Difference between revisions of "Runes"

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*''Rift crystal runes'' - can be used on metal items
 
*''Rift crystal runes'' - can be used on metal items
 
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items
 
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items
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== Combination's List ==
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{| class="wikitable mw-collapsible mw-collapsed"
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! colspan=6 |  Rune Combination List
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|-
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! scope="col"| Metal
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! scope="col"| Fo
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! scope="col"| Jackal
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! scope="col"| Libila
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! scope="col"| Magranon
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! scope="col"| Vynora
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|-
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! scope="row"| Adamantine
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| 5% Enchant Power, 5% Enchant Success
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| 1x Random color on item
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| 10% Less enchant decay
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| 10% Vehicle Speed
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| 7.5% Vehicle Speed, 5% Less decay
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|-
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! scope="row"| Brass
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| 5% More quality when imped, 5% higher gathering QL
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| "Decent" Glow
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| "Okay" Glow, 5% higher gather QL
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| 10% more quality when imped
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| "Slight" Glow, 7.5% more quality when imped
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|-
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! scope="row"| Bronze
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| 10% Wind Speed
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| 1x Goat Shape (Spell)
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| 10% higher gather QL
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| 5% higher gather QL, 5% less enchant decay
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| 7.5% Wind Speed, 5% Vehicle Speed
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|-
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! scope="row"| Copper
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| 1x Charm Animal (Spell)
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| 5% Higher improve chance, 5% Less Decay on contents
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| 1x Locate Soul (Spell)
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| 5% Higher improve chance, 5% Increased rarity chance
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| 7.5% Higher improve chance
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|-
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! scope="row"| Glimmersteel
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| 10% skill level bonus
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| 5% skill level bonus, 5% more quality when imped
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| 10% usage speed
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| 5% usage speed, 5% skill level bonus
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| 5% usage speed, 5% more quality when imped
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|-
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! scope="row"| Gold
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| 10% raking/harvesting
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| 10% reduced size
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| 5% raking/harvesting, 5% less weight (any item)
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| 5% reduced size, 5% less weight
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| 1x reveal creatures (Spell)
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|-
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! scope="row"| Iron
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| 10% less fuel usage
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| 5% raking/harvesting, 5% less decay (any item)
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| 1x light token (Spell)
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| 1x sunder (spell)
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| 5% less fuel usage, 5% less decay
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|-
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! scope="row"| Lead
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| 5% less QL loss from repairing, 5% usage speed
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| 10% less volume
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| 5% reduced volume, 5% usage speed
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| 10% less QL lost when repaired
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| 5% less QL lost when repaired, 5% increased volume
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|-
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! scope="row"| Seryll
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| 10% enchant success
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| 5% enchant success, 5% less QL loss from repairing
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| 5% shatter resistance, 5% less QL loss from repairing
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| 10% shatter resist
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| 5% shatter resist, 5% enchant success
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|-
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! scope="row"| Silver
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| "Okay glow", 5% skill level bonus
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| "Okay glow", 7.5% increased volume
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| 5% increased volume, 5% less decay on contents
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| 10% increased volume
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| 10% less decay on contents
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|-
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! scope="row"| Steel
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| 5% less decay, 5% less damage taken
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| 10% less decay
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| 5% less damage taken, 5% wind speed (any item)
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| 5% reduced decay, 5% more wind speed (any item)
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| 10% less damage taken
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|-
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! scope="row"| Tin
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| 5% increased rarity chance, 5% less damage taken
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| 1x refresh (Spell)
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| 5% increased rarity chance, 5% higher improve chance
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| 1x mole senses (Spell)
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| 10% increased rarity chance
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|-
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! scope="row"| Zinc
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| 1x morning fog (Spell)
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| 5% less weight, 5% vehicle speed (any item)
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| 10% less weight
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| 5% increased size, 5% vehicle speed (any item)
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| 1x mend (Spell)
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|-
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|}
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 +
  
 
== Notes ==
 
== Notes ==

Revision as of 04:29, 31 January 2017

Description

Runes are items that can be used to give other items a bonus, or used one time to activate their effect.

There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.

Creation

Runes are crafted by using different materials found at rifts (rift crystals, rift stones, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.

When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:

Depending on the type of rune created, the skills used will be jewelry smithing, stonecutting, or fine carpentry.

Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.

Effects

The combination of metal type and god type will determine the effect of a rune.

The rift resource used will determine what the rune can be attached to or used on.

  • Rift wood runes - can be used on wooden items
  • Rift crystal runes - can be used on metal items
  • Rift stone runes - can be used on stone, pottery, cloth and leather items


Combination's List

Rune Combination List
Metal Fo Jackal Libila Magranon Vynora
Adamantine 5% Enchant Power, 5% Enchant Success 1x Random color on item 10% Less enchant decay 10% Vehicle Speed 7.5% Vehicle Speed, 5% Less decay
Brass 5% More quality when imped, 5% higher gathering QL "Decent" Glow "Okay" Glow, 5% higher gather QL 10% more quality when imped "Slight" Glow, 7.5% more quality when imped
Bronze 10% Wind Speed 1x Goat Shape (Spell) 10% higher gather QL 5% higher gather QL, 5% less enchant decay 7.5% Wind Speed, 5% Vehicle Speed
Copper 1x Charm Animal (Spell) 5% Higher improve chance, 5% Less Decay on contents 1x Locate Soul (Spell) 5% Higher improve chance, 5% Increased rarity chance 7.5% Higher improve chance
Glimmersteel 10% skill level bonus 5% skill level bonus, 5% more quality when imped 10% usage speed 5% usage speed, 5% skill level bonus 5% usage speed, 5% more quality when imped
Gold 10% raking/harvesting 10% reduced size 5% raking/harvesting, 5% less weight (any item) 5% reduced size, 5% less weight 1x reveal creatures (Spell)
Iron 10% less fuel usage 5% raking/harvesting, 5% less decay (any item) 1x light token (Spell) 1x sunder (spell) 5% less fuel usage, 5% less decay
Lead 5% less QL loss from repairing, 5% usage speed 10% less volume 5% reduced volume, 5% usage speed 10% less QL lost when repaired 5% less QL lost when repaired, 5% increased volume
Seryll 10% enchant success 5% enchant success, 5% less QL loss from repairing 5% shatter resistance, 5% less QL loss from repairing 10% shatter resist 5% shatter resist, 5% enchant success
Silver "Okay glow", 5% skill level bonus "Okay glow", 7.5% increased volume 5% increased volume, 5% less decay on contents 10% increased volume 10% less decay on contents
Steel 5% less decay, 5% less damage taken 10% less decay 5% less damage taken, 5% wind speed (any item) 5% reduced decay, 5% more wind speed (any item) 10% less damage taken
Tin 5% increased rarity chance, 5% less damage taken 1x refresh (Spell) 5% increased rarity chance, 5% higher improve chance 1x mole senses (Spell) 10% increased rarity chance
Zinc 1x morning fog (Spell) 5% less weight, 5% vehicle speed (any item) 10% less weight 5% increased size, 5% vehicle speed (any item) 1x mend (Spell)


Notes

  • Application of runes can only be done by the owner.
  • Runes decay dramatically fast outside of inventory.
  • Runes are removed by a priest's dispel casting.

See Also