Difference between revisions of "Diseased"
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[[CDB|Main]] / '''{{PAGENAME}}''' | [[CDB|Main]] / '''{{PAGENAME}}''' | ||
− | A ''disease'' can be caught by [[animal]]s being poorly treated and | + | == Description == |
+ | A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and may pass to other animals or [[player]]s. | ||
== Animals == | == Animals == | ||
− | A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. | + | A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth). |
− | Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. | + | Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days. |
− | To cure this status | + | To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken). |
+ | |||
+ | === See also === | ||
+ | * [[animal husbandry|Animal Husbandry]]. | ||
== Player == | == Player == | ||
− | As a player it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals. | + | * As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them. |
+ | ** It is also possible to catch a disease from contact with many non-diseased animals or players. | ||
+ | ** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]]. | ||
+ | |||
+ | You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text: | ||
+ | |||
+ | :''<font color=Chocolate>You scratch yourself. What did you catch now?</font>'' | ||
− | + | * The following actions will help you to get rid of a disease: | |
− | + | ** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]]. | |
+ | ** Stand on a tile with enchanted grass. | ||
+ | ** Have Humid Drizzle or Heal cast on you. | ||
+ | ** Death removes the disease, when you respawn. | ||
+ | ** Curing disease may require that players/animals are moved to separate tiles, even when using spells. | ||
− | + | * Once you lose the disease, you will be notified with the following line in the event window: | |
− | + | :''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>'' | |
− | + | == Notes == | |
+ | * It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius) | ||
+ | * Disease on player character does nothing negative to the player character. | ||
[[Category:Babel/D]] | [[Category:Babel/D]] |
Latest revision as of 08:34, 31 March 2024
Main / Diseased
Contents
Description
A disease can be caught by animals being poorly treated and may pass to other animals or players.
Animals
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
See also
Player
- As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
- It is also possible to catch a disease from contact with many non-diseased animals or players.
- It's possible to catch a disease when multiple accounts are embarked on the same vehicle.
You will be notified with the following line in the event window in orange text:
- You scratch yourself. What did you catch now?
- The following actions will help you to get rid of a disease:
- Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
- Stand on a tile with enchanted grass.
- Have Humid Drizzle or Heal cast on you.
- Death removes the disease, when you respawn.
- Curing disease may require that players/animals are moved to separate tiles, even when using spells.
- Once you lose the disease, you will be notified with the following line in the event window:
- You feel a lot better now as your disease is gone.
Notes
- It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
- Disease on player character does nothing negative to the player character.