Difference between revisions of "Natural substances"
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(Added 90 skill title that was listed on main titles page) |
MrJonnyboy (talk | contribs) m (Added mention of blood potions and link.) |
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}''' | ||
− | '''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[healing cover]]s and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects. | + | ==Description== |
− | + | '''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[transmutation liquid]], [[blood|blood potions]], [[healing cover]]s, and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination of items, predicting the effects. | |
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=== Items required === | === Items required === | ||
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* [[Woad]] | * [[Woad]] | ||
* [[Zinc lump]] | * [[Zinc lump]] | ||
+ | * Various foraged and botanized items for healing covers. | ||
+ | At beginning levels try making [[lye]] or [[farmer salve]]. Once around 25 skill try making barley and garlic [[healing cover]]s. [[Concrete]] once you reach about 40-45 skill. | ||
− | + | ==Skills & Characteristics== | |
+ | * [[Alchemy]] > Natural substances | ||
+ | * [[Mind]] > [[Mind logic]] | ||
== [[Titles]] == | == [[Titles]] == | ||
− | * | + | * Apothecarist at 50 skill |
* Transmutator at 70 skill | * Transmutator at 70 skill | ||
− | * | + | * Rainbow Maker at 90 skill |
+ | * Supernatural at 100 skill | ||
+ | |||
+ | == See Also == | ||
+ | [[:Category:Natural substances items|Natural substances items]] | ||
+ | |||
[[Category:Babel/N]] | [[Category:Babel/N]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 17:11, 20 January 2024
Main / Skills / Alchemy / Natural substances
Description
Natural substances is an alchemy subskill used in the creation of dye, lye, tannin, transmutation liquid, blood potions, healing covers, and concrete. Having this skill at 10 gains the ability to use "Lore" on a combination of items, predicting the effects.
Items required
- Ash
- Acorns
- Cochineal
- Copper lump
- Mortar
- Water
- Woad
- Zinc lump
- Various foraged and botanized items for healing covers.
At beginning levels try making lye or farmer salve. Once around 25 skill try making barley and garlic healing covers. Concrete once you reach about 40-45 skill.
Skills & Characteristics
- Alchemy > Natural substances
- Mind > Mind logic
Titles
- Apothecarist at 50 skill
- Transmutator at 70 skill
- Rainbow Maker at 90 skill
- Supernatural at 100 skill