Difference between revisions of "Armour"
Jump to navigation
Jump to search
(→External Tools: fixing URL per forums) |
m (→Protection: Armour damage reduction rates updated Aug 14/18) |
||
| Line 42: | Line 42: | ||
== Protection == | == Protection == | ||
| + | Armour protects by increasing glance rates and reducing damage taken from hits. | ||
| − | + | '''Damage reduction rates''' | |
| − | '' | + | :''Note: metal types have [[metal properties|properties]] which may improve damage reduction rates'' |
| − | |||
{| | {| | ||
| − | |Cloth | + | |Cloth |
| − | | | + | | 35% - 40% |
|- | |- | ||
| − | |Leather | + | |Leather |
| − | | | + | | 45% - 60% |
|- | |- | ||
| − | |Studded Leather | + | |Studded Leather |
| − | | | + | | 50% - 62.5% |
|- | |- | ||
| − | |Chain | + | |Chain |
| − | | | + | | 55% - 62.5% |
|- | |- | ||
| − | | | + | |Plate |
| − | | | + | | 65% |
|- | |- | ||
| − | | | + | |Drake |
| − | | | + | | 65% |
|- | |- | ||
| − | | | + | |Scale |
| − | + | | 70% | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
|} | |} | ||
Revision as of 18:44, 14 August 2018
Description
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
Comparison
| Armour type | Base protection | Speed on cobble (km/h) | Percent of unarmored speed | Casting/Archery Buff | Weight (kg) |
|---|---|---|---|---|---|
| Unarmoured | None | 17.30 | 100% | +30% | 0.00 |
| Cloth | Very low | 17.28 | 96.75% | +30% | 1.80 |
| Leather | Low | 15.40 | 89.02% | +30% | 3.20 |
| Studded leather | Moderate | 14.77 | 85.38% | +0% | 4.90 |
| Chain | Moderate | 13.90 | 80.35% | -15% | 8.20 |
| Plate with great helm | High | 10.90 | 63.01% | -30% | 20.5 |
| Drake hide (no cap) | High | 15.70 | 90.17% | -30% | 3.20 |
| Dragon scale (no helm) | Very High | 16.32 | 94.33% | -30% | 5.8 |
Cloth armour set tested at 80ql. No speed bonus gained from rare or supreme.
For spellcasting/archery buff. Defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.
Protection
Armour protects by increasing glance rates and reducing damage taken from hits.
Damage reduction rates
- Note: metal types have properties which may improve damage reduction rates
| Cloth | 35% - 40% |
| Leather | 45% - 60% |
| Studded Leather | 50% - 62.5% |
| Chain | 55% - 62.5% |
| Plate | 65% |
| Drake | 65% |
| Scale | 70% |
Note: Rolf stated rare armour pieces give 3-9% damage reduction bonus.
See also Category:Armour