Difference between revisions of "Bloodthirst"

From Wurmpedia
Jump to navigation Jump to search
(added a breadcrumb to top of the page)
m (Added unicorn, value 123, to the list)
 
(36 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Libila Spells|Libila spells]] / '''{{PAGENAME}}'''
+
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
 +
 
 
{{Spell
 
{{Spell
 
|faith=31
 
|faith=31
Line 9: Line 10:
 
}}
 
}}
  
Increases damage, enchantment increases in strength when used, increasing damage the more charge you have. Charge gained is relative to damage done to your opponent. You get no charge from hitting animals. There is a max charge of 10000. It cannot be placed alongside [[Flaming Aura]], [[Rotting Touch]], [[Venom]], [[Frostbrand]] or [[Life transfer]]. It can be placed on bows as well.
+
== Description ==
[[Category:Libila Spells]]
+
Increases damage dealt to an opponent, and may also apply a small [[infection]] wound. Its power may be increased by killing other creatures, including [[players]].
 +
 
 +
== Power ==
 +
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.
 +
 
 +
Power is increased by killing creatures:
 +
*Killing a player will increase the power by 30 points.
 +
*Killing non-player creatures increases the power by their [[combat rating]].
 +
**Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
 +
 
 +
== Damage ==
 +
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.
 +
 
 +
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
 +
* Applying this wound ignores armour glance rates.
 +
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
 +
* Infection wounds may rapidly worsen if not bandaged or treated.
 +
 
 +
== Notes ==
 +
* It can be placed on bows.
 +
* In order to increase the power, you must get the killing blow on the creature.
 +
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
 +
* [[Unique]]s don't give any points.
 +
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
 +
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence drain]] and [[Venom]].
 +
 
 +
== Chart of Bloodthirst Gains per Kill ==
 +
 
 +
* Age and traits matter. 
 +
* Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.  
 +
* For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
 +
* Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
 +
* There are hidden decimal points in cast power.  So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.
 +
 
 +
This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits:
 +
{| class="wikitable sortable"
 +
! data-sort-type="text"|Mob
 +
! data-sort-type="number"|BT Gain
 +
|-
 +
| [[Hell horse]]
 +
| 11
 +
|-
 +
| [[Hell hound]]
 +
| 16
 +
|-
 +
| [[Hell scorpious]]
 +
| 20
 +
|-
 +
| [[Lava fiend]]
 +
| 15
 +
|-
 +
| [[Huge Spider]]
 +
| 12
 +
|-
 +
| [[Black wolf]]
 +
| 7
 +
|-
 +
| [[Scorpion]]
 +
| 9
 +
|-
 +
| [[Crocodile]]
 +
| 10
 +
|-
 +
| [[Wild cat]]
 +
| 2
 +
|-
 +
| [[Black bear]]
 +
| 13
 +
|-
 +
| [[Cave bug]]
 +
| 6
 +
|-
 +
| [[Large rat]]
 +
| 2
 +
|-
 +
| [[Anaconda]]
 +
| 15
 +
|-
 +
| [[Mountain lion]]
 +
| 4
 +
|-
 +
| [[Fog spider]]
 +
| 18
 +
|-
 +
| [[Cow]]
 +
| 1
 +
|-
 +
| [[Pig]]
 +
| 3
 +
|-
 +
| [[Wild boar]]
 +
| 14
 +
|-
 +
| [[Seal]]
 +
| 10
 +
|-
 +
| [[Bull]]
 +
| 5
 +
|-
 +
| [[Lava spider]]
 +
| 20
 +
|-
 +
| [[Troll]]
 +
| 14
 +
|-
 +
| [[Goblin]]
 +
| 22
 +
|-
 +
| [[Unicorn]]
 +
| 12
 +
|}
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
 +
[[Category:Libila spells]]
 
[[Category:Babel/B]]
 
[[Category:Babel/B]]

Latest revision as of 17:30, 7 August 2021

Main / Religion / Spells / Bloodthirst


Bloodthirst
Bloodthirst
Stats

Faith: 31
Favor: 50
Difficulty: 60
Target: Item
Casting time: 20 seconds

God

Only a Priest of Libila can cast this spell



Description

Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.

Power

Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.

Power is increased by killing creatures:

  • Killing a player will increase the power by 30 points.
  • Killing non-player creatures increases the power by their combat rating.
    • Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.

Damage

Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.

There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.

  • Applying this wound ignores armour glance rates.
  • Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
  • Infection wounds may rapidly worsen if not bandaged or treated.

Notes

Chart of Bloodthirst Gains per Kill

  • Age and traits matter.
  • Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
  • For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
  • Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
  • There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.

This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:

Mob BT Gain
Hell horse 11
Hell hound 16
Hell scorpious 20
Lava fiend 15
Huge Spider 12
Black wolf 7
Scorpion 9
Crocodile 10
Wild cat 2
Black bear 13
Cave bug 6
Large rat 2
Anaconda 15
Mountain lion 4
Fog spider 18
Cow 1
Pig 3
Wild boar 14
Seal 10
Bull 5
Lava spider 20
Troll 14
Goblin 22
Unicorn 12