Difference between revisions of "Botanizing"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
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==Description==
 
==Description==
'''Botanizing''' is the [[skill]] used when searching a [[grass tile|grass]] , [[steppe tile|steppe]] or [[tree]] tile for certain [[herb]]s and [[vegetables]] for [[cooking]], [[seeds]] for [[farming]], and some other items for other uses.
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[[Botanizing]] is the [[skill]] used when searching [[Resource nodes]] for [[herbs]], [[seeds]], vegetables and other plant-related [[resources]].
== Method==
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* Right-click on a node and select ''Lore'' to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level.
* Right-click a grass-tile.
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* Right-click on a node and select ''Botanize''. Some resources can be used to create [[healing cover]]s or [[dye]], and seeds can be used for [[farming]].
* Select "Nature > Botanize".
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==Items==
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Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, and increases the likelihood of finding more items and rarer items from a node.
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=== Resource Nodes that use Botanizing ===
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* [[Alpine brush]]
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* [[Briar patch]]
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* [[Desert weeds]]
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* [[Dune grass]]
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* [[Low brush]]
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* [[Mints]]
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* [[Nightshades]]
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* [[Roots and bulbs]]
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* [[Swampy puddle]]
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* [[Thicket]]
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* [[Tropical foliage]]
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* [[Umbellifers]]
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* [[Vines]]
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* [[Wild grasses]]
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* [[Wildflowers]]
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==Items==  
 
{| width=100%
 
{| width=100%
 
|- valign=top
 
|- valign=top
 
|
 
|
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===[[Fruit]] and [[Berries]]===
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* [[Apples]]
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* [[Cherries]]
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* [[Drakemelon]]
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* [[Grapes]]
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* [[Lemons]]
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* [[Olives]]
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* [[Oranges]]
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* [[Pineapple]]
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* [[Starberries]]
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* [[Strawberries]]
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* [[Blueberries]]
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* [[Lingonberries]]
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* [[Raspberries]]
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===[[Herb]]s===
 
===[[Herb]]s===
 
* [[Belladonna]]
 
* [[Belladonna]]
 
* [[Basil]]
 
* [[Basil]]
 
* [[Lovage]]
 
* [[Lovage]]
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* [[Mint]]
 
* [[Oregano]]
 
* [[Oregano]]
 
* [[Parsley]]  
 
* [[Parsley]]  
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* [[Sassafras]]  
 
* [[Sassafras]]  
 
* [[Thyme]]
 
* [[Thyme]]
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||
 
||
===[[Nut]]s===
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* [[Acorns]]
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===Resources===
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* [[Cacao beans]]
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* [[Coconut]]
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* [[Coffee cherries]]
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* [[Cotton]]
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* [[Fennel plant]]
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* [[Flower]]s
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* [[Green tea leaves]]
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* [[Hazelnuts]]
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* [[Honey nuts]]
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* [[Hops]]
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* [[Kelp]]
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* [[Mixed grass]]
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* [[Oleander]]
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* [[Olives]]
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* [[Rice]]
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* [[Source seeds]]
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* [[Sugar beet]]
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* [[Worgsbane]]
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||
 
||
===[[Seed]]s===
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===[[Seed]]s and [[Cereal]]s===
 
* [[Barley]]
 
* [[Barley]]
* [[Oat]]
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* [[Oats]]
* [[Pumpkin|Pumpkin seed]]
 
 
* [[Rye]]
 
* [[Rye]]
* [[Wemp seed]]
 
 
* [[Wheat]]
 
* [[Wheat]]
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===[[Spice]]s===
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* [[Cumin]]
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* [[Ginger]]
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* [[Golden pepper]]
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* [[Nutmeg]]
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* [[Paprika]]
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* [[Turmeric]]
 
===[[Vegetable]]s===
 
===[[Vegetable]]s===
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* [[Cabbage]]
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* [[Carrot]]
 
* [[Corn]]
 
* [[Corn]]
* [[Potato]]
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* [[Cucumber]]
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* [[Garlic]]
===Other===
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* [[Onion]]
* [[Cotton]]
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* [[Pea pod]]
* [[Mixed grass]]
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* [[Potatoes]]
* [[Woad]]
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* [[Pumpkin]]
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* [[Tomato]]
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|}
 
|}
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== Messages ==  
 
== Messages ==  
; "This area looks picked clean." : There is nothing to be botanized on the tile.  
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{{event|inline|You've found all that you can here.}} There is nothing more to be botanized on the node. <br>
; "You find nothing interesting." : There is nothing to be botanized but you will find something foragable here.
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==Tips==
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== Notes ==
* A grass tile can be botanized every 24 real [[Time of Wurm|hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
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* Botanizing a node will deplete it, causing it to disappear.
* Tiles that are not botanized for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.  
* Higher skill reduces the action timer and increase the number of items botanized.
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* You have a chance to obtain rare [[coin]] while botanizing.
* At skill level 21, you can choose what to botanize (Anything, Seeds, Herbs, and Resources).
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* Botanizing can be done while mounted/driving a vehicle.  
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
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* Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
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==Skills & Characteristics==
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* [[Nature]] > Botanizing
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* [[Soul]] > [[Soul depth]]
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==[[Titles]]==
 
==[[Titles]]==
 
* Herbalist at 50 skill
 
* Herbalist at 50 skill
==See also==
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* Botanist at 70 skill
* [[Foraging]]
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* Loremaster at 90 skill
==Reference==
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[[wikipedia:botany|Botany]]
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==Images==
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<gallery heights=200px mode="packed-hover">
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File: Forage - botanize.jpg | A player botanizing on a grass tile
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</gallery>
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==See Also==
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* [[Nature]]
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** [[Animal husbandry]]
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** [[Animal taming]]
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** [[Botanizing]]
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** [[Farming]]
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** [[Fishing]]
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** [[Foraging]]
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** [[Forestry]]
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** [[Gardening]]
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** [[Meditating]]
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** [[Milking]]
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** [[Papyrusmaking]]
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** [[Resource nodes]]
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[[Category:Babel/B]]
 
[[Category:Babel/B]]
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[[Category:While_moving]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 20:37, 21 January 2024

Main / Skills / Nature / Botanizing

Description

Botanizing is the skill used when searching Resource nodes for herbs, seeds, vegetables and other plant-related resources.

  • Right-click on a node and select Lore to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level.
  • Right-click on a node and select Botanize. Some resources can be used to create healing covers or dye, and seeds can be used for farming.

Higher skill reduces the action timer, increases the average quality of the items found, and increases the likelihood of finding more items and rarer items from a node.

Resource Nodes that use Botanizing

Items

Fruit and Berries

Herbs

Resources

Seeds and Cereals

Spices

Vegetables

Messages

You've found all that you can here. There is nothing more to be botanized on the node.

Notes

  • Botanizing a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • You have a chance to obtain rare coin while botanizing.
  • Botanizing can be done while mounted/driving a vehicle.
  • Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skills & Characteristics

Titles

  • Herbalist at 50 skill
  • Botanist at 70 skill
  • Loremaster at 90 skill

Images

See Also