Difference between revisions of "Botanizing"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
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==Description==
 
==Description==
'''Botanizing''' is the [[skill]] used when searching [[tile|a tile]] for [[herbs]], [[seeds]] and [[resources]] for [[Healing_cover|healing cover]], [[seeds]] for [[farming]], and creation of [[dye]].
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[[Botanizing]] is the [[skill]] used when searching [[Resource nodes]] for [[herbs]], [[seeds]], vegetables and other plant-related [[resources]].
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* Right-click on a node and select ''Lore'' to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level.
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* Right-click on a node and select ''Botanize''. Some resources can be used to create [[healing cover]]s or [[dye]], and seeds can be used for [[farming]].
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Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, and increases the likelihood of finding more items and rarer items from a node.
  
* At skill level 0, you can botanize on [[grass tile|grass]], [[trees|trees]], and [[Steppe_tile|steppe]].
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=== Resource Nodes that use Botanizing ===
* At skill level 20, you can choose what to botanize (Anything, Herbs, Seeds, and Resources).
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* [[Alpine brush]]
* At skill level 27, you can botanize on [[Marsh|marsh]].
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* [[Briar patch]]
* Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile
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* [[Desert weeds]]
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* [[Dune grass]]
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* [[Low brush]]
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* [[Mints]]
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* [[Nightshades]]
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* [[Roots and bulbs]]
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* [[Swampy puddle]]
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* [[Thicket]]
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* [[Tropical foliage]]
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* [[Umbellifers]]
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* [[Vines]]
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* [[Wild grasses]]
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* [[Wildflowers]]
  
== Method==
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==Items==  
* Right-click a tile.
 
* Select "Nature > Botanize".
 
==Items==
 
 
{| width=100%
 
{| width=100%
 
|- valign=top
 
|- valign=top
 
|
 
|
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===[[Fruit]] and [[Berries]]===
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* [[Apples]]
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* [[Cherries]]
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* [[Drakemelon]]
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* [[Grapes]]
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* [[Lemons]]
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* [[Olives]]
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* [[Oranges]]
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* [[Pineapple]]
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* [[Starberries]]
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* [[Strawberries]]
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* [[Blueberries]]
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* [[Lingonberries]]
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* [[Raspberries]]
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===[[Herb]]s===
 
===[[Herb]]s===
 
* [[Belladonna]]
 
* [[Belladonna]]
 
* [[Basil]]
 
* [[Basil]]
 
* [[Lovage]]
 
* [[Lovage]]
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* [[Mint]]
 
* [[Oregano]]
 
* [[Oregano]]
 
* [[Parsley]]  
 
* [[Parsley]]  
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* [[Sassafras]]  
 
* [[Sassafras]]  
 
* [[Thyme]]
 
* [[Thyme]]
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||
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===Resources===
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* [[Cacao beans]]
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* [[Coconut]]
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* [[Coffee cherries]]
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* [[Cotton]]
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* [[Fennel plant]]
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* [[Flower]]s
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* [[Green tea leaves]]
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* [[Hazelnuts]]
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* [[Honey nuts]]
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* [[Hops]]
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* [[Kelp]]
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* [[Mixed grass]]
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* [[Oleander]]
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* [[Olives]]
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* [[Rice]]
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* [[Source seeds]]
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* [[Sugar beet]]
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* [[Worgsbane]]
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||
 
||
===[[Seed]]s===
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===[[Seed]]s and [[Cereal]]s===
 
* [[Barley]]
 
* [[Barley]]
* [[Oat]]
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* [[Oats]]
 
* [[Rye]]
 
* [[Rye]]
 
* [[Wheat]]
 
* [[Wheat]]
||
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===[[Resources]]===
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===[[Spice]]s===
* [[Nettles]]
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* [[Cumin]]
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* [[Ginger]]
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* [[Golden pepper]]
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* [[Nutmeg]]
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* [[Paprika]]
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* [[Turmeric]]
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===[[Vegetable]]s===
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* [[Cabbage]]
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* [[Carrot]]
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* [[Corn]]
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* [[Cucumber]]
 
* [[Garlic]]
 
* [[Garlic]]
* [[Acorn]]
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* [[Onion]]
* [[Woad]]
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* [[Pea pod]]
* [[Wemp plants]]
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* [[Potatoes]]
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* [[Pumpkin]]
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* [[Tomato]]
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|}
 
|}
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== Messages ==  
 
== Messages ==  
; "This area looks picked clean." : There is nothing to be botanized on the tile.  
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{{event|inline|You've found all that you can here.}} There is nothing more to be botanized on the node. <br>
; "You find nothing interesting." : There is nothing to be botanized but you will find something foragable here.
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== Notes ==
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* Botanizing a node will deplete it, causing it to disappear.
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.  
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* You have a chance to obtain rare [[coin]] while botanizing.
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* Botanizing can be done while mounted/driving a vehicle.  
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* Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  
== Tips ==
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==Skills & Characteristics==
* A tile can be botanized every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.
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* [[Nature]] > Botanizing
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
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* [[Soul]] > [[Soul depth]]
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
 
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.
 
* Different tiles, player condition, and other possible variables affect the percentage of items that can be botanized.
 
  
 
==[[Titles]]==
 
==[[Titles]]==
 
* Herbalist at 50 skill
 
* Herbalist at 50 skill
==See also==
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* Botanist at 70 skill
* [[Foraging]]
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* Loremaster at 90 skill
==Reference==
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[[wikipedia:botany|Botany]]
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==Images==
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<gallery heights=200px mode="packed-hover">
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File: Forage - botanize.jpg | A player botanizing on a grass tile
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</gallery>
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==See Also==
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* [[Nature]]
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** [[Animal husbandry]]
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** [[Animal taming]]
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** [[Botanizing]]
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** [[Farming]]
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** [[Fishing]]
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** [[Foraging]]
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** [[Forestry]]
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** [[Gardening]]
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** [[Meditating]]
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** [[Milking]]
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** [[Papyrusmaking]]
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** [[Resource nodes]]
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[[Category:Babel/B]]
 
[[Category:Babel/B]]
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[[Category:While_moving]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 20:37, 21 January 2024

Main / Skills / Nature / Botanizing

Description

Botanizing is the skill used when searching Resource nodes for herbs, seeds, vegetables and other plant-related resources.

  • Right-click on a node and select Lore to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level.
  • Right-click on a node and select Botanize. Some resources can be used to create healing covers or dye, and seeds can be used for farming.

Higher skill reduces the action timer, increases the average quality of the items found, and increases the likelihood of finding more items and rarer items from a node.

Resource Nodes that use Botanizing

Items

Fruit and Berries

Herbs

Resources

Seeds and Cereals

Spices

Vegetables

Messages

You've found all that you can here. There is nothing more to be botanized on the node.

Notes

  • Botanizing a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • You have a chance to obtain rare coin while botanizing.
  • Botanizing can be done while mounted/driving a vehicle.
  • Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skills & Characteristics

Titles

  • Herbalist at 50 skill
  • Botanist at 70 skill
  • Loremaster at 90 skill

Images

See Also