Difference between revisions of "Reflex bow"

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{{ItemBox
 
{{ItemBox
|name=Bow
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|name=Reflex bow
|image=Bow.png
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|image=Bow1.jpg
 
|active=[[carving knife]]
 
|active=[[carving knife]]
 
|passive=[[log]] (2.00 kg)
 
|passive=[[log]] (2.00 kg)
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''A sturdy bow that will fire pretty far with good accuracy.''
 
''A sturdy bow that will fire pretty far with good accuracy.''
  
'''Bow''' is best made out of [[willow]]. Examining it will then say, "''The willow wood used in this bow gives it good strength yet supreme flexibility.''"
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== Notes ==
 
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* A bow is best made out of [[willow]] logs. Examining it will then say, "''The willow wood used in this bow gives it good strength yet supreme flexibility.''"
Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: "An unstringed sturdy bow.''"
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* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: "''An unstringed sturdy bow.''" A bow must be unstrung in order to improve it.
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* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted but can be improved using [[blacksmithing]]. They look like regular wooden bows.
  
 
== Shooting ==
 
== Shooting ==
This weapon is best used at 10 tiles range, or 40 m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[Skills:Medium_bow|skill]] in this weapon gives more shooting options when used.  
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This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used.  
  
 
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.
 
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.
  
 
See the [[archery]] page for more.
 
See the [[archery]] page for more.
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== Skins applicable ==
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* [[Item skin token|Agile Bow]]
  
 
==Storage==
 
==Storage==
 
Can be stored in a [[bow rack]] or in a regular [[large chest]].
 
Can be stored in a [[bow rack]] or in a regular [[large chest]].
  
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==Skills & Characteristics==
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When using a bow
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* [[Archery]] > Reflex bow
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* [[Body]] > [[Body control]]
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When creating a bow
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* [[Carpentry]] > [[Bowyery]]
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==[[Titles]]==
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* Bowman at 50 skill
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* Skirmisher at 70 skill
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* Ranger at 90 skill
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== See Also ==
 
== See Also ==
 
* [[Short bow]]
 
* [[Short bow]]
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[[Category:Archery]]
 
[[Category:Archery]]
[[Category:Babel/B]]
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[[Category:Babel/R]]
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[[Category:Skills]]

Latest revision as of 09:39, 19 May 2023

Main / Skills / Carpentry / Bowyery / Reflex bow

Reflex bow
A Reflex bow
Creation
Result
  • Reflex bow (1.00 kg)
Skill and improvement

Description

A sturdy bow that will fire pretty far with good accuracy.

Notes

  • A bow is best made out of willow logs. Examining it will then say, "The willow wood used in this bow gives it good strength yet supreme flexibility."
  • Stringing with a bow string is needed to make the bow functional. Before that, examining it will say: "An unstringed sturdy bow." A bow must be unstrung in order to improve it.
  • Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted but can be improved using blacksmithing. They look like regular wooden bows.

Shooting

This weapon is best used at 10 tiles range, or 40m when looking through a spyglass. It requires a minimum range of 5 tiles. Higher skill in this weapon gives more shooting options when used.

Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.

See the archery page for more.

Skins applicable

Storage

Can be stored in a bow rack or in a regular large chest.


Skills & Characteristics

When using a bow

When creating a bow

Titles

  • Bowman at 50 skill
  • Skirmisher at 70 skill
  • Ranger at 90 skill

See Also