Difference between revisions of "Enchanted grass"
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== Notes == | == Notes == | ||
− | * Acts as a potency | + | * Acts as a potency 4 [[healing cover]] when stood on. |
* [[Sprout|Sprouts]] and [[Flower|flowers]] cannot be planted on enchanted grass. | * [[Sprout|Sprouts]] and [[Flower|flowers]] cannot be planted on enchanted grass. | ||
* Cannot be [[foraging|foraged]] or [[botanizing|botanized]]. | * Cannot be [[foraging|foraged]] or [[botanizing|botanized]]. |
Revision as of 19:47, 14 December 2016
Main / Terrain / Enchanted grass
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Material |
Contents
Description
Enchanted grass is a special type of tile that can be created by using the Path of Love ability 'Enchant' on a normal grass tile. Herbivorous animals like horses can graze on it, and it provides a healing bonus to all wounds when standing on it.
Enchanted grass has a 1 in 240 chance to revert to grass on deeds with a good ratio when an animal grazes. If the deed has a bad ratio, less than 15 tiles per animal, it has a 1 in 120 chance of reverting to grass. Off deed enchanted grass has a 1 in 80 chance to revert to grass when an animal grazes.
Removing
Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel. Fire pillar, Ice pillar and Fungus spells can also be used to remove it and turn it to sand, marsh or mycelium. It cannot be dispelled.
Notes
- Acts as a potency 4 healing cover when stood on.
- Sprouts and flowers cannot be planted on enchanted grass.
- Cannot be foraged or botanized.
- Does not spread naturally.
- Can be trapped.
- The Enchant ability has an 18 hour cooldown.