Difference between revisions of "Archery"

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== Description ==
 
== Description ==
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].
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Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.
  
==== Characteristic gained ====
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== Targeting ==
Body / [[Body Control]]
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To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
  
== Method ==
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Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.  
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. Rare bow string strung in a bow will go unrare when unstrung.
 
  
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped.
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{| class="wikitable"
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! rowspan="2" style="text-align: center;" width="100" | Bow
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! colspan="2" width="200" | Range (in tiles)
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|-
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! Minimum
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! Optimal
 +
|-
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| [[Short bow]]
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| style="text-align: center;" | None
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| style="text-align: center;" | 5
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|-
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| [[Reflex bow]]
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| style="text-align: center;" | 5
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| style="text-align: center;" | 10
 +
|-
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| [[Long bow]]
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| style="text-align: center;" | 10
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| style="text-align: center;" | 20
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|}
  
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.
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As you gain better skill in a bow, you shoot more fast and get more targeting options. Right-click your target to select an option.
  
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.
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{| class="wikitable"
 
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! width="50" | Skill
*The best bows are made from [[willow]].
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! width="150" |  Option
*Arrows made from [[cedar]] are easier to improve.
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|-
*Arrows made from [[maple]] take less damage.
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! style="text-align: center;" | 30
 
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| Shoot quickly
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.
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|-
*Quality of the arrow affects hit chance and the chance that it breaks.
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! style="text-align: center;" | 35
*Quality of the bow affects the damage done.
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| Aim at torso
 
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|-
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).
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! style="text-align: center;" | 40
 
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| Aim at left/right arm
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.
 
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.
 
{| border="2" cellspacing="2" cellpadding="5" style="text-align:center;"  
 
!Bow || Minimum Range || Best Range
 
 
|-
 
|-
|[[Short bow]]|| None || 5 Tiles
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! style="text-align: center;" | 50
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| Aim at head
 
|-
 
|-
|[[Bow]]|| 5 Tiles || 10 Tiles
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! style="text-align: center;" | 60
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| Aim at face
 
|-
 
|-
|[[Long bow]]|| 10 tiles || 20 Tiles
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! style="text-align: center;" | 70
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| Aim at legs
 
|}
 
|}
  
== Enchanting ==
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Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.
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* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].
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== Notes on Bows ==
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].
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There are three types of bows:
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].
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*[[Short bow]]
 +
*[[Reflex bow]]
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*[[Long bow]]
  
== Skill based options ==
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To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
At various points in your bow skill progression you get the following special shooting options:
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*The higher the QL of the bow string, the less chance that it snaps.
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. <br>
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*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. <br>
 
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. <br>
 
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. <br>
 
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. <br>
 
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. <br>
 
  
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .
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Additionally:
 +
*Bows made with [[willow]] decrease the difficulty of your shot.
 +
*The higher the QL of the bow, the more damage is inflicted on your target.
 +
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.
  
== Damage ==
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== Notes on Arrows ==
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.
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There are three types of arrows:
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.
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*[[Hunting arrow]]
*Arrow quality, higher quality arrows do more damage
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*[[War arrow]]
*Bow quality, higher quality bows do more damage
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*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed
*Criticals, they can happen
 
*Armour, reduces the amount of damage taken when the shot is successful
 
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage
 
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.
 
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.
 
  
At lower skill levels, net damage rate from bows is tiny compared to melee weapons. For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it. Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.
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When shooting a bow, the order of arrow selection is:
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#Arrows in an equipped [[quiver]].
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#Arrows in your [[backpack]].
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#Arrows in a quiver in your inventory.
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#Arrows in your inventory not in a quiver.
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*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".
  
== Skillgain tips ==
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In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].
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#War arrows
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.
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#Hunting arrows
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
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#Arrow shafts
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.
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* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain archery skill for every successful damage and not for every successful kill.
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Additionally:
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message "You will not gain skill for attacking #### for a few hours".
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*Arrows made with [[cedar]] are easier to improve.
* WLers shooting same kingdom will go [[Hunted]].
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*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%
* Skillgain is affected by [[Sleep bonus]].
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*Arrows made with [[maple]] take 20% less damage.
* You can no longer gain archery and sub-archery skills from bred animals.
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*Arrows made with [[maple]] reduce the difficulty of the shot by 3%
* Priests of Vynora and Fo cannot use bows.
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*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.  
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*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%
  
== [[:Category:Bows|Bows]] ==
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== Additional Damage Modifiers ==
*[[Long bow]]
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*Every point in [[body strength]] increases archery damage by 1%.
*[[Bow]]
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*The biggest damage modifier is the ql of the arrows used.
*[[Short bow]]
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*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''
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*A target that is under water will take half damage unless the target is taller than 4 meters.
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*The target’s armour is a significant factor in damage.
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*Targets wearing a shield can block shots from inflicting damage.
  
== [[:Category:Arrows|Arrows]] ==
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== Enchanting ==
*[[Hunting arrow]]
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Possible enchantments on bows:
*[[War arrow]]
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*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.
*[[Arrow shaft]]
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*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''
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*[[Bloodthirst]] increases damage as it increases in power.
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*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
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*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
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*[[Mind stealer]] to occasionally gain skills
  
== Associated items ==
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Possible enchantments on arrows:
*[[Bow string]]
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*Each of the [[demise spells]]
*[[Archery target]]
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*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage
*[[Hunting arrow head]]
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*[[Life transfer]] to gain health
*[[War arrow head]]
 
*[[Quiver]]
 
  
== Associated skills ==
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== Skillgain Tips ==
*[[Fletching]]
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* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target.
*[[Bowyery]]
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* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
 +
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
 +
* Using a bow without [[Nimbleness]] will increase your skillgain.
 +
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.
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* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
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* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
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* WLers shooting same kingdom will become hunted.
 +
* Skillgain is affected by [[Sleep bonus]].
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* You can't gain archery and sub-archery skills from bred animals.
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* Every priest can use bows.
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* Archery provides the fastest means to gains in [[body control]].
  
[[Category:skills]]
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==Skills & Characteristics==
[[Category:Babel/A]]
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* Archery
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* [[Body]] > [[Body control]]
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===Subskills===
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* Archery > [[Short bow]]
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* Archery > [[Reflex bow]]
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* Archery > [[Long bow]]
  
 
== [[Titles]] ==
 
== [[Titles]] ==
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* Hawk Eye at 70 skill
 
* Hawk Eye at 70 skill
 
* Eagle Eye at 90 skill
 
* Eagle Eye at 90 skill
 
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== See Also ==
 
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* [[Fletching]]
'''Chrysanthy's Archery Test'''
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* [[Bowyery]]
*The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.
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* [[Fighting]]
 
 
Chrysanthy has the following skills and the test data is given below:
 
 
 
*Bow Used: Long Bow
 
* Archery Skill: 40.43
 
*Long Bow Skill: 30.30
 
 
 
 
 
Using 70.01ql longbow
 
*Arrow Shaft Quality: 40.18
 
*Archery Target Quality: 36.82
 
*Damage on the Target: 5.89
 
*Number of Successful Hits: 20/20
 
 
 
 
 
*Arrow Shaft Quality: 13.13
 
*Archery Target Quality: 36.30
 
*Damage on the Target: 3.94
 
*Number of Successful Hits: 19/20
 
 
 
 
 
Using 50.25ql longbow
 
*Arrow Shaft Quality: 40.18
 
*Archery Target Quality: 35.69
 
*Damage on the Target: 3.73
 
*Number of Successful Hits: 18/20
 
 
 
 
 
*Arrow Shaft Quality: 13.13
 
*Archery Target Quality: 34.90
 
*Damage on the Target: 3.01
 
*Number of Successful Hits: 14/20
 
 
 
 
 
Findings:
 
*The higher the quality of the bow, the greater the damage it deals.
 
*The higher the quality of the bow, the higher accuracy rate it has.
 
*The higher the quality of the arrow, the greater the damage it deals.
 
*The higher the quality of the arrow, the higher accuracy rate it has.
 
 
 
__NOTOC__
 
  
 
[[Category:Archery]]
 
[[Category:Archery]]
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[[Category:Fighting]]
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[[Category:Skills]]
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[[Category:Babel/A]]

Latest revision as of 12:59, 18 November 2024

Main / Skills / Archery

Description

Archery is used for ranged combat against animals and players.

Targeting

To enter ranged combat, activate an equipped and strung bow, move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)

Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.

Bow Range (in tiles)
Minimum Optimal
Short bow None 5
Reflex bow 5 10
Long bow 10 20

As you gain better skill in a bow, you shoot more fast and get more targeting options. Right-click your target to select an option.

Skill Option
30 Shoot quickly
35 Aim at torso
40 Aim at left/right arm
50 Aim at head
60 Aim at face
70 Aim at legs

Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.

Notes on Bows

There are three types of bows:

To use a bow in combat, it must be strung with a bow string. Bow strings can snap.

  • The higher the QL of the bow string, the less chance that it snaps.
  • The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)

Additionally:

  • Bows made with willow decrease the difficulty of your shot.
  • The higher the QL of the bow, the more damage is inflicted on your target.
  • Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.

Notes on Arrows

There are three types of arrows:

When shooting a bow, the order of arrow selection is:

  1. Arrows in an equipped quiver.
  2. Arrows in your backpack.
  3. Arrows in a quiver in your inventory.
  4. Arrows in your inventory not in a quiver.
  • a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".

In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:

  1. War arrows
  2. Hunting arrows
  3. Arrow shafts

Additionally:

  • Arrows made with cedar are easier to improve.
  • Arrows made with cedar reduce the difficulty of the shot by 5%
  • Arrows made with maple take 20% less damage.
  • Arrows made with maple reduce the difficulty of the shot by 3%
  • Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
  • Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%

Additional Damage Modifiers

  • Every point in body strength increases archery damage by 1%.
  • The biggest damage modifier is the ql of the arrows used.
  • Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
  • A target that is under water will take half damage unless the target is taller than 4 meters.
  • The target’s armour is a significant factor in damage.
  • Targets wearing a shield can block shots from inflicting damage.

Enchanting

Possible enchantments on bows:

  • Circle of cunning can be put on a bow to increase archery and bow skill.
  • Nimbleness will reduce the difficulty of the shot by (Spell QL / 30).
  • Bloodthirst increases damage as it increases in power.
  • Wind of ages will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
  • Blessings of the dark are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
  • Mind stealer to occasionally gain skills

Possible enchantments on arrows:

Skillgain Tips

  • The archery skill is limited to 45 while practicing on an archery target. You may gain up to 30 skill in a bow type by practicing on an archery target.
  • Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
  • Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
  • Using a bow without Nimbleness will increase your skillgain.
  • Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.
  • Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
  • Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
  • WLers shooting same kingdom will become hunted.
  • Skillgain is affected by Sleep bonus.
  • You can't gain archery and sub-archery skills from bred animals.
  • Every priest can use bows.
  • Archery provides the fastest means to gains in body control.

Skills & Characteristics

Subskills

Titles

  • Archer at 50 skill
  • Hawk Eye at 70 skill
  • Eagle Eye at 90 skill

See Also