Difference between revisions of "Category:Tools"

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(Added metal properties.)
(Clarifying info regarding jewellery prices)
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'''General'''
 
'''General'''
 
*-60% Damage Taken
 
*-60% Damage Taken
*8x Trader Price
+
*8x trader price for jewellery items
 
*15% shatter resistance
 
*15% shatter resistance
 
*-60% decay reduction
 
*-60% decay reduction
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*15% Pendulum Area of Effect bonus
 
*15% Pendulum Area of Effect bonus
 
*7.5% bash damage bonus
 
*7.5% bash damage bonus
*10% ql bonus to items created
+
*10% QL bonus to items created
 
</div>
 
</div>
 
</div>
 
</div>
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'''General'''
 
'''General'''
 
*-5% damage taken
 
*-5% damage taken
*2.5% ql gain per improvement action
+
*2.5% QL gain per improvement action
*6x trader price
+
*6x trader price for jewellery items
 
*-5% decay damage
 
*-5% decay damage
 
*10% bonus to quality upon creation
 
*10% bonus to quality upon creation
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'''General'''
 
'''General'''
 
*-10% damage taken
 
*-10% damage taken
*5x trader price
+
*5x trader price for jewellery items
 
*-15% decay damage
 
*-15% decay damage
 
*5% bonus to quality upon creation
 
*5% bonus to quality upon creation
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*5x trader price
+
*5x trader price for jewellery items
 
*15% extra damage taken
 
*15% extra damage taken
 
*-5% decay damage taken
 
*-5% decay damage taken
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*-40% damage taken
 
*-40% damage taken
 
*25% shatter resistance
 
*25% shatter resistance
*10x Trader prices
+
*10x trader price for jewellery items
 
*-40% decay taken
 
*-40% decay taken
 
*5% bonus to repairing
 
*5% bonus to repairing
 
*5% lockpicking bonus
 
*5% lockpicking bonus
 
*20% bonus to pendulum area of effect
 
*20% bonus to pendulum area of effect
*10% ql bonus to items created
+
*10% QL bonus to items created
 
</div>
 
</div>
 
</div>
 
</div>
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*10x trader prices
+
*10x trader price for jewellery items
 
*20% extra damage taken
 
*20% extra damage taken
 
*-60% decay damage taken
 
*-60% decay damage taken
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*.75x trader prices
+
*.75x trader price for jewellery items
 
*30% extra damage taken
 
*30% extra damage taken
 
*-20% decay damage taken
 
*-20% decay damage taken
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*12x trader prices
+
*12x trader price for jewellery items
 
*-50% damage taken
 
*-50% damage taken
 
*-50% decay damage taken
 
*-50% decay damage taken
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*8x Trader prices
+
*8x trader price for jewellery items
 
*2.5% extra damage taken
 
*2.5% extra damage taken
 
*-30% decay damage taken
 
*-30% decay damage taken
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*2.5x trader prices
+
*2.5x trader price for jewellery items
 
*-20% damage taken
 
*-20% damage taken
 
*-30% decay damage taken
 
*-30% decay damage taken
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
'''General'''
 
'''General'''
*.9x trader prices
+
*.9x trader price for jewellery items
 
*25% extra damage taken
 
*25% extra damage taken
 
*20% extra decay damage taken
 
*20% extra decay damage taken

Revision as of 05:04, 16 April 2018

Main / Crafting / Tools

Tool Properties

Adamantine

General

  • -60% Damage Taken
  • 8x trader price for jewellery items
  • 15% shatter resistance
  • -60% decay reduction
  • 5% lockpicking bonus
  • 15% Pendulum Area of Effect bonus
  • 7.5% bash damage bonus
  • 10% QL bonus to items created

Brass

General

  • -5% damage taken
  • 2.5% QL gain per improvement action
  • 6x trader price for jewellery items
  • -5% decay damage
  • 10% bonus to quality upon creation
  • 2.5% bonus to repairing
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Bronze

General

  • -10% damage taken
  • 5x trader price for jewellery items
  • -15% decay damage
  • 5% bonus to quality upon creation
  • 5% bonus to pendulum area of effect
  • 2.5% bonus to bash damage

Copper

General

  • 5x trader price for jewellery items
  • 15% extra damage taken
  • -5% decay damage taken
  • 5% bonus to quality gain per improvement action
  • 2.5% bonus to repairing
  • -5% lockpicking penalty
  • -5% to pendulum area of effect
  • -10% to bash damage

Glimmersteel

General

  • -40% damage taken
  • 25% shatter resistance
  • 10x trader price for jewellery items
  • -40% decay taken
  • 5% bonus to repairing
  • 5% lockpicking bonus
  • 20% bonus to pendulum area of effect
  • 10% QL bonus to items created

Gold

General

  • 10x trader price for jewellery items
  • 20% extra damage taken
  • -60% decay damage taken
  • 20% resistance to shatter
  • -5% penalty to repairing
  • -2.5 penalty to lockpicking
  • 10% bonus to pendulum area of effect
  • 15% bonus to bash damage
  • Can be used to make unicorn Shoes

Lead

General

  • .75x trader price for jewellery items
  • 30% extra damage taken
  • -20% decay damage taken
  • 10% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -10% repair speed
  • -5% penalty to lockpicking
  • -10% penalty to pendulum area of effect
  • 20% bonus to bash damage

Seryll

General

  • 12x trader price for jewellery items
  • -50% damage taken
  • -50% decay damage taken
  • 100% shatter resistance
  • 5% bonus to repair speed
  • 5% bonus to lockpicking
  • 25% bonus to pendulum area of effect
  • 7.5% bonus to bash damage

Silver

General

  • 8x trader price for jewellery items
  • 2.5% extra damage taken
  • -30% decay damage taken
  • 10% resistance to shatter
  • 2.5% bonus to lockpicking
  • Can be used to make unicorn shoes
  • 5% bonus to pendulum area of effect
  • 10% bonus to bash damage

Steel

General

  • 2.5x trader price for jewellery items
  • -20% damage taken
  • -30% decay damage taken
  • 2.5% bonus to repair speed
  • 5% lockpicking bonus
  • 2.5% bonus to pendulum area of effect
  • 5% bonus to bash damage

Tin

General

  • 20% bonus damage taken
  • -7.5% decay penalty
  • 2.5% bonus to quality gain per improvement action
  • 5% bonus to quality upon creation
  • -2.5% penalty to repair speed
  • -2.5% lockpicking penalty
  • -5% penalty to pendulum area of effect
  • -10% bash damage

Zinc

General

  • .9x trader price for jewellery items
  • 25% extra damage taken
  • 20% extra decay damage taken
  • 7.5% bonus to quality gain per improvement action
  • -5% repair speed
  • -2.5% lockpicking bonus
  • -5% penalty to pendulum area of effect
  • -15% bash damage