Difference between revisions of "Prospecting"

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[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]
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[[CDB | Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
  
== Description ==
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'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect".   
Prospecting is the locating of [[:Category:Resources | ore]] veins in rock. To start prospecting, activate a [[Pickaxe]] and right-click a rocktile, select Mining -> Prospect.
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== Layout for surface prospecting ==
 
 
*20.0 prospecting skill gives you the ability to see the quality of the ore vein.
 
*30.0 prospecting skill gives you the ability to see when a tile contains [[flint]] or [[salt]] (i.e. "You will find a flint here!").
 
*60.0 prospecting skill gives you the ability to see when a vein will be depleted.
 
 
 
==Types of prospect quality==
 
Pretty bad - 1-20ql
 
 
 
Bad - 1-30*ql
 
 
 
Acceptable - 1-40*ql
 
 
 
Normal - 1-50*ql
 
 
 
Good - 1-60*ql
 
 
 
Very good - 1-70**ql
 
 
 
Utmost - 99ql
 
 
 
''Note: * means results may vary by 5 or 10more ql. ** means the ql can vary to asmuch as 15ql, raising the max ql to 85''
 
 
 
==Messages for tile depletion==
 
In decending order, 4 has plenty left, 1 is almost gone:
 
 
 
'''4:''' "only a few weeks mining remain here"
 
 
 
'''3:''' "The ore is starting to deplete"
 
 
 
'''2:''' "The ore will run out soon"
 
 
 
'''1:''' "you should start to prospect for another vein of this ore"
 
 
 
== Wolfdog's Guide ==
 
 
<pre>
 
<pre>
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
Line 50: Line 16:
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
|  |  |  |  |  |  |  |
+---+---+---+---+---+---+---+---+  
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+---+---+---+---+---+---+---+
|  |  |  | 3 | 2 | 1 |<--| X |
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|  |  |  |   |   |   |   |
+---+---+---+---+---+---+---+---+
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+---+---+---+---+---+---+---+
 
</pre>
 
</pre>
  
X = no prospect of that ore <br>
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The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).
<-- = last tile you did get a prospect <br>
 
3 = I recomend you start mining here <br>
 
<br>
 
Prospect, find ore nearby.. move East until you do not prospect that ore any more, the last prospect that you did, is the East edge. Count 3 tiles west, that is your N-S row where the ore is. If you do not have an East side available, use the West side. Repeat for the North or south side. <br>
 
<br>
 
This will give you the exact location of your ore. Ignore up and down on the sides of mountains when prospecting, only N-S-E-W matter. <br>
 
<br>
 
Sometimes grass, clay and sand can impede this process, so it is best to find large surfaces of rock to mine on. <br>
 
<br>
 
  
== Tdekker's guide ==
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==Notes==
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* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.
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* [[Gem]]s appear randomly during all mining and cannot be prospected.
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* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
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* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
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* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  
for those that have no idea what wolfdog is talking about ill try to tell it the easy way.
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==Skill levels ==
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Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve]] on [[Epic cluster|Epic]]):
  
first of all you need to realise the world is 2d, all tiles are pilars and no cubes (also the veins are pilars)
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* 20 (10.56 on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present
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** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''
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* 40 (22.54 on Epic): Detect salt when present
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* 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
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* 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
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* 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)
  
when you prospect, you prospect an area of 7x7 around you, thats 3 tiles in all directions not counting the one your standing on. when you prospect eg. iron ore that means somewhere within a range of 3 tiles around you(notice this also means it can be behind you) the iron vein is located. than what you do is try to find the places where you no longer prospect that vein. you need to find a n/s edge and an e/w edge of where u can prospect it. <br>
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The same abilities are available when prospecting the vein inside the mine.
than go stand on the most outer place where you prospected the vein and start counting 3 tiles to the center of the prospecting area. <br>
 
if you do this for the n/s side and the e/w side u will know where the vein is.  
 
  
i dont know if u start to mine on the location of the vein if you will see it than so i advise u to start the mine 1 or 2 tiles in front of it and mine toward the tile that has the vein.
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== Vein quality ==
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Rock tiles and ore veins have a maximum quality level.
  
i hope me and wolfdog made it clear for you so that you will be able to find the vein without allot of problems
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* Poor: 20-29 (can also prospect as "pretty bad")
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* Acceptable: 30-39
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* Normal: 40-59
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* Good: 60-79
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* Very good: 80-94
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* Utmost: 95-99
  
==Uzetaab's Guide==
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== Vein depletion ==
Alternative for if you do not have a large rockface to prospect.
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If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.
<pre>
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+---+---+---+---+---+---+---+
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* "There is plenty of ore left" ''(more than 10000)''
|  |  |  |  |  |  |  |
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* "Only a few weeks mining remain here" ''(between 5000 and 10000)''
+---+---+---+---+---+---+---+
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* "The ore is starting to deplete" ''(between 3000 and 5000)''
| X | X | X | X | X | X | X |
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* "You should start to prospect for another vein of this ore" ''(between 1000 and 3000)''
+---+---+---+---+---+---+---+
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* "The ore will run out soon" ''(between 100 and 1000)''
|  |  |  | X |  |  |  | 3
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* "The ore will run out any hour" ''(1-100)''
+---+---+---+---+---+---+---+
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|  |  |  | X |  |  |  | 2
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== Player-made Tools ==
+---+---+---+---+---+---+---+
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{{External}}
| X | X | X | X | X | X |X  | 1
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+---+---+---+---+---+---+---+
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* http://www.pvv.org/~magnusrk/wurm/prospect.html
|  |  |  | o |  |  |  |
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+---+---+---+---+---+---+---+
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* https://www.wurmnode.com/tool/shard_analyse
  3  2  1 | # | 1  2  3
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            +---+
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==Notes==
</pre>
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* Ceilings, walls and floors all give the same skill gain.
You will have to reveal all the tiles in a 7x7 area to find the vein.<br>
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* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.
‘O’ the tile you prospected<br>
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‘X’ tiles that need to be mined out<br>
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==Skills & Characteristics==
‘#’ you<br>
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* Prospecting
  
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that  is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded reveal all the tiles in your mines area.<br>
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== [[Titles]] ==
<small>--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)</small>
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* Prospector at 50 skill
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* Geologist at 70 skill
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* Goldsniffer at 90 skill
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* I am so Vein at 100 skill
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== See also ==
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* [[Mining]]
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* [[Tuning fork of metal detection]]
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* [[Analyse|Analysing]]
  
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[[Category:Babel/P]]
 +
[[Category:Mining]]
 
[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:While_moving]]

Latest revision as of 18:49, 9 August 2023

Main / Skills / Prospecting

Prospecting is a skill used for locating ore veins, flint, and salt in rock when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a pickaxe, right-click a rock tile or vein, and select "Mining > Prospect".

Layout for surface prospecting

+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | o |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+

The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).

Notes

  • Ore veins can't be searched for by prospecting when inside a cave; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the analysing page.
  • Gems appear randomly during all mining and cannot be prospected.
  • All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
  • You can use a tuning fork of metal detection to determine the exact quality and mining operations left on a vein.
  • Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skill levels

Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):

  • 20 (10.56 on Epic): Estimate the quality of a vein or rock tile, and detect flint when present
    • Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.
  • 40 (22.54 on Epic): Detect salt when present
  • 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
  • 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
  • 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)

The same abilities are available when prospecting the vein inside the mine.

Vein quality

Rock tiles and ore veins have a maximum quality level.

  • Poor: 20-29 (can also prospect as "pretty bad")
  • Acceptable: 30-39
  • Normal: 40-59
  • Good: 60-79
  • Very good: 80-94
  • Utmost: 95-99

Vein depletion

If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.

  • "There is plenty of ore left" (more than 10000)
  • "Only a few weeks mining remain here" (between 5000 and 10000)
  • "The ore is starting to deplete" (between 3000 and 5000)
  • "You should start to prospect for another vein of this ore" (between 1000 and 3000)
  • "The ore will run out soon" (between 100 and 1000)
  • "The ore will run out any hour" (1-100)

Player-made Tools

These links are player-made and external tools that may be used with Wurm Online. They are not official WO tools or sites and may disappear or become out of date at any time. They are not approved or endorsed by Wurmpedia or Wurm Online staff.


Notes

  • Ceilings, walls and floors all give the same skill gain.
  • Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.

Skills & Characteristics

  • Prospecting

Titles

  • Prospector at 50 skill
  • Geologist at 70 skill
  • Goldsniffer at 90 skill
  • I am so Vein at 100 skill

See also