Difference between revisions of "Charcoal pile"

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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
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{{ItemBox
 
{{ItemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|image=Charcoal pile.png
 
|image=Charcoal pile.png
 +
|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
 
|active=[[kindling]]  
 
|active=[[kindling]]  
|passive=[[log]]  
+
|passive=[[log]] (24 kg)
|group=Containers
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|group=Pile
|materials=* 2x [[kindling]] (see Usage)
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|materials=* 1x [[kindling]]
* 21x [[log]]  
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* 1x [[log]] (24 kg to start)
 +
* 20x [[log]]s (17 kg each to continue)
 
* 2x [[pile of dirt]]  
 
* 2x [[pile of dirt]]  
 
|result=*'''{{PAGENAME}}''' (0.10 kg)
 
|result=*'''{{PAGENAME}}''' (0.10 kg)
 
|skill=Coal-making
 
|skill=Coal-making
 +
|improve=no
 +
|dyeable = no
 
}}
 
}}
  
 
== Description ==
 
== Description ==
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''
 
  
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.
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A '''charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]].
 +
 
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== Creation ==
  
== Creating ==
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* The [[quality]] of the [[kindling]] affects the chance of creating a charcoal pile.
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
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* The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.
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* The [[coal-making]] skill affects how much each added ingredient contributes to the pile's quality.
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.
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* A charcoal pile uses 1 [[kindling]] and 1 [[log]] to create.
* Piles cannot be created or continued inside a [[House (general)|house]].
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* Charcoal piles cannot be created or continued inside a [[house]].
 +
* The last [[log]] added determines the wood type of the pile.
  
 
== Usage ==
 
== Usage ==
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory.
 
* Once lit the pile will produce charcoal, tar and ash of the initial quality of the pile whenever a decay tick increases its damage. The pile products can be removed at any time without harm to further production.
 
* The pile will burn for one to six real life days until it reaches 100 damage. At this time the pile will disappear and all remaining products will form an item pile on the ground.
 
* The higher the quality, the longer the pile will burn and the more products it will produce:
 
  
Battlepants' test for the approximation of pile quality and number of produce.
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* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].
* 29.75ql birchpile produced 17 charcoals
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* Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile.
* 56.58ql birchpile produced 30 charcoals
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* Production occurs whenever a decay tick increases the pile's damage.
* 46.01ql walnutpile produced 25 charcoals
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* Produced materials can be removed at any time without harming further production.
 +
* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
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* When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
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* Higher quality piles produce higher quality items and burn longer, producing more items.
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* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
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* Products are produced with the effective quality of the pile at the time of lighting.
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 +
Battlepants' test for the approximation of pile quality and number of produce:
  
* Light as soon as possible. Unlit piles will soon start to take "invisible" damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.
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* 29.75 QL birch pile produced 17 charcoals.
 +
* 56.58 QL birch pile produced 30 charcoals.
 +
* 46.01 QL walnut pile produced 25 charcoals.
  
 
== Notes ==
 
== Notes ==
* A single charcoal, ash, and tar is produced at each decay tick.
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 +
* A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick.
 
* Wood type affects production:
 
* Wood type affects production:
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.
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** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.
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** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
** Walnut Piles give a 10% bonus on the quality of the items it produces.
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** Walnut piles give a 10% bonus to the quality of the items they produce.
 
** Other wood types have no effect on burn time or charcoal production.
 
** Other wood types have no effect on burn time or charcoal production.
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.
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* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
* Ash decays fast, even inside the pile as it burns.
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* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.
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* Removing produced items and placing them back inside may remove this decay-free period.
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].
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* It is possible to create a rare charcoal pile.
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* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].
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* All charcoal piles fully occupy one tile.
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* Despite wood type, all charcoal piles visually appear the same.
  
[[Category:Structures]]
 
 
[[Category:Containers]]
 
[[Category:Containers]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 19:39, 14 May 2026

Main / Skills / Coal-making / Charcoal pile

Charcoal pile
A Charcoal pile
Examine
A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
Creation
Total materials
Result
  • Charcoal pile (0.10 kg)
Skill and improvement
Properties

Description

A charcoal pile is a large coal-making structure made from logs and dirt. When lit, it slowly produces charcoal, tar, and ash.

Creation

  • The quality of the kindling affects the chance of creating a charcoal pile.
  • The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
  • The coal-making skill affects how much each added ingredient contributes to the pile's quality.
  • A charcoal pile uses 1 kindling and 1 log to create.
  • Charcoal piles cannot be created or continued inside a house.
  • The last log added determines the wood type of the pile.

Usage

  • After finishing the pile, light it with steel and flint while carrying kindling.
  • Once lit, the pile produces charcoal, tar, and ash based on the initial quality of the pile.
  • Production occurs whenever a decay tick increases the pile's damage.
  • Produced materials can be removed at any time without harming further production.
  • A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
  • When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
  • Higher quality piles produce higher quality items and burn longer, producing more items.
  • Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
  • Products are produced with the effective quality of the pile at the time of lighting.

Battlepants' test for the approximation of pile quality and number of produce:

  • 29.75 QL birch pile produced 17 charcoals.
  • 56.58 QL birch pile produced 30 charcoals.
  • 46.01 QL walnut pile produced 25 charcoals.

Notes

  • A single charcoal, ash, and tar is produced at each decay tick.
  • Wood type affects production:
    • Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
    • Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
    • Walnut piles give a 10% bonus to the quality of the items they produce.
    • Other wood types have no effect on burn time or charcoal production.
  • Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
  • Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
  • Removing produced items and placing them back inside may remove this decay-free period.
  • It is possible to create a rare charcoal pile.
  • A rare charcoal pile will burn slightly longer and can randomly produce rare charcoal, rare ash, and rare tar.
  • All charcoal piles fully occupy one tile.
  • Despite wood type, all charcoal piles visually appear the same.