Difference between revisions of "Chain gauntlet"

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(Gloves enchantments and runes)
 
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''
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{{ItemBox
 
 
{{item
 
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|image=Wurmpedia Chain Gauntlet.jpg
 
 
|active=[[Armour chains]] (0.33 kg)
 
|active=[[Armour chains]] (0.33 kg)
 
|passive=[[Large anvil]]  
 
|passive=[[Large anvil]]  
 
|group=Armour
 
|group=Armour
 
|materials=no
 
|materials=no
|result=:*'''{{PAGENAME}}''' (0.30 kg)
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|result=*'''{{PAGENAME}}''' (0.30 kg)
:*[[Iron scrap]] (0.3 kg)
 
 
|skill=Chain armour smithing
 
|skill=Chain armour smithing
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|dyeamount=9
 
}}
 
}}
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''
  
 
== Description ==
 
== Description ==
 
''A chain glove.''
 
''A chain glove.''
  
'''Chain gauntlet''' is chain armour for your hands, so you will not get injured there as often. You will need two.
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== Notes ==
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* Armour protection for your hands. You need one for each hand. Chain armour has a moderate penalty to [[road|walking]] speed.
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* The [[quality]] of the large anvil affects your creation chance.
  
== Notes ==
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== Enchantments and runes ==
* Like all armour, chain gauntlet gradually takes damage in combat.
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* Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]
* Chain armour generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.  
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* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
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* The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
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* Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
  
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[[Category:Armour]]
 
[[Category:Chain armour]]
 
[[Category:Chain armour]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 23:49, 17 October 2024

Chain gauntlet
A Chain gauntlet
Creation
Result
  • Chain gauntlet (0.30 kg)
Skill and improvement
Properties
  • Can be dyed using 9g of paint.

Main / Skills / Smithing / Armour smithing / Chain armour smithing / Chain gauntlet

Description

A chain glove.

Notes

  • Armour protection for your hands. You need one for each hand. Chain armour has a moderate penalty to walking speed.
  • The quality of the large anvil affects your creation chance.

Enchantments and runes

  • Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: Patch Notes 05-DEC-2023
  • Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
  • The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
  • Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.