Difference between revisions of "Wurmpedia:Event history"

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m (→‎2007: Added historical information from a page nominated for deletion.)
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=== Freedom Server ===
 
=== Freedom Server ===
  
New lands exist to be explored! The [[Freedom]] server has no player versus player combat, no resource [[QL]] cap, and is [[premium]] only. You can find this exciting new server by sailing south of the home servers or taking a [[Item:Freedom_stones|freedom stone]]. The home servers will both be shutting down in a few weeks, cutting Freedom off from [[Wild]]. Other changes include new player models for Freedom, new ground textures, and much more!<br>
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New lands exist to be explored! The [[Freedom]] server has no player versus player combat, no resource [[QL]] cap, and is [[premium]] only. You can find this exciting new server by sailing south of the home servers or taking a Item:Freedom_stones|freedom stone. The home servers will both be shutting down in a few weeks, cutting Freedom off from [[Wild]]. Other changes include new player models for Freedom, new ground textures, and much more!<br>
 
--<small>[[User:Thorgot|thorgot]] 10:17, 23 June 2009 (CDT)</small><br>
 
--<small>[[User:Thorgot|thorgot]] 10:17, 23 June 2009 (CDT)</small><br>
  
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Wurm Online is down until the 5th of May 2007 at about 12:00pm! This is because both of the home server's hard disks melted and the backup is too old to restore. The wild server cannot be logged in to, due to account information being stored on the home server. The will be a complete reset, but silver coins and premium time bought from the shop will be refunded.
 
Wurm Online is down until the 5th of May 2007 at about 12:00pm! This is because both of the home server's hard disks melted and the backup is too old to restore. The wild server cannot be logged in to, due to account information being stored on the home server. The will be a complete reset, but silver coins and premium time bought from the shop will be refunded.
 
=== Animation! ===
 
=== Animation! ===
With the [[Wurm_Client_Release_History#2.2.0|latest client]] and pack updates, Wurm now finally has a long [[Planned features|wished-for]] feature. Congratulations to Mojang on a huge leap forward for Wurm.
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With the [[Wurm_Client_Release_History#2.2.0|latest client]] and pack updates, Wurm now finally has a long wished-for feature. Congratulations to Mojang on a huge leap forward for Wurm.
 
<br/><small>--[[User:Lainiwakura|Lain Iwakura]] 10:48, 22 February 2007 (CST)</small>
 
<br/><small>--[[User:Lainiwakura|Lain Iwakura]] 10:48, 22 February 2007 (CST)</small>
  
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--[[User:Sppt|Sppt]] 09:13, 12 June 2006 (CDT) Fixed the dates
 
--[[User:Sppt|Sppt]] 09:13, 12 June 2006 (CDT) Fixed the dates
 
[[Category:Babel/E]]
 

Latest revision as of 07:39, 7 December 2020

Main / Event history

Archived news and commentary from the Wurmpedia team will be moved to this page. This page will not be actively updated unless a topic or event is deemed important enough to be retrospectively added.

2012

New Server - Release (south of Pristine)

From Poseidon (blog): "Due to the success and population of the Pristine server, we felt that it was time to launch another server connected to the south of Pristine.

The new server is named Release (December 19, 2012) and you may access it by sailing south on a boat. It is not connected to the main Freedom servers at the moment and will be connected to the rest of the Freedom cluster at the same time as Pristine.

Thank you everyone for your support and welcome to all of our new players! We’ve seen a very pleasing rise in playercount since Wurm has hit 1.0. We’ve got a few more issues to deal with but we’re making really great progress in that direction."
--Mirabelle 13:41, 23 December 2012 (UTC)

Official release of Wurmonline 1.0 and launch of new Freedom server: Pristine

From Rolf (blog): "Alright, the cat’s out of the bag!

We’re officially releasing Wurm Online 1.0 on the 12th December 2012.

What it means is Wurm will contain the (improved) features that we consider make the game marketable. We will finally have character customization, visible armour, multi storey buildings and nicer looking creatures.

We are also planning to open up at least one pristine freedom server that won’t be connected to the freedom cluster for an undetermined amount of time in order to provide that total newbie feeling.

As most of you have noticed during all these years we’ve kept a low profile when it comes to attracting customers. It has been a deliberate strategy due to our special development situation. It has worked well and we have attracted the customer base we’ve needed to keep the flame burning.

Once we’ve released, that strategy will change to a more open one and we will spend more time communicating next year. Stargrace and Wossoo have done a great job with that so far with the twitter and facebook accounts and tried to keep you guys informed about what we’ve been doing in development."
--Mirabelle 13:32, 23 December 2012 (UTC)

Dev Q&A discussion for the Wurm 1.0 Launch

On Decemeber 07, 2012, the Dev Team held an IRC discussion to address questions submitted to them related to the 1.0 Launch and ongoing development plans.

The transcript was recorded and provided by Ruger in the forum here Forum Link

Due to the length of the transcript, sections are broken out under spoiler tags for ease of reading and identification of content/subject.
--Hussars 23:19, 07 December 2012 (UTC)

A Fourth Freedom Server has been launched - Celebration

From Rolf (mail): "All this means that it's time for Celebration, so we're opening a new Freedom server with that name tomorrow! Isn't that great?

The new server will be located on the south border of Exodus. The opening is scheduled at 15.00 hrs CET on the 31st of May and hopefully everything goes as smooth as I expect. Wish me luck!"
--Daray 00:20, 14 July 2012 (UTC)

2011

A Third Freedom Server has been launched - Exodus

From Rolf (blog): "The Deliverance server is still being settled, and I’ve decide to release even more land south of it. The Exodus server will be made available tomorrow at 18.00 CET (September 15, 2011).

The idea is that it will cater for those who felt they missed out on the soft spots of Deliverance. I think Exodus is a beautiful server personally, but I may be shooting off the target with it because it’s so infested with creatures that I fear people will die. Instead of successfully settling the land, they will respawn at the start village without their tools and weapons, surrounded by equally fragile newbies.

If you decide to go there, do not blame me for leading you on! I have tried to warn you. You will need to survive long enough to settle down. Then again, backing up into the water or onto the boat should suffice in most situations I guess.

What you who start as newbies somewhere in the center area will do I don’t know. I think you will have to slowly wear down the wall of critters with your own wall of meat and maybe build some towers to help clear the way."
--Mirabelle 11:42, 23 September 2011 (UTC)

A Second Freedom Server has been launched - Deliverance

Due to congestion and the relative difficulty of finding virgin lands on the current Independence server, we’ve decided that it is time to release a new Freedom server. We shall call it Deliverance and it will be the new default server for newbies. This historical land rush event – the first in several years – is scheduled Tuesday at 18.00 hrs CET (the 6th of Sept). The new lands will be located south of the existing Independence server and you will be able to sail there. The only portal that leads to it will be from the tutorial server. Due to technical difficulties the launch was postponed for 1 day.
--Mirabelle 01:07, 14 September 2011 (UTC)

50/50 ratio for aggressive and non-aggressive animals

To help remedy the controversy between Wurmian hunters and breeders, the creature spawning/breeding now has two pools where 50% is reserved for aggressive animals and 50% for non-aggressive. This should even out over time. When a cap is reached you will not be able to breed more animals, but already pregnant animals will still give birth. See here for a more details.
--Mirabelle 08:24, 29 April 2011 (UTC)

2009

Goodbye Home Servers

A melancholy day in Wurm Online as the much loved home servers are removed for good. Such is the price of progress however, as the new Freedom server has been booming in player activity, reaching a peak player count of over two-hundred. Characters on Jenn-Kellon and Mol-Rehan home who have had premium in the past but who didn't migrate have now been moved to the wild server, and the others who have never been premium were deleted. In unrelated news, the artifacts on the wild server have been reset and the race is on once again to find them.
Jup 04:19, 16 July 2009 (CDT)

Freedom Server

New lands exist to be explored! The Freedom server has no player versus player combat, no resource QL cap, and is premium only. You can find this exciting new server by sailing south of the home servers or taking a Item:Freedom_stones|freedom stone. The home servers will both be shutting down in a few weeks, cutting Freedom off from Wild. Other changes include new player models for Freedom, new ground textures, and much more!
--thorgot 10:17, 23 June 2009 (CDT)

Mounts and Sounds

Wurm has now the ability to ride animals and to let them drag large carts. For a list of rideable animals and useful tips look at the the mount page.
Also there are now realistic ambient sounds.
--Mirjam 13:14, 25 April 2009

New Sandbox/Tutorial Server

A new server has been launched to help players new to Wurm become more easily acquainted with the Game. Also Jenn-Kellon home is no longer free-to-play.
See here for a more detailed list of the changes.
--Lain Iwakura 12:34, 15 January 2009 (CST)

2008

Mol-Rehan Home

There is now a second home server, this one is for the kingdom of Mol-Rehan and is premium only. It is located to the west of the wild server and is a completely new land mass.

--Mollsmolyneux 14:26, 21 July 2008 (CDT)

Boats and Ships

Boats and ships can now be made on the main servers. They require a lot of parts to be made though, so you will need more than one person working on one to complete it!

--Godly 15:50, 28 June 2008 (GMT)

Test Server - Boats

Boats are currently in pubilc testing on the test server, so to help Rolf finish the code and get them implemented into the main servers test them and post bugs in the City Hall topic on boats.

--Mollsmolyneux 17:51, 19 April 2008 (CDT)

Forums back up

The Wurm Online forums are back up, unfortunately they were wiped, so re-register and get posting.

--Mollsmolyneux 14:05, 2 March 2008 (GMT)

Web server hacked

The Wurm Online web server has been hacked, it is strongly encouraged you change your password using the in-game /password command.

--Ancient/Graham Edgecombe 12:50, 27 February 2008 (CST)

Mol-Rehan on wild!

A new kingdom is being introduced to the wild server, the long awaited Mol-Rehan. It will be enemies with Jenn-Kellon and Horde of the Summoned. Free converts and teleports to the MR starting place from Sunday 3rd February 2008 to Wednesday 6th February 2008!

--Godly 13:50, 2 February 2008 (GMT)

2007

Christmas in Wurm, AGAIN!

Go to Newtown or the Landing, and look for Santa! You can find him by following the cloud of colored smoke that shoots up into the air. You can see it from anywhere on the servers. You can visit him between the 24th and the 26th, in Swedish time. If you're hungry, don't forget to look into his bag of julbord!

--Lordtemplar 19:30, 24 December 2007 (CST)

Wurm is back!

Wurm is back from the dead, be sure to get your reimbursements!

--Sppt 07:09, 12 May 2007 (CDT)

Wurm will be back soon!

Wurm will be back on the 5th of May at 12:00pm, CET!

--Ancient/Graham Edgecombe 10:14, 27 April 2007 (CDT)

Wurmaggeddon has begun!

"The world collapsed with two fire metors fell to the ground...A new world began to take birth one tile at a time." Unfortunatley, a horrid server explosion made Wurm have a Map Reset. Although EVERYONE is waiting for a new map and a fresh start.


--Mojo 10:04, 27 April 2007 (CDT)

Wurm Online is down until the 5th of May 2007 at about 12:00pm! This is because both of the home server's hard disks melted and the backup is too old to restore. The wild server cannot be logged in to, due to account information being stored on the home server. The will be a complete reset, but silver coins and premium time bought from the shop will be refunded.

Animation!

With the latest client and pack updates, Wurm now finally has a long wished-for feature. Congratulations to Mojang on a huge leap forward for Wurm.
--Lain Iwakura 10:48, 22 February 2007 (CST)

2006

Christmas time in the World of Wurm

Make sure to visit Santa Claus between the 24th-26th Swedish time if you are a premium player! Santa will be handing out a special gift. --Lain Iwakura 07:03, 21 December 2006 (CST)

Player Petition Successful

A petition started by a group of players unhappy with the brightness of the grass in the game was succesful.
This shows that the developers of Wurm do listen to the community. Yay for grass that doesn't look radioactive!
--Lain Iwakura 09:17, 7 August 2006 (CDT)

BoK and "Ageless" Title Given Out

The BoK and "Ageless" title have been given out. There's no chance to get one now (for the moment at least).

--Ancient 09:54, 15 June 2006 (CDT)

Main Page Re-design

I've re-designed the Main Page. I've worked on it for a while and I think it's a great, clean change to the old, slightly messed up one.

I nearly did the whole thing in HTML, if anyone wants to they can convert it to wiki code.

If anyone adds a link then please keep it tidy.

Thanks!

--Ancient 13:54, 13 June 2006 (CDT)

13th of June 2006

Everyone who wants to receive a bag of keeping and "Beta Tester" title should get a paying account by this time. They will be given out and after this date nobody else will be able to get the title and get a bag of keeping easily.

--Ancient 14:38, 6 June 2006 (CDT)

Gone Gold!

The game has gone gold! Congratulations to all the developers, gms and people who helped them! You can register an account at register.wurmonline.com and buy a premium account/coins at store.wurmonline.com. After a skillgain bug with free players everything is now working fine!

--Ancient 14:24, 6 June 2006 (CDT)

--Sppt 09:13, 12 June 2006 (CDT) Fixed the dates