Difference between revisions of "Armour"

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Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
+
==Description==
 +
Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.
 +
 
 +
== Effective ql curve ==
 +
Armour up to quality 70 has an effective ql curve.
 +
 
 +
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
 +
!Actual QL
 +
!Effective QL
 +
|-
 +
| 1 || 20
 +
|-
 +
| 10 || 34.7
 +
|-
 +
| 20 || 43.6
 +
|-
 +
| 30 || 50.4
 +
|-
 +
| 40 || 56.1
 +
|-
 +
|50 || 61.2
 +
|-
 +
| 60 || 65.8
 +
|-
 +
| 70 || 70
 +
|-
 +
| 80 || 80
 +
|-
 +
| 90 || 90
 +
|-
 +
| 100 || 100
 +
|}
  
 
== Comparison ==
 
== Comparison ==
 +
* Metal types have [[Metal_properties#Table_of_properties|properties]] which may affect damage reduction or other aspects of armour.
 +
*Damage reduction scales with quality level.
 +
* Each level of rarity adds 3% to damage reduction:
 +
**Rare: +3%
 +
**Supreme: +6%
 +
**Fantastic: +9%
  
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
 
! Armour type
 
! Armour type
! Base protection
+
! Base Damage Reduction
! Speed on [[Cobblestone|cobble]] (km/h)
+
! Walking speed penalty
! Percent of unarmored speed
+
! Casting/archery buff
! Casting/Archery Buff
 
 
! Weight (kg)
 
! Weight (kg)
 
|-
 
|-
 
! Unarmoured
 
! Unarmoured
| None || 17.30 || 100% || +30% || 0.00  
+
| N/A || 0% || +30% || 0.00  
 
|-
 
|-
! [[Cloth armour|Cloth with jacket]]
+
! [[Cloth armour|Cloth]]
| Very low || 17.28 || 96.75% || +30% || 1.80  
+
| 40% || 0% || +30% || 1.80  
 
|-
 
|-
 
! [[Leather armour|Leather]]
 
! [[Leather armour|Leather]]
| Low || 15.40 || 89.02% || +30% || 3.20
+
| 60% || 10.9% || +30% || 3.20
 
|-
 
|-
 
! [[Studded leather armour|Studded leather]]
 
! [[Studded leather armour|Studded leather]]
| Moderate || 14.77 || 85.38% || +0% || 4.90
+
| 62.5% || 14.5% || +0% || 4.90
 
|-
 
|-
 
! [[Chain armour smithing|Chain]]
 
! [[Chain armour smithing|Chain]]
| Moderate || 13.90 || 80.35% || -15% || 8.20
+
| 62.5% || 21.6% || -15% || 8.20
 
|-
 
|-
! [[Plate armour|Plate with great helm]]
+
! [[Plate armour]]
| High || 10.90 || 63.01% || -30% || 20.5
+
| 65% || 27.0% || -30% || 20.50
 
|-
 
|-
! [[:Category:Drake hide armour|Drake hide (no cap)]]
+
! [[Drake hide armour]]
| High || 15.60 || 90.17% || -30% || 3.20
+
| 65% || 9.6% || -30% || 3.20
 
|-
 
|-
! [[Dragon scale armour|Dragon scale (no helm)]]
+
! [[Dragon scale armour]]
| Very High || 16.32 || 94.33% || -30% || 5.8
+
| 70% || 5.4% || -30% || 5.80
 
|}
 
|}
 +
*For spellcasting/archery buff, defaults to the heaviest type of armour that is worn.  Leather with a chain gauntlet will default to chain.  Helmets bypass this rule.
  
Cloth armour set tested at 80ql. No speed bonus gained from rare or supreme.
+
== Attack type protection ==
 +
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:
 +
===Damage Reduction===
 +
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
 +
! Armour type
 +
! Acid
 +
! Bite
 +
! Burn
 +
! Cold
 +
! Crush
 +
! Pierce
 +
! Slash
 +
|-
 +
! [[Chain armour smithing|Chain]]
 +
| 100% || 107.5% || 107.5% || 92.5% || 107.5% || 92.5% || 100%
 +
|-
 +
! [[Cloth armour|Cloth]]
 +
| 100% || 80% || 80% || 120% || 120% || 100% || 80%
 +
|-
 +
! [[Dragon scale armour|Dragon scale]]
 +
| 100% || 100% || 105% || 95% || 95% || 105% || 100%
 +
|-
 +
! [[:Category:Drake hide armour|Drake hide]]
 +
| 95% || 100% || 100% || 105% || 105% || 100% || 95%
 +
|-
 +
! [[Leather armour|Leather]]
 +
| 90% || 90% || 110% || 100% || 100% || 90% || 110%
 +
|-
 +
! [[Plate armour|Plate]]
 +
| 105% || 105% || 95% || 100% || 95% || 100% || 105%
 +
|-
 +
! [[Studded leather armour|Studded leather]]
 +
| 90% || 105% || 100% || 110% || 100% || 110% || 90%
 +
|-
 +
|}
 +
* These values modify the base Damage Reduction values, given in the comparison table below.
 +
* The higher the percentage, the more protection an armour has against that attack type.
 +
* The lower the percentage, the less protection an armour has against that attack type.
 +
* 100% = no modifier.
  
== Protection ==
+
===Glance Rate===
  
Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation;
+
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
''multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95'',
+
! Armour type
where ql is the armour quality (if the quality is below 2, it is counted as 2) and the modifier is given for the armour types below:
+
! Acid
{|
+
! Bite
|Cloth
+
! Burn
| 7
+
! Cold
 +
! Crush
 +
! Pierce
 +
! Slash
 +
|-
 +
! [[Chain armour smithing|Chain]]
 +
| 25% || 65% || 65% || 15% || 30% || 30% || 65%
 
|-
 
|-
|Leather
+
! [[Cloth armour|Cloth]]
| 8
+
| 65% || 35% || 15% || 65% || 55% || 40% || 40%
 
|-
 
|-
|Studded Leather
+
! [[Dragon scale armour|Dragon scale]]
| 9
+
| 25% || 45% || 55% || 25% || 35% || 65% || 50%
 
|-
 
|-
|Chain
+
! [[:Category:Drake hide armour|Drake hide]]
| 10
+
| 50% || 55% || 25% || 65% || 60% || 25% || 40%
 
|-
 
|-
|Drake Hide / Steel Plate
+
! [[Leather armour|Leather]]
| 13
+
| 40% || 35% || 15% || 65% || 55% || 35% || 35%
 
|-
 
|-
|Dragon Scale / Adamantine Plate
+
! [[Plate armour|Plate]]
| 14
+
| 35% || 50% || 35% || 35% || 30% || 65% || 30%
 +
|-
 +
! [[Studded leather armour|Studded leather]]
 +
| 50% || 50% || 15% || 65% || 65% || 30% || 30%
 
|-
 
|-
|Glimmersteel Plate / Seryll Plate
 
| 15
 
 
|}
 
|}
 +
*These values determine the chance that an attack will glance, causing no damage.
 +
 +
'''Additional Metal Armour Properties'''
 +
{{Metal armour properties}}
 +
==Pictures and Material Requirements==
 +
===Chain Armour===
 +
{{Spoiler|<br>
 +
<gallery heights=250px mode="packed-hover">
 +
File:Armormetals-chain-iron.jpg|Iron chain armour
 +
File:Armormetals-chain-steel.jpg|Steel chain armour
 +
File:Armormetals-chain-brass.jpg|Brass chain armour
 +
File:Armormetals-chain-bronze.jpg|Bronze chain armour
 +
File:Armormetals-chain-copper.jpg|Copper chain armour
 +
File:Armormetals-chain-lead.jpg|Lead chain armour
 +
File:Armormetals-chain-tin.jpg|Tin chain armour
 +
File:Armormetals-chain-zinc.jpg|Zinc chain armour
 +
File:Armormetals-chain-gold.jpg|Gold chain armour
 +
File:Armormetals-chain-silver.jpg|Silver chain armour
 +
File:Armormetals-chain-adamantine.jpg|Adamantine chain armour
 +
File:Armormetals-chain-glimmersteel.jpg|Glimmersteel chain armour
 +
File:Armormetals-chain-seryll.jpg|Seryll chain armour
 +
</gallery>
 +
 +
Creation requirements:
 +
* [[Chain coif]] 0.40 kg
 +
* [[Chain jacket]] 2.20 kg
 +
* [[Chain sleeve]] 0.70 kg
 +
* [[Chain gauntlet]]    0.30 kg
 +
* [[Chain pants]] 2.20 kg
 +
* [[Chain boot]] 0.70 kg
 +
* Full Set         8.20 kg
 +
}}
 +
 +
===Cloth Armour===
 +
{{Spoiler|<br>
 +
<gallery heights=250px mode="packed-hover">
 +
File:Full cloth set with cloth jacket.jpg | "Classic"/original full cloth jacket set: [[Blue cloth hood]], [[red cloth jacket]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]]
 +
File:Full cloth set with cloth shirt.jpg | "Classic"/original full cloth shirt set: [[Blue cloth hood]], [[cloth shirt]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]]
 +
File: Blackclothset.jpg | Black clothes: [[Black belted vest]], [[black cloth sleeve]]s [[black cloth pants]]
 +
File: Redclothset.jpg | Red clothes: [[Red cloth tunic]], [[red cloth sleeve]]s
 +
File: Greenclothset.jpg | Green clothes: [[Green cloth tunic]], [[green cloth sleeve]]s [[green cloth pants]]
 +
File: Dyeableclothset.jpg | Dyeable clothes (shown without dye): [[White cloth hood]], [[White cloth jacket]], [[plain white cloth pants]]
 +
File: Patchworkpants.jpg | [[Patchwork pants]] shown with [[cloth shirt]]
 +
File: Brownstripedbreeches.jpg | [[Brown striped breeches]] shown with [[cloth shirt]]
 +
</gallery>
 +
}}
 +
 +
===Dragon Scale Armour===
 +
{{Spoiler|<br>
 +
[[File:scalepics.png| Comparison of different scale armour colors on male wurmian.]]
 +
 +
'''Creation Material Requirements'''
 +
 +
*[[Dragon scale jacket]] - 2.20 kg
 +
 +
*[[Dragon scale pants]] - 1.20 kg
 +
 +
*[[Dragon scale boot]] - 0.50 kg
 +
 +
*[[Dragon scale sleeve]] - 0.40 kg
 +
 +
*[[Dragon scale glove]] - 0.30 kg
 +
 +
*Full Set - 5.80 kg
 +
 +
 +
'''Notes'''
 +
* Dragon scale armour is [[improve]]d with regular [[leather]].
 +
* There is no head protection piece made from scale.
 +
* Different color scales can be combined, but the color of scale will be the one that is currently [[activate|active]].
 +
}}
 +
 +
===Drake Hide Armour===
 +
{{Spoiler|<br>
 +
[[Image:Drake_hide_armour.jpg|200px|A male [[player]] wearing a full set of [[dragons|black drake]] hide armour.]]
 +
<gallery heights=400px mode="packed=hover">
 +
File:Black_drake.jpg |Black drake
 +
File:Blue_drake.jpg |Blue drake
 +
File:Green_drake.jpg |Green drake
 +
File:Red_drake.jpg |Red drake
 +
File:White_drake.jpg |White drake
 +
</gallery>
 +
 +
'''Creation requirements'''
 +
*[[Drake hide jacket]] - 0.60 kg
 +
*[[Drake hide pants]] - 0.50 kg
 +
*[[Drake hide boot]] - 0.40 kg
 +
*[[Drake hide cap]] - 0.30 kg
 +
*[[Drake hide sleeve]] - 0.30 kg
 +
*[[Drake hide glove]] - 0.20 kg
 +
*Full Set (No cap) - 2.90 kg
 +
*Full Set (With cap) - 3.20 kg
 +
}}
 +
 +
===Leather Armour===
 +
{{Spoiler|<br>
 +
 +
[[File:Leather_armour.jpg|A male player wearing a full set of leather armour.]]
 +
 +
}}
 +
 +
===Plate Armour===
 +
{{Spoiler|<br>
 +
<gallery heights=250px mode="packed-hover">
 +
File:Armormetals-plate-iron-open.jpg|Iron plate armour with open helm
 +
File:Armormetals-plate-iron-great.jpg|Iron plate armour with great helm
 +
File:Armormetals-plate-iron-basinet.jpg|Iron plate armour with basinet helm
 +
File:Armormetals-plate-steel-open.jpg|Steel plate armour with open helm
 +
File:Armormetals-plate-steel-great.jpg|Steel plate armour with great helm
 +
File:Armormetals-plate-steel-basinet.jpg|Steel plate armour with basinet helm
 +
File:Armormetals-plate-brass-open.jpg|Brass plate armour with open helm
 +
File:Armormetals-plate-brass-great.jpg|Brass plate armour with great helm
 +
File:Armormetals-plate-brass-basinet.jpg|Brass plate armour with basinet helm
 +
File:Armormetals-plate-bronze-open.jpg|Bronze plate armour with open helm
 +
File:Armormetals-plate-bronze-great.jpg|Bronze plate armour with great helm
 +
File:Armormetals-plate-bronze-basinet.jpg|Bronze plate armour with basinet helm
 +
File:Armormetals-plate-copper-open.jpg|Copper plate armour with open helm
 +
File:Armormetals-plate-copper-great.jpg|Copper plate armour with great helm
 +
File:Armormetals-plate-copper-basinet.jpg|Copper plate armour with basinet helm
 +
File:Armormetals-plate-lead-open.jpg|Lead plate armour with open helm
 +
File:Armormetals-plate-lead-great.jpg|Lead plate armour with great helm
 +
File:Armormetals-plate-lead-basinet.jpg|Lead plate armour with basinet helm
 +
File:Armormetals-plate-tin-open.jpg|Tin plate armour with open helm
 +
File:Armormetals-plate-tin-great.jpg|Tin plate armour with great helm
 +
File:Armormetals-plate-tin-basinet.jpg|Tin plate armour with basinet helm
 +
File:Armormetals-plate-zinc-open.jpg|Zinc plate armour with open helm
 +
File:Armormetals-plate-zinc-great.jpg|Zinc plate armour with great helm
 +
File:Armormetals-plate-zinc-basinet.jpg|Zinc plate armour with basinet helm
 +
File:Armormetals-plate-gold-open.jpg|Gold plate armour with open helm
 +
File:Armormetals-plate-gold-great.jpg|Gold plate armour with great helm
 +
File:Armormetals-plate-gold-basinet.jpg|Gold plate armour with basinet helm
 +
File:Armormetals-plate-silver-open.jpg|Silver plate armour with open helm
 +
File:Armormetals-plate-silver-great.jpg|Silver plate armour with great helm
 +
File:Armormetals-plate-silver-basinet.jpg|Silver plate armour with basinet helm
 +
File:Armormetals-plate-adamantine-open.jpg|Adamantine plate armour with open helm
 +
File:Armormetals-plate-adamantine-great.jpg|Adamantine plate armour with great helm
 +
File:Armormetals-plate-adamantine-basinet.jpg|Adamantine plate armour with basinet helm
 +
File:Armormetals-plate-glimmersteel-open.jpg|Glimmersteel plate armour with open helm
 +
File:Armormetals-plate-glimmersteel-great.jpg|Glimmersteel plate armour with great helm
 +
File:Armormetals-plate-glimmersteel-basinet.jpg|Glimmersteel plate armour with basinet helm
 +
File:Armormetals-plate-seryll-open.jpg|Seryll plate armour with open helm
 +
File:Armormetals-plate-seryll-great.jpg|Seryll plate armour with great helm
 +
File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm
 +
</gallery>
  
 +
Creation requirements:
 +
* [[Basinet helm]] 1.78 kg
 +
* [[Great helm]]        1.87 kg
 +
* [[Open helm]]         1.21 kg
 +
* [[Breast plate]] 5.72 kg
 +
* [[Plate vambrace]] 2.42 kg
 +
* [[Plate gauntlet]]    0.88 kg
 +
* [[Plate leggings]] 4.62 kg
 +
* [[Plate sabatons]] 1.87 kg
 +
}}
  
See also [[:Category:Armour]]
+
===Studded Leather Armour===
 +
{{Spoiler|<br>
 +
<gallery heights=250px mode="packed-hover">
 +
File:Studded leather armour.jpg
 +
</gallery>
 +
}}
  
== External Tools ==
+
==See also==
 +
*[[:Category:Armour]]
  
*[http://armynator.de/wurm/armorcalc.php Web-based damage reduction calculator by Armynator]
 
  
 
[[Category:Armour|*]]
 
[[Category:Armour|*]]
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]

Latest revision as of 22:21, 29 April 2022

Description

Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.

Effective ql curve

Armour up to quality 70 has an effective ql curve.

Actual QL Effective QL
1 20
10 34.7
20 43.6
30 50.4
40 56.1
50 61.2
60 65.8
70 70
80 80
90 90
100 100

Comparison

  • Metal types have properties which may affect damage reduction or other aspects of armour.
  • Damage reduction scales with quality level.
  • Each level of rarity adds 3% to damage reduction:
    • Rare: +3%
    • Supreme: +6%
    • Fantastic: +9%
Armour type Base Damage Reduction Walking speed penalty Casting/archery buff Weight (kg)
Unarmoured N/A 0% +30% 0.00
Cloth 40% 0% +30% 1.80
Leather 60% 10.9% +30% 3.20
Studded leather 62.5% 14.5% +0% 4.90
Chain 62.5% 21.6% -15% 8.20
Plate armour 65% 27.0% -30% 20.50
Drake hide armour 65% 9.6% -30% 3.20
Dragon scale armour 70% 5.4% -30% 5.80
  • For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.

Attack type protection

Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:

Damage Reduction

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 100% 107.5% 107.5% 92.5% 107.5% 92.5% 100%
Cloth 100% 80% 80% 120% 120% 100% 80%
Dragon scale 100% 100% 105% 95% 95% 105% 100%
Drake hide 95% 100% 100% 105% 105% 100% 95%
Leather 90% 90% 110% 100% 100% 90% 110%
Plate 105% 105% 95% 100% 95% 100% 105%
Studded leather 90% 105% 100% 110% 100% 110% 90%
  • These values modify the base Damage Reduction values, given in the comparison table below.
  • The higher the percentage, the more protection an armour has against that attack type.
  • The lower the percentage, the less protection an armour has against that attack type.
  • 100% = no modifier.

Glance Rate

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 25% 65% 65% 15% 30% 30% 65%
Cloth 65% 35% 15% 65% 55% 40% 40%
Dragon scale 25% 45% 55% 25% 35% 65% 50%
Drake hide 50% 55% 25% 65% 60% 25% 40%
Leather 40% 35% 15% 65% 55% 35% 35%
Plate 35% 50% 35% 35% 30% 65% 30%
Studded leather 50% 50% 15% 65% 65% 30% 30%
  • These values determine the chance that an attack will glance, causing no damage.

Additional Metal Armour Properties

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Pictures and Material Requirements

Chain Armour


Creation requirements:


Cloth Armour


Dragon Scale Armour


Comparison of different scale armour colors on male wurmian.

Creation Material Requirements

  • Full Set - 5.80 kg


Notes

  • Dragon scale armour is improved with regular leather.
  • There is no head protection piece made from scale.
  • Different color scales can be combined, but the color of scale will be the one that is currently active.


Drake Hide Armour


A male player wearing a full set of black drake hide armour.

Creation requirements


Leather Armour


A male player wearing a full set of leather armour.



Plate Armour


Creation requirements:


Studded Leather Armour



See also