Difference between revisions of "Historical:Outlaw"

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{{warning}} The information in this article is obsolete as of July 2020. Reason: the mechanic is not implemented anymore.
 
{{warning}} The information in this article is obsolete as of July 2020. Reason: the mechanic is not implemented anymore.
  
 
A [[player]] becomes an '''outlaw''' when their [[reputation]] goes below 0. An outlaw can be attacked by anyone, even of the same [[kingdom]], and the attacker will not lose reputation or [[skill]]. Reputation will slowly rise by 1 point every [[hour]] online. When reputation reaches 0, the outlaw status is lost.
 
A [[player]] becomes an '''outlaw''' when their [[reputation]] goes below 0. An outlaw can be attacked by anyone, even of the same [[kingdom]], and the attacker will not lose reputation or [[skill]]. Reputation will slowly rise by 1 point every [[hour]] online. When reputation reaches 0, the outlaw status is lost.
  
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[[Category:Game mechanics]]
 
[[Category:Babel/O]]
 
[[Category:Babel/O]]

Revision as of 20:16, 13 August 2020

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Warning: {{{warning}}}
The information in this article is obsolete as of July 2020. Reason: the mechanic is not implemented anymore.

A player becomes an outlaw when their reputation goes below 0. An outlaw can be attacked by anyone, even of the same kingdom, and the attacker will not lose reputation or skill. Reputation will slowly rise by 1 point every hour online. When reputation reaches 0, the outlaw status is lost.