Difference between revisions of "Natural substances"

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==Description==
 
==Description==
 
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[transmutation liquid]], [[healing cover]]s, and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination of items, predicting the effects.  
 
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[transmutation liquid]], [[healing cover]]s, and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination of items, predicting the effects.  
 
==== Characteristic gained ====
 
Mind / [[Mind logic]]
 
  
 
=== Items required ===
 
=== Items required ===
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== See Also ==
 
== See Also ==
 
[[:Category:Natural substances items|Natural substances items]]
 
[[:Category:Natural substances items|Natural substances items]]
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==Characteristics trained==
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See: [[Characteristics]]
  
 
== [[Titles]] ==
 
== [[Titles]] ==

Revision as of 23:52, 12 September 2019

Main / Skills / Alchemy / Natural substances

Description

Natural substances is an alchemy subskill used in the creation of dye, lye, tannin, transmutation liquid, healing covers, and concrete. Having this skill at 10 gains the ability to use "Lore" on a combination of items, predicting the effects.

Items required

At beginning levels try making lye or farmer salve. Once around 25 skill try making barley and garlic healing covers. Concrete once you reach about 40-45 skill.

See Also

Natural substances items

Characteristics trained

See: Characteristics

Titles

  • Apothecarist at 50 skill
  • Transmutator at 70 skill
  • Rainbow Maker at 90 skill