Difference between revisions of "Path of Insanity"

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== Path of Insanity tiles ==
 
== Path of Insanity tiles ==
Insanity path tiles are usually found on flat tiles inside mines.
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Insanity path tiles are found inside mines, on any tile more than 2 tiles away from any ore veins or cave exits. Note that reinforcements and rock salt do not count as "ore" and will not block Insanity tiles from appearing.
  
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.
+
After completing a meditation on a path of insanity tile the usual message of "This is indeed a special place" will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance. Certain Path of Insanity-specific "trance" messages may also appear when beginning to meditate, making it clearer that the tile is special.
 
 
After completing a meditation on a path of insanity tile the usual message of "This is indeed a special place" will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance.
 
  
 
== Bonus ==
 
== Bonus ==
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Gained at level 4
 
Gained at level 4
  
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] "You gleefully clean the wound."
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You get the option on wounds. This will clean the wound of any [[Rotting touch]] "You gleefully clean the wound."
  
 
If the wound is not dirty or infected it will not clean the wound.
 
If the wound is not dirty or infected it will not clean the wound.
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Gained at level 7
 
Gained at level 7
  
You get the option on your body. This will fill your foodbar to 99% and move your nutrition to a random value. You can Fill once per day.
+
You get the option on your body. This will fill your food bar to 99% and move your nutrition 98%. You can Fill once per day.
  
 
It seems that 'fill' works in a similar way to fasting. The message displayed is  
 
It seems that 'fill' works in a similar way to fasting. The message displayed is  
  
 
* You relax and forget about your hunger.
 
* You relax and forget about your hunger.
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 +
==== Shield of the Gone ====
 +
 +
Gained at level 7
 +
 +
Gives a constant damage reduction that scales up per level.
 +
 +
    6%  Damage Reduction at level 7
 +
    12% Damage Reduction at level 8
 +
    18% Damage Reduction at level 9
 +
    24% Damage Reduction at level 10
 +
    30% Damage Reduction at level 11
  
 
==== Teleport ====
 
==== Teleport ====
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* You close your eyes and let your spirit fly.
 
* You close your eyes and let your spirit fly.
 
==== Shield of the Gone ====
 
 
Gained at level 11
 
 
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.
 
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details.
 
 
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.
 
  
 
==== Recall Home ====
 
==== Recall Home ====
 
Gained at level 12
 
Gained at level 12
  
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours.  
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You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. </p>
 +
* <p> Can be used once every 12 hours. <br/> This cooldown is lowered by 1 hour for every level past 12.
 +
* It only works if you have been part of the village for more than 24 hours.
 +
* Only transports the player character; any mount, cart or boat is left behind. 
  
* You close your eyes and let your spirit fly home.
+
 
 +
''You close your eyes and let your spirit fly home.''
  
 
==== Final Breath ====
 
==== Final Breath ====
Line 69: Line 74:
 
Final Breath has a 2 hour cooldown.
 
Final Breath has a 2 hour cooldown.
  
== Questions ==
+
==Questions & Answers==
The decision has been made to remove these spoilers because we felt it diminished the feature.
 
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.
 
  
==Answers==
+
The answers for the path questions can be found [[Meditating_answers|here]].
 
 
The answers to the questions can be found [[Meditating_answers#Path_of_Insanity|here]].
 
  
 
== Path of Insanity Quirks ==
 
== Path of Insanity Quirks ==
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=== Hallucinations ===
 
=== Hallucinations ===
Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed. Reported names and creatures follow:
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Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed.
*A crocodile named 'Terror', another named 'Sickness', another named 'Rotton Blood'.
+
 
*A bear named 'Terror', another named 'Ratatosk'.
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They can be named any of the following names:
*A small goblin named 'Watcher', another named 'Pain'.
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*Omen
*A black dragon named 'Scorn', another named 'Silent Death', another named 'Sickness'.
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*Pain
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus', another named 'Pain', another named 'Omen'.
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*Pus
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus', another named 'Pain'.
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*Ratatosk
*A white dragon named, 'Sickness', another named 'Omen', another named 'Scorn'.
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*Rotten Blood
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.
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*Scorn
 +
*Sickness
 +
*Silent Death
 +
*Terror
 +
*Watcher
 +
 
 +
 
 +
They can be any of the following creatures:
 +
*Bear
 +
*Black Dragon
 +
*Crocodile
 +
*Goblin
 +
*Lava Fiend
 +
*Tower Guard
 +
*Troll
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*White Dragon Hatchling
  
 
[[Image:watcher.png|thumb|right|A troll named Watcher up close.]]
 
[[Image:watcher.png|thumb|right|A troll named Watcher up close.]]
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*(Player) makes some erratic twitching moves.
 
*(Player) makes some erratic twitching moves.
 
*(Player) stares at his palm.
 
*(Player) stares at his palm.
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==Titles==
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{| border="1" cellpadding="3" cellspacing="2"
 +
! Level
 +
! Skill !! Path of Insanity Titles
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|-
 +
| 0
 +
| 15 || Uninitiated
 +
|-
 +
| 1
 +
| 15 || Initiate
 +
|-
 +
| 2
 +
| 15 || Disturbed
 +
|-
 +
| 3
 +
| 15 || Crazed
 +
|-
 +
| 4
 +
| 15 || Deranged
 +
|-
 +
| 5
 +
| 15 || Sicko
 +
|-
 +
| 6
 +
| 20 || Mental
 +
|-
 +
| 7
 +
| 30 || Psycho
 +
|-
 +
| 8
 +
| 40 || Beast
 +
|-
 +
| 9
 +
| 50 || Maniac
 +
|-
 +
| 10
 +
| 60 || Drooling
 +
|-
 +
| 11
 +
| 70 || Gone
 +
|-
 +
| 12
 +
| 80 || 12th Eidolon
 +
|-
 +
| 13
 +
| 90 || 13th Eidolon
 +
|-
 +
| 14
 +
| 90 || 14th Eidolon
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|-
 +
| 15
 +
| 90 || 15th Eidolon
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|-
 +
| 16
 +
| 90 || 16th Eidolon
 +
|}
  
 
[[Category:Meditating]]
 
[[Category:Meditating]]

Latest revision as of 11:19, 17 November 2024

Main / Meditating

Description

The Path of Insanity is one of the paths you can join by meditating. Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there. Followers may get the event message "You feel strange and out of time." off and on, regardless of meditation level and rank. It is unknown whether this is triggered by something or completely random.

Path of Insanity tiles

Insanity path tiles are found inside mines, on any tile more than 2 tiles away from any ore veins or cave exits. Note that reinforcements and rock salt do not count as "ore" and will not block Insanity tiles from appearing.

After completing a meditation on a path of insanity tile the usual message of "This is indeed a special place" will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance. Certain Path of Insanity-specific "trance" messages may also appear when beginning to meditate, making it clearer that the tile is special.

Bonus

Clean Wound

Gained at level 4

You get the option on wounds. This will clean the wound of any Rotting touch "You gleefully clean the wound."

If the wound is not dirty or infected it will not clean the wound.

Fill

Gained at level 7

You get the option on your body. This will fill your food bar to 99% and move your nutrition 98%. You can Fill once per day.

It seems that 'fill' works in a similar way to fasting. The message displayed is

  • You relax and forget about your hunger.

Shield of the Gone

Gained at level 7

Gives a constant damage reduction that scales up per level.

   6%  Damage Reduction at level 7
   12% Damage Reduction at level 8
   18% Damage Reduction at level 9
   24% Damage Reduction at level 10
   30% Damage Reduction at level 11

Teleport

Gained at level 9

You get the option on your body. This will teleport you to a totally random tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour.

  • You close your eyes and let your spirit fly.

Recall Home

Gained at level 12

You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed.

  • Can be used once every 12 hours.
    This cooldown is lowered by 1 hour for every level past 12.

  • It only works if you have been part of the village for more than 24 hours.
  • Only transports the player character; any mount, cart or boat is left behind.


You close your eyes and let your spirit fly home.

Final Breath

Gained at level 13

Your willpower now gives you the ability to deal a powerful short range blow to the enemies.

Final Breath deals medium infection wounds on the opponent.

You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.
You thought pulse Young troll very hard in the crotch and harm it.
Your thought pulse affects Young troll.
You see a wound with ominously red edges and some yellow pus at the crotch.

Final Breath has a 2 hour cooldown.

Questions & Answers

The answers for the path questions can be found here.

Path of Insanity Quirks

A large part of following The Path of Insanity is the player's character going crazy. This adds some fun roleplaying quirks that have no true effect on gameplay. Insane characters will occasionally see oddly named monsters that aren't really there. Also, randomly they may occasionally see the following message in their event window: You feel strange and out of time. This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.

Hallucinations

Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed.

They can be named any of the following names:

  • Omen
  • Pain
  • Pus
  • Ratatosk
  • Rotten Blood
  • Scorn
  • Sickness
  • Silent Death
  • Terror
  • Watcher


They can be any of the following creatures:

  • Bear
  • Black Dragon
  • Crocodile
  • Goblin
  • Lava Fiend
  • Tower Guard
  • Troll
  • White Dragon Hatchling
A troll named Watcher up close.

You feel strange and out of time

Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:

  • (Player) suddenly whimpers.
  • (Player) suddenly coughs and looks nervously around.
  • (Player) spits and froths disgustingly.
  • (Player) stares at you with black eyes.
  • (Player) drools a bit.
  • (Player) shows (his/her) teeth and snarls at you.
  • (Player) gives you a scared look.
  • (Player) scratches (his/her) skin wildly for a few seconds.
  • (Player) curses loudly.
  • (Player) makes some erratic twitching moves.
  • (Player) stares at his palm.

Titles

Level Skill Path of Insanity Titles
0 15 Uninitiated
1 15 Initiate
2 15 Disturbed
3 15 Crazed
4 15 Deranged
5 15 Sicko
6 20 Mental
7 30 Psycho
8 40 Beast
9 50 Maniac
10 60 Drooling
11 70 Gone
12 80 12th Eidolon
13 90 13th Eidolon
14 90 14th Eidolon
15 90 15th Eidolon
16 90 16th Eidolon