Difference between revisions of "Stick trap"
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m (Expanded PvP/PvE effect info) |
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|group=Traps | |group=Traps | ||
|materials=* 1x [[large nails]] | |materials=* 1x [[large nails]] | ||
− | * 5x [[ | + | * 5x [[plank]]s |
* 10x [[wooden handle]]s | * 10x [[wooden handle]]s | ||
|result=* '''{{PAGENAME}}''' (50.0 kg) | |result=* '''{{PAGENAME}}''' (50.0 kg) | ||
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== Usage == | == Usage == | ||
* Stick are placed on [[grass]] and [[dirt]] tiles, the [[traps]] skill affects the placement chance. | * Stick are placed on [[grass]] and [[dirt]] tiles, the [[traps]] skill affects the placement chance. | ||
− | * Sadly, you fail to set the trap correctly. The trap triggers and is destroyed. | + | * Failed trap setting message: ''"Sadly, you fail to set the trap correctly. The trap triggers and is destroyed.''" |
+ | |||
== Notes == | == Notes == | ||
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* These are arguably the easiest traps to create, at least in the availability of parts. | * These are arguably the easiest traps to create, at least in the availability of parts. | ||
* An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap. | * An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap. | ||
− | + | * Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs. | |
[[Category:Traps]] | [[Category:Traps]] | ||
[[Category:Babel/S]] | [[Category:Babel/S]] |
Latest revision as of 22:41, 28 February 2023
Main / Skills / Carpentry / Stick trap
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Total materials |
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Result |
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Skill and improvement |
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Contents
Description
"A devious trap made from sharp sticks that will be hard to detect in the grass"
Trigger message: "A stick trap triggers and hits you with full force!"
The stick trap is a trap used to slow players by damaging the legs.
Creating
- Creation success is influenced by the active large nails.
- Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
- These are moderately easy to start and continue; about 20 carpentry is recommended.
- The success rate is highly dependent on the quality of the material.
Improving
- Improvement uses the carpentry skill and items: carving knife, pelt, file, and log.
- Higher quality traps deal more damage.
Usage
- Stick are placed on grass and dirt tiles, the traps skill affects the placement chance.
- Failed trap setting message: "Sadly, you fail to set the trap correctly. The trap triggers and is destroyed."
Notes
- The trap's volume is very large (50kg); a single trap is too big to fit in a small cart.
- Improving these is an adequate way to train carpentry.
- These are arguably the easiest traps to create, at least in the availability of parts.
- An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap.
- Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on PvP. Traps on PvE will harm hostile creatures but do not harm players or branded animals/mobs.