Difference between revisions of "Metallurgy"
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== Description == | == Description == | ||
| − | Metallurgy is the skill | + | Metallurgy is the skill that determines success and QL when creating metal alloys. |
| + | |||
| + | == Alloy Recipes == | ||
| + | |||
Known creatable alloys are: | Known creatable alloys are: | ||
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]] | *[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]] | ||
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]] | *[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]] | ||
| − | *[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[ | + | *[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]] |
| − | + | *[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]] | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | Success chance and average quality of metal created are affected by the first component of each alloy. | |
| + | *Zinc for Brass | ||
| + | *Tin for Bronze | ||
| + | *Charcoal for Steel | ||
| + | *Gold for Electrum | ||
| − | + | Max quality is substantially affected by the quality of the second component of each alloy. | |
| − | + | *Iron for Steel | |
| + | *Copper for Brass and Bronze | ||
| + | *Silver for Electrum | ||
| − | == | + | == Consumption Ratios == |
| − | |||
| − | |||
| − | |||
| − | + | * Brass | |
| − | * | + | ** 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump |
| − | ** 1.00 kg | + | * Bronze |
| − | ** | + | ** 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump |
| − | ** | + | * Steel |
| − | * | + | ** 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump |
| − | ** | + | * Electrum |
| − | + | ** 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump. | |
| − | |||
| − | |||
| − | + | Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation. | |
| − | [[Smithing | + | ==Skills & Characteristics== |
| + | * [[Smithing]] > Metallurgy | ||
| + | * [[Body]] > [[Body control]] | ||
| + | * [[Body]] > [[Body strength]] | ||
== [[Titles]] == | == [[Titles]] == | ||
* Smelter at 50 skill | * Smelter at 50 skill | ||
| + | * Metallurgist at 70 skill | ||
| + | * Master Metallurgist at 90 skill | ||
| + | * Metal Fatigue at 100 skill | ||
[[Category:Skills]] | [[Category:Skills]] | ||
| + | [[Category:Babel/M]] | ||
Latest revision as of 01:48, 16 February 2026
Main / Skills / Smithing / Metallurgy
Description
Metallurgy is the skill that determines success and QL when creating metal alloys.
Alloy Recipes
Known creatable alloys are:
- Brass - created from Zinc and Copper
- Bronze - created from Tin and Copper
- Steel - created from Charcoal and Iron
- Electrum - created from Gold and Silver
Success chance and average quality of metal created are affected by the first component of each alloy.
- Zinc for Brass
- Tin for Bronze
- Charcoal for Steel
- Gold for Electrum
Max quality is substantially affected by the quality of the second component of each alloy.
- Iron for Steel
- Copper for Brass and Bronze
- Silver for Electrum
Consumption Ratios
- Brass
- 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
- Bronze
- 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
- Steel
- 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
- Electrum
- 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.
Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.
Skills & Characteristics
- Smithing > Metallurgy
- Body > Body control
- Body > Body strength
Titles
- Smelter at 50 skill
- Metallurgist at 70 skill
- Master Metallurgist at 90 skill
- Metal Fatigue at 100 skill