Difference between revisions of "Healing cover"
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− | + | {{ItemBox | |
− | + | |image=Healing_cover.png | |
− | {{ | ||
− | |image= | ||
|result=* '''{{PAGENAME}}''' | |result=* '''{{PAGENAME}}''' | ||
− | | | + | |skill=Natural substances |
|improve=no | |improve=no | ||
+ | |active=[[#Potency|healing cover ingredient]] | ||
+ | |passive=[[#Potency|healing cover ingredient]] | ||
+ | |materials=no | ||
+ | |groupM=Alchemy > Mix | ||
+ | |note=Cannot be combined, improved or stored in any bulk storage. | ||
}} | }} | ||
+ | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}''' | ||
− | + | == Description == | |
− | + | ''A bunch of interwoven grass mixed with various healing ingredients.'' | |
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A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own. | A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own. | ||
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== Usage == | == Usage == | ||
− | + | To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group. | |
− | + | * The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound. | |
− | + | * Failure to apply a cover has a small chance to make the wound worse. | |
+ | * You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}. | ||
− | + | == Potency == | |
+ | The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second: | ||
− | + | <code>substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.potency</code> | |
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For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25. | For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25. | ||
− | + | {| class="wikitable" width="72%" | |
− | {| | + | ! style="text-align: center;" width="10%" | Potency |
− | ! | + | ! style="text-align: center;" width="90%" | Ingredient |
|- | |- | ||
− | |style="text-align:center; background-color:#33CC33;" | + | | style="text-align: center; background-color:#33CC33;" | 5 |
− | | [[Black mushroom]] | + | | style="text-align: center;" | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]] |
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− | | [[ | + | | style="text-align: center; background-color:#79A526" | 4 |
+ | | style="text-align: center;" | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]] • [[Nutmeg]] | ||
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− | | [[ | + | | style="text-align: center; background-color:#A28E1E;" | 3 |
+ | | style="text-align: center;" | [[Blue mushroom]] • [[Camellia]] • [[Eye]] • [[Horn]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]] | ||
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|- | |- | ||
− | + | | style="text-align: center; background-color:#C87917;" | 2 | |
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− | | style="text-align:center; background-color:# | + | | style="text-align: center;" | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Mint]] • [[Paw]] • [[Sassafras]] • [[Tail]] • [[Turmeric]] |
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− | | [[Acorns]] | ||
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|- | |- | ||
+ | | style="text-align: center; background-color:#F95E0E;" | 1 | ||
+ | | style="text-align: center;" | [[Corn]] • [[Onion]] • [[Paprika]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]] * [[Green coffee beans]] * [[Green tea leaves]] | ||
|} | |} | ||
− | + | The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages. The numbers in brackets are the strength based on the above formula. | |
− | The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it | + | |
+ | {{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-4)<br> | ||
+ | A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)<br> | ||
+ | A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br> | ||
+ | A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br> | ||
+ | A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)<br>}} | ||
− | + | Once the wound is treated, examining it will confirm the potency of the attached cover. | |
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− | == | + | == Healing == |
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− | + | Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged. | |
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− | + | [[Wounds]] that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, rather than healing. Also consider using a [[bandage]]. | |
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==Notes== | ==Notes== | ||
− | * | + | * Higher quality healing covers have a higher chance of succeeding the treatment. |
− | * | + | * Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover. |
− | + | * Higher potency covers are more difficult to create, so may give more [[natural substances]] skill at high skill. | |
− | * | + | * Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00. |
− | + | * Both ingredients must be different, different color mushrooms are considered different items. | |
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− | * [[ | ||
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[[Category:Babel/H]] | [[Category:Babel/H]] | ||
[[Category:Natural substances items]] | [[Category:Natural substances items]] | ||
[[Category:Healing]] | [[Category:Healing]] | ||
+ | [[Category:While_moving]] | ||
+ | <!-- | ||
+ | |||
+ | If you are reading this through the in-game client, this section may be more readable. | ||
+ | |||
+ | Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20. | ||
+ | |||
+ | 5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart | ||
+ | 4 : Green Mushroom, Lovage, Rosemary, Tooth | ||
+ | 3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom | ||
+ | 2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail | ||
+ | 1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat | ||
+ | |||
+ | --> |
Latest revision as of 07:36, 23 July 2022
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Skill and improvement |
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Notes |
Cannot be combined, improved or stored in any bulk storage. |
Main / Skills / Alchemy / Natural substances / Healing cover
Contents
Description
A bunch of interwoven grass mixed with various healing ingredients.
A healing cover is an alchemy item made from natural substances that consists of a poultice of various herbs and other components to be applied on a wound in order to assist healing. It can be applied in addition to a bandage or used on its own.
Usage
To apply a healing cover activate it, right click the wound and select treat. To view your wounds either open the character window by double clicking on your healthbar and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.
- The chance of success is affected by your first aid skill, the quality of the cover and severity of the wound.
- Failure to apply a cover has a small chance to make the wound worse.
- You may apply a stronger potency cover over a weaker one, but in reverse you are told that The wound already has a better cover. .
Potency
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:
substance1.potency * substance2.potency = cover.potency
For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Potency | Ingredient |
---|---|
5 | Black mushroom • Gland • Heart • Unicorn twisted horn |
4 | Green mushroom • Lovage • Rosemary • Tooth • Nutmeg |
3 | Blue mushroom • Camellia • Eye • Horn • Long horn • Nettles • Sage • Yellow mushroom |
2 | Acorns • Barley • Bladder • Brown mushroom • Garlic • Hoof • Lavender • Lemon • Mint • Paw • Sassafras • Tail • Turmeric |
1 | Corn • Onion • Paprika • Parsley • Pumpkin • Reed plants • Rose • Wemp plants • Wheat * Green coffee beans * Green tea leaves |
The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it for one of the following event messages. The numbers in brackets are the strength based on the above formula.
A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-4)
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)
Once the wound is treated, examining it will confirm the potency of the attached cover.
Healing
Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.
Wounds that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, rather than healing. Also consider using a bandage.
Notes
- Higher quality healing covers have a higher chance of succeeding the treatment.
- Some butchered items can provide more than one use in creating a cover.
- Higher potency covers are more difficult to create, so may give more natural substances skill at high skill.
- Making healing covers for natural substances skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.
- Both ingredients must be different, different color mushrooms are considered different items.