Difference between revisions of "Guides:Digging - Simplified"

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(Replaced content with "=== If you play this game you will be punished by law!!! === Wurm is a bad game and run by criminals who avoid tax, if you play this game you will suffer harsh punishments...")
 
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=== If you play this game you will be punished by law!!! ===
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{{guide}}
Wurm is a bad game and run by criminals who avoid tax, if you play this game you will suffer harsh punishments by law.
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== Note to the newbie digger ==
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Digging can be a complicated task to wrap your mind around. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)
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[[User:Sevenseeker|Sevenseeker]]
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== Digging Explained ==
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=== Definitions ===
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"Away from you" means that you are looking '''downhill'''.
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"Towards you" means that you are looking '''uphill'''.
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"Dirts" means piles of dirt, the size of 1 dig.
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=== Single Tile Digging ===
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http://img196.imageshack.us/img196/8773/diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the "X" standing in the corner of square 4.
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http://img510.imageshack.us/img510/9041/diggingex1.th.gif  When you inspect the 4 borders, you will see, "Level", "Away" or "Towards" along with the number of "dirts".
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'''Each border is telling you about the 2 squares that are touching it.'''
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http://img802.imageshack.us/img802/7526/20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)
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http://img508.imageshack.us/img508/8330/87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)
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http://img543.imageshack.us/img543/1576/57134274.th.gif  Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)
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http://img16.imageshack.us/img16/2564/46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)
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This is what the tile "looks" like.
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http://img840.imageshack.us/img840/755/diggingex1heights.th.gif
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Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.
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=== How digging affects multiple tiles ===
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Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?
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For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.
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http://img442.imageshack.us/img442/8931/multipletiles.gif
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This image shows 3 tiles side by side. In example '''A''', left to right, we have a tile that needs to be flattened, and two tiles that are already flat.
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The arrows represent the dirt we are going to dig, and drop to flatten the tile.
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In example '''B''' we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.
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[[Category:Guides]]

Latest revision as of 22:50, 30 May 2018

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Note: This article is the opinion or suggestion of one or more players. Information in player-made guides are not maintained by the Wurmpedia staff. It is subject to player opinions, and information may not be factually accurate or up-to-date. For updated game mechanics information, check the main namespace articles.


Note to the newbie digger

Digging can be a complicated task to wrap your mind around. This guide is an attempt to assist new players understand what those numbers mean when you inspect the border of tiles and what happens when you dig. (Betcha didn't think digging was hard before Wurm eh?)

Sevenseeker

Digging Explained

Definitions

"Away from you" means that you are looking downhill.

"Towards you" means that you are looking uphill.

"Dirts" means piles of dirt, the size of 1 dig.

Single Tile Digging

diggingbase.gif This is 1 tile, divided into 4 sections. You will only see 1 tile, so you need to visualize that it has 4 squares inside of it. You are the "X" standing in the corner of square 4.

diggingex1.th.gif When you inspect the 4 borders, you will see, "Level", "Away" or "Towards" along with the number of "dirts".


Each border is telling you about the 2 squares that are touching it.


20194258.th.gif Square 4/3 is a right to left measurement. (4 is level to 3)

87583775.th.gif Square 3/1 is a bottom to top measurement since you are in the lower half of the tile. (3 is 2 dirts higher then 1)

57134274.th.gif Square 4/2 is a bottom to top measurement since you are in the lower half of the tile. (4 is 3 dirts higher then 2)

46057928.th.gif Square 2/1 is a right to left measurement since you are in the right half of the tile. (2 is 1 dirts lower then 1)


This is what the tile "looks" like.

diggingex1heights.th.gif

Therefore you need to dump 2 dirts in square 1, and 3 dirts in square 2, for the tile to be level with square 4.


How digging affects multiple tiles

Congratulations, you've leveled a tile! Oh oh, now the previous tile, which was already level, has a slope! What happened?

For small changes in land height, it can be hard to notice if one tile is slightly higher then the next. The land is usually sloping over many tiles.

multipletiles.gif

This image shows 3 tiles side by side. In example A, left to right, we have a tile that needs to be flattened, and two tiles that are already flat.

The arrows represent the dirt we are going to dig, and drop to flatten the tile.

In example B we see that although we have flattened the first tile, now the second tile has a slight raise! This is because you are dealing not only with individual tile flatness, but also terrain flatness. To remedy this, as the arrows show, you would have to lower the whole first tile by digging 1 dirt out of each square to match the other two tiles.