Difference between revisions of "Follower"

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A follower is an individual who has accepted [[Religion]] into their life and chosen to align themselves with one of the four gods. In doing so they accept some minimal restrictions in return for their gods blessing.
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[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''
  
The blessing is specific to each god and achieved when you have acquired twenty faith which you do through [[praying]]. The benefit is passive so you need take no special actions for it to be active. There are also minimal restrictions and the blessing and restrictions can be examined under each god's page, one each for [[Fo]], [[Libila]], [[Magranon]], [[Vynora]].
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'''Followers''' are individuals who have accepted [[religion]] into their Wurm life and have chosen to align themselves with one of the four [[god]]s. In doing so they have accepted some minimal restrictions in return for their gods blessing.  The blessing is specific to each god and may be received after achieving 20 [[faith]] which is obtained through [[praying|prayer]]. The benefits are passive so no special actions or items are required for them to be active. Becoming a follower is also the first step to [[priest]]hood.
  
=== Process ===
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Once a follower has reached 30 faith they may then choose to become a [[priest]]. The process to become a priest follows closely to that of becoming a follower, only with more prerequisites and comes with many more restrictions.
  
To become a follower you can either make a pilgrimage to the [[White Light]] [[Altar of Three]] on Chaos or Elevation, or the [[Black Light]] [[Bone Altar]] on Elevation, or ask an appropriate [[priest]] or follower to convert you to their faith.
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==Converting==
  
=== Requirements ===
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To become a follower, a player may seek out a religious adviser (starter towns) or a priest or follower of the desired religion and seek conversion. '''To become a follower the player needs at least 1.5 in their overall [[body]] characteristic.''' To follow [[Fo]], at least +1.0 [[alignment]] is required and -1.0 is needed to follow [[Libila]]. Other gods do not require any specific alignment. The player will type '''/invitations''' to enable the existing follower to convert them. The existing follower can then activate their deity's [[statuette]] and '''right-click''' the player and click ''Religion > Convert''.  
To be converted you need at least 1.5 in your overall [[body]] characteristic, and at least 1.0 in your [[alignment]] if you wish to follow [[Fo]], [[Vynora]] or [[Magranon]].
 
  
You must stand still on the ground to be converted.
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The player may also make the risky pilgrimage to the [[Altar of Three]] for [[white light]] or the [[Bone Altar]] for [[black light]] deities. These special altars exist on the PvP servers of [[Chaos]] (Freedom) or [[Elevation]] (Epic).  The alignment requirement is not needed when using the [[Altar of Three]] or [[Bone Altar]] on [[Chaos]] or [[Elevation]].
  
=== Notes ===
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==Notes==
Once you've converted to a god your [[alignment]] can then change. Again read the page for your god to see what actions are relevant, being confessed or preached at by a [[priest]] will also help better your [[alignment]]. You can swap to a different god through the same process, though you have to wait a week after you were last converted. Swapping resets your faith skill to 1.
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*There is a 7 day cooldown between being converted between religions.
  
Once you have reached thirty faith you can then, if you choose to, become a priest yourself with all the restrictions and benefits that ensue. To achieve this on the Epic custer requires a pilgrimage to the either the [[Altar of Three]] or the [[Bone Altar]] on Elevation. On Freedom a [[priest]] with forty faith or higher can raise you from follower to [[priest]] status, or you can visit the [[Altar of Three]] on Chaos.
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== Fo follower abilities and penalties ==
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=== Follower abilities ===
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* Followers with 20 faith and 10 favor receive a passive healing bonus.
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* Followers with 20 faith and 20 favor receive a 25% bonus to passive [[stamina]] regeneration.
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* +15% skill gain to [[nature]] & its sub skills, [[healing]] & [[first aid]], and [[cooking]] & its sub skills.
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* +2.5%-10% skill gain to body stamina & soul depth scaled by alignment.
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* 20% slower food/water bar drain.
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* +1 range for [[gardening]]/[[forestry]]-dependent mouseover info (trees, grass, etc.).
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* +10% QL gain when improving cloth items.
  
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=== Follower penalties ===
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* Followers cannot raise faith above 30.
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* [[Alignment]] penalties.
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== Magranon followers abilities and penalties ==
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=== Follower abilities ===
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* +15% skill gain to Fighting subskills, all “weapon” and "Shield" skills & their subskills, and Archery & its subskills.
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* +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
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* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
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* +1 range for world slope/flatness mouseover info.
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* +10% QL gain when improving metallic items.
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=== Follower penalties ===
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* Followers cannot raise faith above 30.
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* [[Alignment]] penalties.
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== Libila follower abilities and penalties ==
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=== Follower abilities ===
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* (PvP Only) Followers of Libila can absorb [[mycelium]], healing a random wound for 7 damage. This consumes the mycelium tile.
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* (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
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    *Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.
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    *The player must have any item activated before the consume option will appear.
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    *The player does not need to have wounds to consume a corpse, if they want to. 
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    *Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).
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    *Automatically targets your most severe wound, like healing spells.
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    *Sets corpse as “butchered”, so there is a choice between this and butchering products.
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    *When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mind stealer enchantment.
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    *10-minute cooldown timer.
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* The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise [[nutrition]] to a maximum of 99.
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* Can butcher human corpses without alignment penalty.
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* +15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
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* +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
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* Ability to get meat from butchering human corpses.
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* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
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* +10% QL gain when improving leather items.
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=== Follower penalties ===
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* Followers cannot raise faith above 30.
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* [[Alignment]] penalties.
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* Libila followers cannot bury human corpses.
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== Vynora followers abilities and penalties ==
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=== Follower abilities ===
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* +10% skill gain to all skills, except fighting and characteristics not listed below.
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* +2.5%-10% skill gain to mind logic, mind speed scaled by alignment
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* 5% shorter action timer when building walls.
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* 10% shorter action timer when paving roads.
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* 7.5% shorter repair timer.
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* +10% QL gain when improving wooden and clay items.
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=== Follower penalties ===
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* Followers cannot raise faith above 30.
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* [[Alignment]] penalties.
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* Vynora also dislikes thievery such as stealing and lockpicking.
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==See also==
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*[[Convert]]
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*[[Religion]]
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*[[Gods]]
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*[[Praying]]
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*[[Faith]]
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*[[Priest]]
  
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]

Latest revision as of 09:44, 22 November 2023

Main Page / Religion / Follower

Followers are individuals who have accepted religion into their Wurm life and have chosen to align themselves with one of the four gods. In doing so they have accepted some minimal restrictions in return for their gods blessing. The blessing is specific to each god and may be received after achieving 20 faith which is obtained through prayer. The benefits are passive so no special actions or items are required for them to be active. Becoming a follower is also the first step to priesthood.

Once a follower has reached 30 faith they may then choose to become a priest. The process to become a priest follows closely to that of becoming a follower, only with more prerequisites and comes with many more restrictions.

Converting

To become a follower, a player may seek out a religious adviser (starter towns) or a priest or follower of the desired religion and seek conversion. To become a follower the player needs at least 1.5 in their overall body characteristic. To follow Fo, at least +1.0 alignment is required and -1.0 is needed to follow Libila. Other gods do not require any specific alignment. The player will type /invitations to enable the existing follower to convert them. The existing follower can then activate their deity's statuette and right-click the player and click Religion > Convert.

The player may also make the risky pilgrimage to the Altar of Three for white light or the Bone Altar for black light deities. These special altars exist on the PvP servers of Chaos (Freedom) or Elevation (Epic). The alignment requirement is not needed when using the Altar of Three or Bone Altar on Chaos or Elevation.

Notes

  • There is a 7 day cooldown between being converted between religions.

Fo follower abilities and penalties

Follower abilities

  • Followers with 20 faith and 10 favor receive a passive healing bonus.
  • Followers with 20 faith and 20 favor receive a 25% bonus to passive stamina regeneration.
  • +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills.
  • +2.5%-10% skill gain to body stamina & soul depth scaled by alignment.
  • 20% slower food/water bar drain.
  • +1 range for gardening/forestry-dependent mouseover info (trees, grass, etc.).
  • +10% QL gain when improving cloth items.

Follower penalties

  • Followers cannot raise faith above 30.
  • Alignment penalties.

Magranon followers abilities and penalties

Follower abilities

  • +15% skill gain to Fighting subskills, all “weapon” and "Shield" skills & their subskills, and Archery & its subskills.
  • +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
  • +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
  • +1 range for world slope/flatness mouseover info.
  • +10% QL gain when improving metallic items.

Follower penalties

  • Followers cannot raise faith above 30.
  • Alignment penalties.

Libila follower abilities and penalties

Follower abilities

  • (PvP Only) Followers of Libila can absorb mycelium, healing a random wound for 7 damage. This consumes the mycelium tile.
  • (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
   *Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.
   *The player must have any item activated before the consume option will appear.
   *The player does not need to have wounds to consume a corpse, if they want to.  
   *Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).
   *Automatically targets your most severe wound, like healing spells.
   *Sets corpse as “butchered”, so there is a choice between this and butchering products.
   *When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mind stealer enchantment.
   *10-minute cooldown timer.
  • The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise nutrition to a maximum of 99.
  • Can butcher human corpses without alignment penalty.
  • +15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
  • +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
  • Ability to get meat from butchering human corpses.
  • +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
  • +10% QL gain when improving leather items.

Follower penalties

  • Followers cannot raise faith above 30.
  • Alignment penalties.
  • Libila followers cannot bury human corpses.

Vynora followers abilities and penalties

Follower abilities

  • +10% skill gain to all skills, except fighting and characteristics not listed below.
  • +2.5%-10% skill gain to mind logic, mind speed scaled by alignment
  • 5% shorter action timer when building walls.
  • 10% shorter action timer when paving roads.
  • 7.5% shorter repair timer.
  • +10% QL gain when improving wooden and clay items.

Follower penalties

  • Followers cannot raise faith above 30.
  • Alignment penalties.
  • Vynora also dislikes thievery such as stealing and lockpicking.

See also