Difference between revisions of "Player made kingdom"
m (→Fallen: Jenn-Kellon in the template kingdom Jenn Kellon was the PMK) |
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Founding a PMK requires the following things | Founding a PMK requires the following things | ||
* Be a mayor of a [[settlement]], and stand inside your settlement. | * Be a mayor of a [[settlement]], and stand inside your settlement. | ||
− | * Have | + | * Have 15 players in your deed or [[perimeter]] that are neither moving nor fighting. They don't need to be of one kingdom. |
* None of the players are mayors. | * None of the players are mayors. | ||
* Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold). | * Own a declaration of independence. These can be bought from a [[trader]] (price 1 gold). |
Revision as of 19:39, 22 July 2018
Player made kingdom is a feature introduced with the release of the Epic Server Cluster on Friday, October 28th, 2011. This feature was eventually added to the Chaos server. To create a player made kingdom, you need to purchase a Declaration of Independence.
Contents
Founding PMK
Founding a PMK requires the following things
- Be a mayor of a settlement, and stand inside your settlement.
- Have 15 players in your deed or perimeter that are neither moving nor fighting. They don't need to be of one kingdom.
- None of the players are mayors.
- Own a declaration of independence. These can be bought from a trader (price 1 gold).
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.
The template kingdom is currently either JK, MR or HotS. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The game also supports custom PMK models. So you can submit your own flags, etc. to the art team.
On founding, all the players are converted to your new kingdom, your settlement is converted, and any tower in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the spawn point of your kingdom.
You need to control 2% of the wild server map to gain the bonuses of the kingdom offices. Other than that, the PMK works similar to the other kingdoms.
New king
You can trade your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.
Disband PMK
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of its members will be converted to the template kingdom.
List of PMKs
The template kingdom of each PMK (where known) is indicated in [square brackets.]
Epic
Current
- There are currently no PMK's on Epic
Fallen
- House of Libila [HotS]
- Kingdom of Sol [MR]
- Atlantean Archangels
- League of Pirates
- Teutonic Knights [JK]
- Lómaner [JK] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.
- Nation of Asgard
- The Mongol Empire
- The Forgotten Empire
- The Roman Republic [JK]
- Valhalla Descendants [JK]
Chaos
Current
- Wurm University [JK]
- The Crusaders [MR]
- Pandemonium [MR]
- Legion of Anubis [BL]
- Valhall Descendants [MR]
- Apocalypse Order [HotS]
Fallen
- Templars de Lux(disbanded by Rolf) [MR]
- Kingdom of Abralon [MR]
- Black Legion [HotS]
- Empire of Mol Rehan [MR]
- Dreadnaught Dynasty [HotS]
- Macedon [HotS]
- Gratsalot [MR]
- Jenn Kellon [JK]
- Ebonaura [HotS]