Difference between revisions of "Priest"
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− | [[ | + | [[Main Page]] / [[Religion]] / '''{{PAGENAME}}''' |
+ | == Description == | ||
+ | '''Priests''' are [[player]]s who have completely devoted themselves to their chosen [[god]] (or [[deity]]). The priest is rewarded for their devotion by the ability to cast [[spells]] and the chance to become a [[Champion player|champion]]. | ||
+ | == Converting == | ||
+ | {{main|Convert}} | ||
+ | To become a priest a [[follower]] can either make a pilgrimage to the [[white light]]'s '''[[Altar of Three]]''' or the [[black light]]'s '''[[Bone Altar]]''' on [[Chaos]], [[Elevation]] or [[Defiance]], depending on the god they follow or be converted by Another [[priest]] of the same religion if the requirements are right (PvE Servers only). Religious advisors found at starter towns can advance you from follower to priest if you have never been a priest before. | ||
− | + | * The follower requires a minimum of 30 [[faith]] when to be converted by a priest, and the priest must have at least 40. | |
− | On | + | * On pvp servers [[Chaos]], [[Elevation]] and [[Defiance]] a follower with 30 faith may visit the [[Altar of Three]] or [[Bone Altar]] to become a priest. |
+ | * On Northern freedom isles (Harmony, Melody, Cadence) a follower with 30 faith can visit a religious advisor npc at a starter town to become a priest. | ||
+ | ;* Any character wishing to become a priest must have active [[premium]] time. | ||
− | + | ; Altar Text | |
+ | {{event|inline|You may chose to become a priest of <your god><br> | ||
+ | If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.<br> | ||
+ | You must also walk this path if you strive to become a Champion of <your god>.<br> | ||
+ | You will however by very limited in what you can do.<br> | ||
+ | You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.<br> | ||
+ | You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.<br> | ||
+ | If you later decide to become a Champion of <your god> these restrictions will be lifted.<br> | ||
+ | As a Champion, you may only escape death a few times though.<br> | ||
+ | If your faith ever fails you, you will lose your priesthood.<br> | ||
+ | Do you want to become a priest of <your god> despite the severe limitations it will have on your actions?}} | ||
− | + | === Changing faith === | |
+ | If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also be used, but this will result in faith being set to 1. | ||
− | == | + | == Fo priest abilities and penalties == |
+ | ===Priest abilities=== | ||
+ | * Priests of Fo with 35 faith may pass through thorns unhindered. | ||
+ | * Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered [[Creatures|animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]], [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. | ||
+ | * Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]]. | ||
+ | * Priests of Fo with 70 faith gain +1 offensive and defensive [[combat rating]] while fighting on natural ground such as; [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]]. | ||
+ | * Priests of Fo receive double favor gains from [[sacrifice|sacrificing]] [[Cloth tailoring|cloth]], and [[food]] items. | ||
+ | * Can use [[bows]]. | ||
− | + | ===Priest penalties=== | |
+ | * Cannot [[improving|improve]] items, walls or structures. | ||
+ | * Cannot [[Woodcutting|cut wood]]. | ||
+ | * Cannot pave. | ||
+ | * Cannot [[stealing|steal]] or destroy structures. | ||
− | + | == Libila priest abilities and penalties == | |
+ | ===Abilities=== | ||
+ | * All Libila follower abilities except the bonus to improving leather, as priests can not improve items. | ||
+ | * Ability to cast Libila spells (see below). | ||
+ | * Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration. | ||
+ | * Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). | ||
+ | * Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]]. | ||
+ | * Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death. | ||
+ | * Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]]. | ||
+ | *Priests of Libila receive favor bonus for sacrificing animal parts. | ||
+ | *Priests of Libila receive slightly more [[favor]] than other gods from sacrificing butchered products. | ||
+ | * [[Mining|Mine]] ([[Vynora]] priests cannot do this). | ||
+ | * [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this). | ||
+ | * Can use [[bows]]. | ||
− | + | ===Penalties=== | |
+ | * All Libila follower penalties except for the faith limit. | ||
+ | * Cannot [[improving|improve]] items, walls or structures. | ||
+ | * Cannot [[digging|dig]]. | ||
− | + | == Magranon priests abilities and penalties == | |
+ | === Priest abilities === | ||
+ | * All abilities of Magranon followers. | ||
+ | * Ability to cast [[Magranon#Spells|Magranon spells]] (see below) | ||
+ | * Priests of Magranon with 35 faith can walk on [[lava]] without taking damage. | ||
+ | * Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat. | ||
+ | * Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well. | ||
+ | * Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill. | ||
+ | **[14:23:28] Magranon is with you and keeps you safe from the spirit's touch. | ||
+ | * Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death. ([[Resurrection stone]] overrides this passive and apply 50% instead) | ||
+ | **[08:07:32] Magranon is with you and keeps your items safe! | ||
+ | * Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]]. | ||
+ | * Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items. | ||
+ | * Can use [[bows]]. | ||
− | + | === Priest penalties === | |
+ | * Cannot [[improving|improve]] items, walls or structures. | ||
+ | * Cannot dig. | ||
+ | * Cannot pave. | ||
+ | * Cannot [[stealing|steal]]. | ||
− | + | == Vynora priest abilities and penalties == | |
+ | ===Priest abilities=== | ||
+ | * All Vynora follower abilities and penalties. | ||
+ | * Ability to cast Vynora spells (see below) | ||
+ | * Priests of Vynora with 60 faith and 30 favor are inspired in their deity's favored terrain and have less [[stamina]] drain there. Vynora priests get this bonus on [[road|roads]]. | ||
+ | * Priests of Vynora receive double favor gains from [[sacrifice|sacrificing]] wooden items, and pottery items. | ||
+ | * Priests of Vynora gain +2 defensive [[combat rating]] while fighting on pavement or at sea (boat/swimming) | ||
+ | * [[Paving]] (Priests of other gods cannot do this) | ||
+ | * [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this) | ||
+ | * Can use [[bows]]. | ||
− | + | ===Priest penalties=== | |
+ | * Cannot [[improving|improve]] items, walls or structures. | ||
+ | * Cannot mine or prospect. | ||
+ | * Cannot destroy pavement. | ||
+ | * Cannot [[stealing|steal]] or destroy structures. | ||
− | + | == Restrictions table== | |
+ | With great power comes restriction; priests forbidden by their gods from undertaking a multitude of activities. Although it's possible to go unfaithful and ignore your god, the repercussions are not accepted well. Faith will be removed if the actions are noticed by the gods. | ||
− | + | {| class="wikitable" | |
− | + | |+ style="text-align:center"| | |
− | + | | | |
− | + | ! width=80 "text-align=center"| [[Digging]] | |
− | == | + | ! width=80| [[Dredging]] |
− | + | ! width=80| [[Woodcutting]] | |
− | + | ! width=80| [[Mining]] | |
− | + | ! width=80| [[Paving]] | |
− | + | ! width=80| [[Steal]] | |
− | + | |- | |
− | + | ! [[Fo]] | |
− | + | |[[File:green-check.png]] | |
− | + | |[[File:green-check.png]] | |
− | + | | | |
− | + | |[[File:green-check.png]] | |
− | + | | | |
− | + | | | |
− | + | |- | |
− | + | ! [[Libila]] | |
− | + | | | |
− | + | | | |
− | |- | + | |[[File:green-check.png]] |
− | + | |[[File:green-check.png]] | |
− | + | | | |
− | + | |[[File:green-check.png]](on PVP) | |
− | + | |- | |
− | + | ! [[Magranon]] | |
− | + | | | |
− | + | | | |
− | | | + | |[[File:green-check.png]] |
− | + | |[[File:green-check.png]] | |
− | | | + | | |
+ | | | ||
+ | |- | ||
+ | ! [[Vynora]] | ||
+ | |[[File:green-check.png]] | ||
+ | |[[File:green-check.png]] | ||
+ | |[[File:green-check.png]] | ||
+ | | | ||
+ | |[[File:green-check.png]] | ||
+ | | | ||
|} | |} | ||
− | + | No priest can [[improving|improve]] items, walls or structures. Priests can however still create, continue and plan items and structures. | |
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− | + | == Losing faith == | |
+ | Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20. | ||
− | + | {{event|inline|<God> no longer accepts you as a priest!}} | |
− | == | + | === Premium === |
+ | Once a player runs out of [[premium]] time their faith and favor will be limited to 30 and they will temporarily lose priesthood. Once premium time is renewed all skills and priesthood will revert back. Priests who are no longer premium become followers and are therefore not under the strict limitations described in the table above, meaning there will be no severe faith loss for going unfaithful while non-premium. However sometimes the gods will punish followers for disobedience, so it may be wise not to test the will of the gods. | ||
+ | ;Faith gain beyond 30 is not possible for non-premium accounts. | ||
− | [[ | + | == Spells == |
+ | *'''See [[Table of spells]] page for a full list of spells available to priests.''' | ||
[[Category:Religion]] | [[Category:Religion]] | ||
[[Category:Babel/P]] | [[Category:Babel/P]] |
Latest revision as of 18:53, 2 July 2024
Contents
Description
Priests are players who have completely devoted themselves to their chosen god (or deity). The priest is rewarded for their devotion by the ability to cast spells and the chance to become a champion.
Converting
- Main article: Convert
To become a priest a follower can either make a pilgrimage to the white light's Altar of Three or the black light's Bone Altar on Chaos, Elevation or Defiance, depending on the god they follow or be converted by Another priest of the same religion if the requirements are right (PvE Servers only). Religious advisors found at starter towns can advance you from follower to priest if you have never been a priest before.
- The follower requires a minimum of 30 faith when to be converted by a priest, and the priest must have at least 40.
- On pvp servers Chaos, Elevation and Defiance a follower with 30 faith may visit the Altar of Three or Bone Altar to become a priest.
- On Northern freedom isles (Harmony, Melody, Cadence) a follower with 30 faith can visit a religious advisor npc at a starter town to become a priest.
- Any character wishing to become a priest must have active premium time.
- Altar Text
You may chose to become a priest of <your god>
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.
You must also walk this path if you strive to become a Champion of <your god>.
You will however by very limited in what you can do.
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.
If you later decide to become a Champion of <your god> these restrictions will be lifted.
As a Champion, you may only escape death a few times though.
If your faith ever fails you, you will lose your priesthood.
Do you want to become a priest of <your god> despite the severe limitations it will have on your actions?
Changing faith
If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also be used, but this will result in faith being set to 1.
Fo priest abilities and penalties
Priest abilities
- Priests of Fo with 35 faith may pass through thorns unhindered.
- Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered animals. They will also ignore your pet if you have one. This does not include hyenas or 'monsters' like dragons, trolls, lava fiends, goblins or scorpions.
- Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on grass, dirt, trees, fields, steppe, and tundra.
- Priests of Fo with 70 faith gain +1 offensive and defensive combat rating while fighting on natural ground such as; grass, dirt, trees, fields, steppe, and tundra.
- Priests of Fo receive double favor gains from sacrificing cloth, and food items.
- Can use bows.
Priest penalties
- Cannot improve items, walls or structures.
- Cannot cut wood.
- Cannot pave.
- Cannot steal or destroy structures.
Libila priest abilities and penalties
Abilities
- All Libila follower abilities except the bonus to improving leather, as priests can not improve items.
- Ability to cast Libila spells (see below).
- Priests of Libila with 30 favor receive 10% increased favor regeneration.
- Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.).
- Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on mycelium.
- Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.
- Priests of Libila receive bonus favor gains from sacrificing corpses.
- Priests of Libila receive favor bonus for sacrificing animal parts.
- Priests of Libila receive slightly more favor than other gods from sacrificing butchered products.
- Mine (Vynora priests cannot do this).
- Cut wood (Fo priests cannot do this).
- Can use bows.
Penalties
- All Libila follower penalties except for the faith limit.
- Cannot improve items, walls or structures.
- Cannot dig.
Magranon priests abilities and penalties
Priest abilities
- All abilities of Magranon followers.
- Ability to cast Magranon spells (see below)
- Priests of Magranon with 35 faith can walk on lava without taking damage.
- Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat.
- Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less stamina drain there. Magranon priests get the bonus on rock, and priests belonging to Mol-Rehan get the bonus on sand as well.
- Priests of Magranon with 60 faith and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes Fighting skill.
- [14:23:28] Magranon is with you and keeps you safe from the spirit's touch.
- Priests of Magranon with 70 faith and 35 favor have a 35% chance to keep items at death. (Resurrection stone overrides this passive and apply 50% instead)
- [08:07:32] Magranon is with you and keeps your items safe!
- Priests of Magranon with 70 faith gain +2 offensive combat rating.
- Priests of Magranon receive double favor gains from sacrificing metal items.
- Can use bows.
Priest penalties
Vynora priest abilities and penalties
Priest abilities
- All Vynora follower abilities and penalties.
- Ability to cast Vynora spells (see below)
- Priests of Vynora with 60 faith and 30 favor are inspired in their deity's favored terrain and have less stamina drain there. Vynora priests get this bonus on roads.
- Priests of Vynora receive double favor gains from sacrificing wooden items, and pottery items.
- Priests of Vynora gain +2 defensive combat rating while fighting on pavement or at sea (boat/swimming)
- Paving (Priests of other gods cannot do this)
- Cut wood (Fo priests cannot do this)
- Can use bows.
Priest penalties
- Cannot improve items, walls or structures.
- Cannot mine or prospect.
- Cannot destroy pavement.
- Cannot steal or destroy structures.
Restrictions table
With great power comes restriction; priests forbidden by their gods from undertaking a multitude of activities. Although it's possible to go unfaithful and ignore your god, the repercussions are not accepted well. Faith will be removed if the actions are noticed by the gods.
Digging | Dredging | Woodcutting | Mining | Paving | Steal | |
---|---|---|---|---|---|---|
Fo | ||||||
Libila | (on PVP) | |||||
Magranon | ||||||
Vynora |
No priest can improve items, walls or structures. Priests can however still create, continue and plan items and structures.
Losing faith
Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20.
<God> no longer accepts you as a priest!
Premium
Once a player runs out of premium time their faith and favor will be limited to 30 and they will temporarily lose priesthood. Once premium time is renewed all skills and priesthood will revert back. Priests who are no longer premium become followers and are therefore not under the strict limitations described in the table above, meaning there will be no severe faith loss for going unfaithful while non-premium. However sometimes the gods will punish followers for disobedience, so it may be wise not to test the will of the gods.
- Faith gain beyond 30 is not possible for non-premium accounts.
Spells
- See Table of spells page for a full list of spells available to priests.