Difference between revisions of "Large cart"

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
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{{ItemBox
 
 
{{Item
 
 
|name=Large cart
 
|name=Large cart
|image=Large cart.jpg
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|image=Largecart.jpg
 +
|examine=A fairly large two wheel cart designed to be dragged by an animal.
 
|active=[[plank]] (2.00 kg)
 
|active=[[plank]] (2.00 kg)
 
|passive=[[small wheel axle]]
 
|passive=[[small wheel axle]]
|group=Containers
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|group=Carts
|materials=* 15 [[plank]]
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|materials=* 16x [[plank]]s
* 2 [[shaft]] (1.00 kg)
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* 1x [[small wheel axle]]
* 4 [[small nails]]
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* 2x [[shaft]]s
* 1 [[yoke]]
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* 4x [[small nails]]
|result=1 large cart
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* 1x [[yoke]]
|skill=fine carpentry}}
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|materialbreakdown=* 22x [[plank]]s
 +
* 7x [[shaft]]s
 +
* 4x [[small nails]]
 +
* 1x [[yoke]]
 +
|result=* '''{{PAGENAME}}'''
 +
|skill=fine carpentry
 +
|dyeamount=15000
 +
}}
 +
 
 +
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
  
 
== Description ==
 
== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
 
  
<span style="color:red;">'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>
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A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than the [[small cart]] and can be dragged by a player or pulled by up to two hitched [[animals]].
  
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.
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== Usage ==
  
== Subcomponents ==
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* A large cart can have a commander and up to three passengers.
* 1x [[small wheel axle]]
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* A player must have 20.1 [[mind logic]] to command a large cart.
 +
* Non-premium players can hitch animals to the cart but cannot command it unless they have been premium before and have at least 20.1 mind logic.
 +
* All carts need to be at least 10 [[quality]] to be functional.
 +
* It can store up to 100 items directly in the hold. By using a combination of other [[container]]s, this storage limit may be increased.
 +
* Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.
 +
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
 +
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.
 +
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
 +
* Commander [[stamina]] is drained while driving the cart. However, having zero stamina has no effect on the cart movement itself.
 +
* {{haul|hitch=yes}}
 +
 
 +
=== Hitchable creatures ===
 +
 
 +
Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.
 +
{{Hitchable}}
 +
 
 +
The strength of a creature can prevent it from being hitched. [[Animal conditions|Conditions]], such as "greenish", can also affect strength.
 +
 
 +
=== Security ===
  
=== Total Materials ===
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* The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.
* 7 [[shaft]]
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* Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.
* 22 [[plank|planks]]
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* Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
* 4 [[small nails]]
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* Permissions only take effect when the cart is locked with a [[small padlock]] or [[large padlock]].
* 1 [[yoke]]
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* The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.
 +
* Any player can drag a non-hitched cart in the wilderness, regardless of whether it is locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being taken by others.
 +
* On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
 +
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or unhitch the animals.
  
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts.
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=== Capacity ===
  
== Hitching ==
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A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other [[container]]s, such as [[small raft|rafts]] and [[crate]]s, inside. Up to 7 rafts can be added to a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in rafts and are indicated as such below.
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch".
 
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".
 
*To unhitch both animals from the cart, right-click the cart and select "Unhitch".
 
  
=== Hitching Notes ===
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{| class=wikitable |
* 20.10 [[mind logic]] is needed to hitch animals.
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! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft  !! 3 large crates
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.
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|-
* Hitching any animal will allow you to move the maximum [[weight]] capacity of the cart slowly. A second animal only makes it faster.
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| Any of:
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[Brown Bear]]s)
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*[[Clay]]
* Carts do not gain a speed advantage from traveling downhill, but are slowed when going uphill as with mounted creatures.
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*[[Dirt]]
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.
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*[[Heap of sand]]
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.
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*[[Peat]]
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.
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*[[Ore]]s
 +
*[[Stone shards]]
 +
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
 +
|-
 +
| Finished [[support beam]] || 7
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| bgcolor="#FF8888" colspan="2" align="center" | Does not fit in rafts?
 +
|-
 +
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??
 +
|-
 +
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7
 +
|-
 +
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9
 +
|-
 +
| [[Plank]] || 100 || 600+94 (100 per) || 700+93
 +
|-
 +
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90
 +
|-
 +
| [[Troll]] || 3||
 +
|-
 +
| [[Backpack]] || 78||
 +
|}
  
=== Animals that can be hitched ===
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Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
* [[Horse]] (adult, not foal)
 
* [[Bull]] (not cows)
 
* [[Bison]]
 
* [[Hell horse]] (young and adolescent, fastest known)
 
* [[Brown bear]] when tamed (young and adolescent)
 
* [[Black bear]] when tamed (young and adolescent)
 
* [[Troll]] when dominated (young and adolescent)
 
  
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.
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=== Crate and raft combinations ===
  
== Security ==
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There are various configurations of [[small crate]]s, [[large crate]]s, and [[small raft|rafts]] that can be placed together into a large cart.
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window.  
 
  
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option.
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{| class=wikitable |
 +
! Large crates !! Small crates !! Rafts
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|-
 +
| 3 || 0 || 0
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|-
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| 2 || 0 || 3
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|-
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| 2 || 2 || 0
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|-
 +
| 2 || 1 || 1
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|-
 +
| 1 || 4 || 0
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|-
 +
| 1 || 3 || 1
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|-
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| 1 || 2 || 2
 +
|-
 +
| 1 || 1 || 4
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|-
 +
| 1 || 0 || 5
 +
|-
 +
| 0 || 5 || 1
 +
|-
 +
| 0 || 4 || 2
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|-
 +
| 0 || 3 || 3
 +
|-
 +
| 0 || 2 || 5
 +
|-
 +
| 0 || 1 || 6
 +
|-
 +
| 0 || 0 || 7
 +
|}
  
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''.
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=== Loadable items ===
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.
 
  
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.
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Not all items are currently listed. In order to load an item, you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 [[body strength]] or higher. Right-click the item and select ''Load''.
  
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.
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* [[Small crate]]
 +
* [[Large crate]]
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* [[Large chest]]
 +
* [[Small cart]]
 +
* [[Statue]]
 +
* [[Bed]]
 +
* [[Bow rack]]
 +
* [[Weapons rack]]
 +
* [[Coffin]]
 +
* [[Bench]]
 +
* [[Large dining table]]
 +
* [[Archery target]]
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* [[Forge]], if the large cart is runed with the zinc [[rune]] of Magranon
  
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.
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== Skins applicable ==
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* [[Silver shop|Fancy Large Cart]]
  
 
== Notes ==
 
== Notes ==
* The type of wood currently does not effect the texture or color of the cart.
 
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.
 
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.
 
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.
 
* 24.60 kg of [[dye]] is needed to paint a large cart.
 
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.
 
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.
 
  
=== Useful capacity quantities ===
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* The [[quality]] of the cart affects its [[decay]] rate.
*7 [[raft]]s or finished [[support beams]].
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* 15 kg of [[dye]] is needed to paint a large cart.
*18 [[felled tree]]s
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* Animal [[Horse#Traits|traits]] and conditions affect cart speed.
*59 [[slab]]s
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* Animals remain hitched to carts during server restarts.
*73 [[log]]s
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* Hunger is the primary and rare reason that a creature may go aggressive, attack and kill another creature that is hitched, or destroy the barrier protecting said animal and then kill it.
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.
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*100 [[hull plank]]s
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== See also ==
  
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.
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* [[Small cart]]
 +
* [[Wagon]]
  
 
[[Category:Containers]]
 
[[Category:Containers]]
 +
[[Category:Carts]]
 +
[[Category:Vehicles]]
 +
[[Category:Travel]]
 
[[Category:Babel/L]]
 
[[Category:Babel/L]]

Latest revision as of 07:54, 17 May 2026

Large cart
A Large cart
Examine
A fairly large two wheel cart designed to be dragged by an animal.
Creation
Total materials
Material Breakdown
Result
  • Large cart
Skill and improvement
Properties
  • Can be dyed using 15000g of paint.

Main / Skills / Carpentry / Fine carpentry / Large cart

Description

A large cart is a mobile container used to transport cargo and players. It has a larger capacity than the small cart and can be dragged by a player or pulled by up to two hitched animals.

Usage

  • A large cart can have a commander and up to three passengers.
  • A player must have 20.1 mind logic to command a large cart.
  • Non-premium players can hitch animals to the cart but cannot command it unless they have been premium before and have at least 20.1 mind logic.
  • All carts need to be at least 10 quality to be functional.
  • It can store up to 100 items directly in the hold. By using a combination of other containers, this storage limit may be increased.
  • Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.
  • The maximum weight a player can drag in a large cart is determined by the formula: (body strength * 7 - carried weight) * 10 - 240.
  • A cart cannot be driven over tiles that have a total slope of 40 or more over any two adjacent edges.
  • Although carts cannot be dragged in water tiles, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
  • Commander stamina is drained while driving the cart. However, having zero stamina has no effect on the cart movement itself.
  • A Large cart may be hauled up and down the ladders inside of a building. By standing on the opening of a floor you can activate a rope and right click the item to haul it, providing both you and the object are on the same tile, albeit one floor apart. Hauling back down will work in the same way and the item does not need to be empty. All creatures must be unhitched in order for the vehicle to be hauled.


Hitchable creatures

Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.

The strength of a creature can prevent it from being hitched. Conditions, such as "greenish", can also affect strength.

Security

  • The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.
  • Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.
  • Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
  • Permissions only take effect when the cart is locked with a small padlock or large padlock.
  • The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.
  • Any player can drag a non-hitched cart in the wilderness, regardless of whether it is locked. Deed settings, hitched animals, weight constraints, and local security can help prevent carts from being taken by others.
  • On Freedom, carts cannot be lockpicked except by the owner. Attempting to do so will result in the following warning: Stealing carts is punished with death penalty here. You decide not to.
  • Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or unhitch the animals.

Capacity

A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other containers, such as rafts and crates, inside. Up to 7 rafts can be added to a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in rafts and are indicated as such below.

Item No containers 6 rafts 7 rafts 5 small crates & raft 3 large crates
Any of: 100 (320 combined) 312 312 750+40(1 raft)+7 900 + 38
Finished support beam 7 Does not fit in rafts?
Felled tree 18 12+1 (2 per) 14+? 0 ??
Slab 59 42+13 (7 per) 49+6 0+7(1 raft)+1 0 + 7
Log 73 71 70 750+9(1 raft)+1 900 + 9
Plank 100 600+94 (100 per) 700+93
Stone brick 100 564+94 (94 per) 658+76 750+94(1 raft)+18 900 + 90
Troll 3
Backpack 78

Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.

Crate and raft combinations

There are various configurations of small crates, large crates, and rafts that can be placed together into a large cart.

Large crates Small crates Rafts
3 0 0
2 0 3
2 2 0
2 1 1
1 4 0
1 3 1
1 2 2
1 1 4
1 0 5
0 5 1
0 4 2
0 3 3
0 2 5
0 1 6
0 0 7

Loadable items

Not all items are currently listed. In order to load an item, you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right-click the item and select Load.

Skins applicable

Notes

  • The quality of the cart affects its decay rate.
  • 15 kg of dye is needed to paint a large cart.
  • Animal traits and conditions affect cart speed.
  • Animals remain hitched to carts during server restarts.
  • Hunger is the primary and rare reason that a creature may go aggressive, attack and kill another creature that is hitched, or destroy the barrier protecting said animal and then kill it.

See also