Difference between revisions of "Runes"
(→Notes: size vs volume) |
m (added info about attaching runes. Also added skill used to the appropriate material type) |
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The rift resource used will determine what the rune can be attached to or used on. | The rift resource used will determine what the rune can be attached to or used on. | ||
− | *''Rift wood runes'' - can be used on [[Carpentry|wooden]] items | + | *''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create. |
− | *''Rift crystal runes'' - can be used on metal items | + | *''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create. |
− | *''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items | + | *''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create. |
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== Combinations == | == Combinations == | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | == Attaching == | ||
+ | *Application of runes can only be done by the owner. | ||
+ | * Attaching a rune uses [[soul depth]]. | ||
+ | * Only one rune can be attached to an item. | ||
+ | ** Attaching a new rune will replace the previous rune. | ||
+ | ** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item. | ||
== Notes == | == Notes == | ||
− | |||
*Runes '''decay''' dramatically fast outside of inventory. | *Runes '''decay''' dramatically fast outside of inventory. | ||
*Runes are '''removed''' by a priest's dispel casting. | *Runes are '''removed''' by a priest's dispel casting. | ||
+ | ** Runes can also be replaced by attaching a new rune. | ||
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters. | *Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters. | ||
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit. | *Runes that increase ''volume'' will allow the affected container to hold more of items that already fit. |
Revision as of 16:40, 25 February 2018
Description
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.
There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.
Creation
Runes are crafted by using different materials found at rifts (rift crystal, rift stone shard, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:
Depending on the type of rune created, the skills used will be jewelry smithing, stonecutting, or fine carpentry.
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.
Effects
The combination of metal type and god type will determine the effect of a rune.
The rift resource used will determine what the rune can be attached to or used on.
- Rift wood runes - can be used on wooden items, and use fine carpentry skill to create.
- Rift crystal runes - can be used on metal items, and use jewelry smithing skill to create.
- Rift stone runes - can be used on stone, pottery, cloth and leather items, and use stonecutting skill to create.
Combinations
Rune Combination List | |||||
---|---|---|---|---|---|
Metal | Fo | Jackal | Libila | Magranon | Vynora |
Adamantine | 5% Enchant Power, 5% Enchant Success | 1x Random color on item | 10% Less enchant decay | 10% Vehicle Speed | 7.5% Vehicle Speed, 5% Less decay |
Brass | 5% More quality when imped, 5% higher gathering QL | "Decent" Glow | "Okay" Glow, 5% higher gather QL | 10% more quality when imped | "Slight" Glow, 7.5% more quality when imped |
Bronze | 10% Wind Speed | 1x Goat Shape (Spell) | 10% higher gather QL | 5% higher gather QL, 5% less enchant decay | 7.5% Wind Speed, 5% Vehicle Speed |
Copper | 1x Charm Animal (Spell) | 5% Higher improve chance, 5% Less Decay on contents | 1x Locate Soul (Spell) | 5% Higher improve chance, 5% Increased rarity chance | 7.5% Higher improve chance |
Glimmersteel | 10% skill level bonus | 5% skill level bonus, 5% more quality when imped | 10% usage speed | 5% usage speed, 5% skill level bonus | 5% usage speed, 5% more quality when imped |
Gold | 10% raking/harvesting | 10% reduced size | 5% raking/harvesting, 5% less weight (any item) | 5% reduced size, 5% less weight | 1x reveal creatures (Spell) |
Iron | 10% less fuel usage | 5% raking/harvesting, 5% less decay (any item) | 1x light token (Spell) | 1x sunder (spell) | 5% less fuel usage, 5% less decay |
Lead | 5% less QL loss from repairing, 5% usage speed | 10% less volume | 5% reduced volume, 5% usage speed | 10% less QL lost when repaired | 5% less QL lost when repaired, 5% increased volume |
Seryll | 10% enchant success | 5% enchant success, 5% less QL loss from repairing | 5% shatter resistance, 5% less QL loss from repairing | 10% shatter resist | 5% shatter resist, 5% enchant success |
Silver | "Okay glow", 5% skill level bonus | "Okay glow", 7.5% increased volume | 5% increased volume, 5% less decay on contents | 10% increased volume | 10% less decay on contents |
Steel | 5% less decay, 5% less damage taken | 10% less decay | 5% less damage taken, 5% wind speed (any item) | 5% reduced decay, 5% more wind speed (any item) | 10% less damage taken |
Tin | 5% increased rarity chance, 5% less damage taken | 1x refresh (Spell) | 5% increased rarity chance, 5% higher improve chance | 1x mole senses (Spell) | 10% increased rarity chance |
Zinc | 1x morning fog (Spell) | 5% less weight, 5% vehicle speed (any item) | 10% less weight | 5% increased size, 5% vehicle speed (any item) | 1x mend (Spell) |
Attaching
- Application of runes can only be done by the owner.
- Attaching a rune uses soul depth.
- Only one rune can be attached to an item.
- Attaching a new rune will replace the previous rune.
- If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.
Notes
- Runes decay dramatically fast outside of inventory.
- Runes are removed by a priest's dispel casting.
- Runes can also be replaced by attaching a new rune.
- Runes with the Glow effect cannot be applied to items that can be lit, such as forges or smelters.
- Runes that increase volume will allow the affected container to hold more of items that already fit.
- Runes that increase size will allow the affected container to hold bigger items.