Difference between revisions of "Armour"
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==Description== | ==Description== | ||
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types. | Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types. | ||
− | + | == Attack type protection == | |
+ | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
+ | ! Armour type | ||
+ | ! Acid | ||
+ | ! Bite | ||
+ | ! Burn | ||
+ | ! Cold | ||
+ | ! Crush | ||
+ | ! Pierce | ||
+ | ! Slash | ||
+ | |- | ||
+ | ! [[Chain armour smithing|Chain]] | ||
+ | | 100% || 107.5% || 107.5% || 92.5% || 107.5% || 92.5% || 100% | ||
+ | |- | ||
+ | ! [[Cloth armour|Cloth]] | ||
+ | | 100% || 80% || 80% || 120% || 120% || 100% || 80% | ||
+ | |- | ||
+ | ! [[Dragon scale armour|Dragon scale]] | ||
+ | | 100% || 100% || 105% || 95% || 95% || 105% || 100% | ||
+ | |- | ||
+ | ! [[:Category:Drake hide armour|Drake hide]] | ||
+ | | 95% || 100% || 100% || 105% || 105% || 100% || 95% | ||
+ | |- | ||
+ | ! [[Leather armour|Leather]] | ||
+ | | 90% || 90% || 110% || 100% || 100% || 90% || 110% | ||
+ | |- | ||
+ | ! [[Plate armour|Plate]] | ||
+ | | 105% || 105% || 95% || 100% || 95% || 100% || 105% | ||
+ | |- | ||
+ | ! [[Studded leather armour|Studded leather]] | ||
+ | | 90% || 105% || 100% || 110% || 100% || 110% || 90% | ||
+ | |- | ||
+ | |} | ||
+ | * The higher the percent, the more protection an armour has against that type. | ||
+ | * The lower the percent, the less protection an armour has against that type. | ||
+ | * 100% = no modifier. | ||
== Comparison == | == Comparison == | ||
Revision as of 20:52, 14 August 2018
Description
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
Attack type protection
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 100% | 107.5% | 107.5% | 92.5% | 107.5% | 92.5% | 100% |
Cloth | 100% | 80% | 80% | 120% | 120% | 100% | 80% |
Dragon scale | 100% | 100% | 105% | 95% | 95% | 105% | 100% |
Drake hide | 95% | 100% | 100% | 105% | 105% | 100% | 95% |
Leather | 90% | 90% | 110% | 100% | 100% | 90% | 110% |
Plate | 105% | 105% | 95% | 100% | 95% | 100% | 105% |
Studded leather | 90% | 105% | 100% | 110% | 100% | 110% | 90% |
- The higher the percent, the more protection an armour has against that type.
- The lower the percent, the less protection an armour has against that type.
- 100% = no modifier.
Comparison
Armour type | Base protection | Speed on cobble (km/h) | Percent of unarmored speed | Casting/Archery Buff | Weight (kg) |
---|---|---|---|---|---|
Unarmoured | None | 17.30 | 100% | +30% | 0.00 |
Cloth | Very low | 17.28 | 96.75% | +30% | 1.80 |
Leather | Low | 15.40 | 89.02% | +30% | 3.20 |
Studded leather | Moderate | 14.77 | 85.38% | +0% | 4.90 |
Chain | Moderate | 13.90 | 80.35% | -15% | 8.20 |
Plate with great helm | High | 10.90 | 63.01% | -30% | 20.5 |
Drake hide (no cap) | High | 15.70 | 90.17% | -30% | 3.20 |
Dragon scale (no helm) | Very High | 16.32 | 94.33% | -30% | 5.8 |
For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.
Protection
Armour protects by increasing glance rates and reducing damage taken from hits.
Damage reduction rates
- Note: metal types have properties which may improve damage reduction rates
Cloth | 35% - 40% |
Leather | 45% - 60% |
Studded Leather | 50% - 62.5% |
Chain | 55% - 62.5% |
Plate | 65% |
Drake | 65% |
Scale | 70% |
Note: Rolf stated rare armour pieces give 3-9% damage reduction bonus.