
A Scythe trap
Creation
Total materials
Result
  • Scythe trap (50 kg)
Skill and improvement

Description

A very deadly trap, this one is made from a scythe blade hidden in masonry disguised as a rock.

Usage

  • Used to deal heavy damage when placed on rock and cave tiles.

Notes

  • Creation success is influenced by the active stone brick.
  • Failure in creating will damage both the stone brick and the clay; failure in continuing will damage the item being added.
  • These are difficult to make and continue, around 50 masonry is recommended.
  • The success rate is highly dependent on the QL of the material.
  • The traps skill affects the placement chance.
  • The trap's volume is very large; a single trap is too big to fit in a small cart.
  • Improving these is a very good way to train masonry.
  • Suspected to be one of the deadliest traps, sided closely by the axe trap.
  • The unfinished trap is much heavier than the finished trap.
  • Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on PvP. Traps on PvE will harm hostile creatures but do not harm players or branded animals/mobs.