Difference between revisions of "Farmer's salve"
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[[CDB|Main]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' | ||
− | + | {{ItemBox | |
− | {{ | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
+ | |image=Farmers salve.jpg | ||
|active=[[garlic]] (0.05 kg) | |active=[[garlic]] (0.05 kg) | ||
− | |passive=[[animal fat]] (0. | + | |passive=[[animal fat]] (0.05 kg) |
|group=Miscellaneous | |group=Miscellaneous | ||
|materials=no | |materials=no | ||
− | |result='''{{PAGENAME}}''' (0.10 kg) | + | |result=* '''{{PAGENAME}}''' (0.10 kg) |
− | |skill= | + | |skill=natural substances |
|improve=no | |improve=no | ||
|combinable=yes | |combinable=yes | ||
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* [[Bandage]] | * [[Bandage]] | ||
* [[Healing cover]] | * [[Healing cover]] | ||
− | * [[Healing Guide]] | + | * [[Guides:Healing Guide]] |
[[Category:Babel/F]] | [[Category:Babel/F]] | ||
[[Category:Natural substances items]] | [[Category:Natural substances items]] | ||
[[Category:Healing]] | [[Category:Healing]] |
Latest revision as of 23:21, 12 April 2023
Main / Alchemy / Natural substances / Farmer's salve
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Properties |
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Contents
Description
This faintly healing salve will cure swelling and bruises. It has a pretty vibrant smell of garlic.
Farmer's salve is a low weight healing item used for healing bruises, and poison and internal wounds.
Usage
Farmer's salve will not work on any wound above a medium. It acts the same as bandaging would, and thus will not work if a wound is already bandaged.
Light or very light wounds take 0.01 of the weight of the farmer's salve, and medium wounds take 0.02. Use of a farmer's salve gives First aid skill.
Wound type must be a bruise, poison wound, or internal wound to use a farmer's salve. A farmer's salve will not work on bite, burn, cut or hole type wounds.
When using a farmer's salve to heal a bruise, the text next to the wound reads "bandaged" but when healing a poison wound or internal wound it gives the special text "applied". Farmer's salve is currently only one of very few possible ways to heal a poison or internal wound, the other ways being tied specifically to religion.
Notes
- Garlic QL determines success rate.
- Animal fat QL determines maximum QL.