Difference between revisions of "Demise spells"
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Ostentatio (talk | contribs) (player god removal) |
m (Fo has no Demise spells. Removing from category.) |
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[[Category:Enchantment spells]] | [[Category:Enchantment spells]] | ||
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[[Category:Libila spells]] | [[Category:Libila spells]] | ||
[[Category:Magranon spells]] | [[Category:Magranon spells]] |
Revision as of 04:10, 8 March 2020
Main / Religion / Spells / Demise spells
Description
Demise spells are weapon enchantments that increase damage against specific types of creatures by 3%.
They cannot shatter the item they are cast upon.
Requirements
Demise spells can be cast only on a weapon of a QL greater than 70. An existing demise enchantment is not affected if the weapon's quality later falls below 70 QL due to damage.
Demise spells require 40 Favor to be cast.
Multiple demise enchantments cannot be stacked with each other on the same weapon.
Demise spells
- Animal Demise: available to priests of Magranon, Vynora, and Libila at 43 faith.
- +3% damage versus non-legendary "animal" creatures
- Examples: Wild cat, brown bear, hell horse, etc.
- Monster Demise: available to priests of Libila, Magranon, and Vynora at 41 faith.
- +3% damage versus non-legendary "monster" creatures
- Examples: Troll, goblin, hell scorpious, etc.
- Legendary Demise: available to priests of Libila, Vynora, and Magranon at 51 faith.
- +3% damage versus legendary creatures
- Examples: Black dragon, Kyklops, Troll king, etc.
- Human Demise: available to priests of Libila and Vynora at 61 faith.