Difference between revisions of "Trebuchet"

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== Usage ==
 
== Usage ==
To aim a trebuchet you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked.
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To aim a trebuchet you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees.  
  
 
== Notes ==
 
== Notes ==
 
* Skill Requirement: Fine Carpentry 80.
 
* Skill Requirement: Fine Carpentry 80.
 
* Cannot be loaded, must be pushed to its location
 
* Cannot be loaded, must be pushed to its location
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* Starting power determined by the loaded amount - power is directly related to starting Velocity.
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* Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground.
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* Projectiles will have a maximum of 20 damage per shot.
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* Weight, quality and final velocity of the projectile all add into how much damage it deals to things as it lands. (Metal and stone projectiles do the most damage.)
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[[Category:Structures]]
 
[[Category:Structures]]

Revision as of 22:52, 13 April 2017

Main / Skills / Carpentry / Trebuchet

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Trebuchet
A Trebuchet
Creation
Total materials
Result
  • Trebuchet
Skill and improvement

Description

The trebuchet is a huge frightening machine designed to haul devastating rocks long distances. You need to put a lot of rocks or ore into it as counterweights.

Usage

To aim a trebuchet you must load mineable materials into the counterweight, similar to how catapults are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees.

Notes

  • Skill Requirement: Fine Carpentry 80.
  • Cannot be loaded, must be pushed to its location
  • Starting power determined by the loaded amount - power is directly related to starting Velocity.
  • Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground.
  • Projectiles will have a maximum of 20 damage per shot.
  • Weight, quality and final velocity of the projectile all add into how much damage it deals to things as it lands. (Metal and stone projectiles do the most damage.)