Difference between revisions of "Client Key Bindings"

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[[Category:Technical Details]]
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#redirect[[key bindings]]
 
 
==Introduction==
 
 
 
The autorun.txt file defines the key bindings used by Wurm. The file should be in the directory you specified when you ran wurm for the first time. This is the directory containing the packs directory. Everything in the autorun.txt file will be automatically executed when Wurm is started. If you ever mess up this file and need to reset it to the default values, just delete it and restart wurm.
 
 
 
==How to bind a command to a key==
 
 
 
Open the autorun.txt file in your favorite text editer. Add a line in the following format:
 
bind <key> <command>
 
where <key> is the key event and <command> is the command as defined below.
 
 
 
for example:
 
bind <key> <Action>
 
 
 
eg bind x move_forward
 
 
 
==New Bind file ==
 
<pre>
 
// If you ever manage to mess up this file, just delete it, and wurm with
 
// replace it with a new one.
 
 
 
 
 
 
 
// Default movement keys. Allows both WASD and arrow key movement
 
// You can bind these keys to any KeyEvent.VK_* key
 
// (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html)
 
bind w move_forward
 
bind s move_back
 
bind a move_left
 
bind d move_right
 
bind q turn_left
 
bind e turn_right
 
bind x autorun
 
bind z center_view
 
 
 
bind up move_forward
 
bind down move_back
 
bind left turn_left
 
bind right turn_right
 
bind page_up autorun
 
bind page_down center_view
 
bind insert strafe
 
bind home turn_up
 
bind end turn_down
 
 
 
bind numpad8 move_forward
 
bind numpad2 move_back
 
bind numpad4 turn_left
 
bind numpad6 turn_right
 
bind numpad9 autorun
 
bind numpad3 center_view
 
bind numpad0 strafe
 
bind numpad7 turn_up
 
bind numpad1 turn_down
 
 
 
// Misc keys
 
bind enter toggle_chat
 
bind t toggle_chat
 
bind tab next_tab
 
bind f12 "quit"
 
 
 
// Window toggles
 
bind f1 "toggle console"
 
bind f2 "toggle skills"
 
bind f3 "toggle inventory"
 
 
 
// Some various toggles we want to enable
 
toggle keyboard_hints
 
// toggle stats
 
</pre>
 
==little tips ==
 
ok heres my little top add
 
<pre>
 
bind i "toggle inventory"
 
bind c "toggle skills"
 
</pre>
 
to autorun so you can use i for inventory etc much easier than using the f keys :)
 
 
 
==OLD BIND INFO==
 
<pre>
 
 
 
ALL THIS THIS NO LONGER WORKS LOOK ABOVE FOR LATEST INFO
 
==Wurm Commands==
 
===Weather===
 
* weather.bolt()
 
* weather.showConsole()
 
 
 
===Renderer===
 
* renderer.dumpPerf()
 
* renderer.lock()
 
* renderer.rebuildTextures()
 
* renderer.screenshot()
 
* renderer.toggleHud()
 
* renderer.toggleTorch()
 
 
 
===Console===
 
* console.toggle()
 
* console.toggleFullscreen()
 
 
 
===In-Game Windows===
 
* wurm.showInventory()
 
* wurm.showSkills()
 
 
 
===Wurm Movement Commands===
 
* wurm.toggleWalkProtection()
 
 
 
Note that although these are called Keys they are actually commands.
 
 
 
* Keys.KEY_MOVE_FRONT
 
* Keys.KEY_MOVE_LEFT
 
* Keys.KEY_MOVE_BACK
 
* Keys.KEY_MOVE_RIGHT
 
* Keys.KEY_TURN_LEFT
 
* Keys.KEY_TURN_RIGHT
 
* Keys.KEY_AUTO_RUN
 
* Keys.KEY_CENTER_VIEW
 
* Keys.KEY_STRAFE
 
* Keys.KEY_TURN_UP
 
* Keys.KEY_TURN_DOWN
 
 
 
==Key events==
 
===Letter keys===
 
KeyEvent.VK_A ... KeyEvent.VK_Z
 
 
 
===Function keys===
 
KeyEvent.VK_F1 ... KeyEvent.VK_F12
 
 
 
===Arrow keys===
 
* KeyEvent.VK_UP
 
* KeyEvent.VK_DOWN
 
* KeyEvent.VK_LEFT
 
* KeyEvent.VK_RIGHT
 
 
 
===Other keys===
 
* KeyEvent.VK_BACK_SPACE
 
* KeyEvent.VK_END
 
* KeyEvent.VK_INSERT
 
* KeyEvent.VK_PAGE_UP
 
* KeyEvent.VK_PAGE_DOWN
 
 
 
==Miscellaneous==
 
 
 
From a comment in the wurm forums: For those of you having problems with textures getting broken: When 1.0.5a comes out, add the following to your autorun.bsh:
 
 
 
keys.bind(KeyEvent.VK_BACK_SPACE, "wurm.rebuildTextures()");
 
 
 
that way you can press backspace to force all textures to get rebuilt
 
 
 
==Sample autorun.bsh==
 
<pre>
 
/**
 
* Everything in this file will be automatically executed when Wurm is started.
 
* If you ever mess up this file and need to reset it to the default values,
 
* just delete it and restart wurm.
 
*/
 
 
 
import com.wurmonline.client.api.*;
 
 
 
System.out.println("Running autorun.bsh");
 
 
 
 
 
// WASD movement
 
 
 
keys.bind(KeyEvent.VK_W, Keys.KEY_MOVE_FRONT);
 
keys.bind(KeyEvent.VK_A, Keys.KEY_MOVE_LEFT);
 
keys.bind(KeyEvent.VK_S, Keys.KEY_MOVE_BACK);
 
keys.bind(KeyEvent.VK_D, Keys.KEY_MOVE_RIGHT);
 
keys.bind(KeyEvent.VK_Q, Keys.KEY_TURN_LEFT);
 
keys.bind(KeyEvent.VK_E, Keys.KEY_TURN_RIGHT);
 
keys.bind(KeyEvent.VK_X, Keys.KEY_AUTO_RUN);
 
keys.bind(KeyEvent.VK_C, Keys.KEY_CENTER_VIEW);
 
 
 
// Numpad/arrow movement
 
 
 
keys.bind(KeyEvent.VK_UP, Keys.KEY_MOVE_FRONT);
 
keys.bind(KeyEvent.VK_DOWN, Keys.KEY_MOVE_BACK);
 
keys.bind(KeyEvent.VK_LEFT, Keys.KEY_TURN_LEFT);
 
keys.bind(KeyEvent.VK_RIGHT, Keys.KEY_TURN_RIGHT);
 
keys.bind(KeyEvent.VK_PAGE_UP, Keys.KEY_AUTO_RUN);
 
keys.bind(KeyEvent.VK_PAGE_DOWN, Keys.KEY_CENTER_VIEW);
 
keys.bind(KeyEvent.VK_HOME, Keys.KEY_TURN_UP);
 
keys.bind(KeyEvent.VK_END, Keys.KEY_TURN_DOWN);
 
keys.bind(KeyEvent.VK_INSERT, Keys.KEY_STRAFE);
 
 
 
// For those of you having problems with textures getting broken:
 
// you can press F7 to force all textures to get rebuilt
 
keys.bind(KeyEvent.VK_F7, "renderer.rebuildTextures()");
 
 
 
keys.bind(KeyEvent.VK_B, "weather.bolt()");
 
keys.bind(KeyEvent.VK_F8, "console.toggleFullscreen()");
 
keys.bind(KeyEvent.VK_F9, "weather.showConsole()");
 
keys.bind(KeyEvent.VK_F10, "renderer.toggleHud()");
 
keys.bind(KeyEvent.VK_F11, "renderer.screenshot()");
 
</pre>
 

Latest revision as of 17:20, 14 December 2009

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