Difference between revisions of "Altar"

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[[Complete DB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''
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== Description ==
 
== Description ==
Altars are primarily used to [[praying|pray]] at to gain [[Faith]].
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Altars in Wurm are used as the focus for [[religion|religious]] rituals, including [[praying]] to a Wurm diety in order to gain religious [[faith]], and [[sacrificing]] goods and animals.  
  
Another use of altars is [[sacrificing]].
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There are four primary types of altars:
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:* [[Stone altar]] (includes stone, marble, slate and sandstone)
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:* [[Wooden altar]]
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:* [[Silver altar]]
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:* [[Gold altar]]
  
=== Domain ===
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<gallery widths="150px" heights="150px">
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Image:Stone altar.png|stone altar
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Image:Wooden altar.png|wooden altar
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Image:Silver altar.png|silver altar
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Image:Gold altar.png|golden altar
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</gallery>
  
Altars also create the domain of the gods. You know when you're in such a domain when you get the message "You feel the presence of <god>".
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There are also two special types of altars on PvP servers which are not craftable by players:
When you first build an altar in an area without a domain you will receive the message: "The domain of <God> now has reached this place."
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:* [[Bone Altar]]
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:* [[Altar of Three]]
  
The Domain with the greatest "power" takes effect and only 1 domain can be in an area.
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== Domain ==
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The domain of a deity provides bonuses to all their followers, priests and champions. An altar provides a portal from which a deity may funnel their domain into the lands of Wurm and also a place where followers may pray or sacrifice in respect to their deity.
  
The "power" of a domain is controlled by the type of altar and the quality of the altar.
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When standing on a tile in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as fighting skill. These bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar, and the altar's QL.  The material type of an altar has no effect on domain influence or bonuses; it is strictly cosmetic.
  
Thus at the same QL Wood < Stone < Silver <= Gold. A 40.17ql wood altar gets overpowered by a stone altar at ~37ql.
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The distance of influence for a domain depends entirely on the QL of nearby altar(s). The highest quality, and therefore most influential, will control the domain in the area.
  
It should also be noted that a few altars are still "bugged" as they where made before the recent domain changes. (5 June 2012 - [http://wurmonline.tumblr.com/post/24462560831/faith-zone-changes-achievement-bugfix faith-zone-changes-achievement-bugfix].
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In the below example, an altar of '''F'''o and an altar of '''M'''agranon are within 4 tiles of each other.  The resulting domain influence for each tile is pictured.
  
Domains gets updates ~5 mins after a server is restarted so for a small period of time after a restart there is no domains. A new altars domain can take ~5 mins to update and a domain change can take upto 10 mins.
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[[File:Altardomain.jpg]]
  
When you are in the domain of your [[Gods|God]] and have at least 10 faith, you'll get certain bonuses, including a [[fighting]] bonus. The amount of the bonus is affected by a great number of things, such as faith, [[alignment]], the type of the altar (see below), the distance to the altar, the [[quality]] of the altar, and if you're a [[Champion player|Champion]].  
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== Destroying an altar ==
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It is possible to destroy an altar via the "desecration" action.  To desecrate an altar of your own faith, you must go "unfaithful" in the action bar. If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. [[Exorcism]] skill is gained. The altar is removed from the game.
  
Priests also get several bonuses from altars, including a bonus of up to 20% to successfully cast a spell, and an increase to the chance of casting a higher strength enchant spell.
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You can also bash an Altar with a maul or similar item to destroy an altar.
 
 
You can have 1 domain below ground and 1 other above ground without them affecting each other.
 
 
 
Underground altars will still give their bonuses above ground, for example, underground [[Libila]] altars will spawn mycelium above ground, however you will not receive the domain message moving through these underground altars.
 
 
 
=== Creation ===
 
If you are trying to make an altar for a Priest of a different religion, i.e. you are a black lighter and your priest is Vynora, you can build the altar, and have your priest put the last piece of the altar on by unclicking faithful and attaching the last piece. Works for wooden and stone altars.
 
 
 
=== Destroying an altar ===
 
If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. Excorcism xp is gained. The altar is removed from the game.
 
 
 
Before desecrating, it should be noted that mayors and everyone with [[Settlement#Permissions|'destroy' permission]] are able to equip a maul and right click an altar to select the destroy option.
 
 
 
Do not desecrate your deity's altar unless you are certain you want to deal with the faith and favor resets.
 
There are no known penalties for destroying an altar on deed if you are the mayor.
 
 
 
== Types of altars ==
 
There are four types of altars. Wooden altars are the worst type, gold altars are the best type. The metal altars can be created inside each others domain, while the stone and wooden altars cannot. However, you can move a finished altar into another domain. Domains do not cross the cave/above-ground layers, so you can have one domain underground and another on the surface. this can be an easy way to get several types of altars in one spot - create them below ground and push them above as you make them (or vice-versa).
 
 
 
Metal altars seem to give gifts and [[potion]] more frequently.
 
 
 
:* [[Wooden altar]]
 
:* [[Stone altar]]
 
:* [[Silver altar]]
 
:* [[Gold altar]]
 
 
 
=== Special altars ===
 
:* [[Bone Altar]]
 
:* [[Altar of Three]]
 
  
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== Note ==
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* Any items placed on the altar do not get sacrificed - only items placed inside the altar do.
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* Rarity in altars adds faith bonus and improves alignment gains in sermons. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic. While with normal status, an altar gives 4 alignment gain, rarity is as follows: 5 for rare, 6 for supreme, and 7 for fantastic.
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* [[Sacrificing]] items at an altar requires one to have at least 10 faith with the deity that the altar belongs to.
 
== See also ==
 
== See also ==
:* [[Religion]]
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* [[Religion]]
 
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* [[Priest]]
== Tips ==
 
To find a local Altar:
 
Hit 'escape' key to open up the menu , Click on spell effects.
 
The power of the faith bonus will go up as you closer to the altar
 
Note it goes to the strongest one at all times.
 
Far from the altar is 12 and at it is 55.
 
The type, god , type and Quality of the altar does not change these values.
 
 
 
== Images ==
 
<gallery widths="150px" heights="150px">
 
Image:Stone altar.png|stone altar
 
Image:Wooden altar.png|wooden altar
 
Image:Silver altar.png|silver altar
 
Image:Gold altar.png|golden altar
 
</gallery>
 
  
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[[Category:Items]]
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]

Latest revision as of 06:15, 7 September 2023

Main / Items / Altar

Description

Altars in Wurm are used as the focus for religious rituals, including praying to a Wurm diety in order to gain religious faith, and sacrificing goods and animals.

There are four primary types of altars:

There are also two special types of altars on PvP servers which are not craftable by players:

Domain

The domain of a deity provides bonuses to all their followers, priests and champions. An altar provides a portal from which a deity may funnel their domain into the lands of Wurm and also a place where followers may pray or sacrifice in respect to their deity.

When standing on a tile in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as fighting skill. These bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar, and the altar's QL. The material type of an altar has no effect on domain influence or bonuses; it is strictly cosmetic.

The distance of influence for a domain depends entirely on the QL of nearby altar(s). The highest quality, and therefore most influential, will control the domain in the area.

In the below example, an altar of Fo and an altar of Magranon are within 4 tiles of each other. The resulting domain influence for each tile is pictured.

Altardomain.jpg

Destroying an altar

It is possible to destroy an altar via the "desecration" action. To desecrate an altar of your own faith, you must go "unfaithful" in the action bar. If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. Exorcism skill is gained. The altar is removed from the game.

You can also bash an Altar with a maul or similar item to destroy an altar.

Note

  • Any items placed on the altar do not get sacrificed - only items placed inside the altar do.
  • Rarity in altars adds faith bonus and improves alignment gains in sermons. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic. While with normal status, an altar gives 4 alignment gain, rarity is as follows: 5 for rare, 6 for supreme, and 7 for fantastic.
  • Sacrificing items at an altar requires one to have at least 10 faith with the deity that the altar belongs to.

See also