Difference between revisions of "Sparring"

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* On occasion, lag experienced during the latter part of the sparring match can cause the match to erroneously continue on to a kill. For this reason, players are best served by paying attention during the match so as to stop it should it not stop on its own due to lag or connection issues.
 
* On occasion, lag experienced during the latter part of the sparring match can cause the match to erroneously continue on to a kill. For this reason, players are best served by paying attention during the match so as to stop it should it not stop on its own due to lag or connection issues.
  
* Just as in regular combat, damage inflicted in sparring is real damage, to the player and their armor and weapons. It is therefore recommended players also be able to heal, in some fashion, after the fight so as to avoid the continued worsening of injuries which can lead to death.
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* Just as in regular combat, damage inflicted in sparring is real damage, to the player and their armour and weapons. It is therefore recommended players also be able to heal, in some fashion, after the fight so as to avoid the continued worsening of injuries which can lead to death.
  
 
== See Also ==  
 
== See Also ==  

Revision as of 15:52, 7 April 2021

Description

Sparring (Right-click on opponent, select Sparring - Spar) is a "friendly" fight between two opponents, to which both parties must consent in order to take place. As such, it is a relatively safe and controlled PvP fight that can happen on PvE servers.

Notes

  • No fighting or weapon skill is gained by sparring, although any weapon, some items, and even weaponless fighting approaches can be used.
  • The server issues a "Stop" message just before the losing party is killed which automatically then stops the sparring match. The winner may not loot the loser, who should still be alive at the end of the spar.

Warnings

  • On occasion, lag experienced during the latter part of the sparring match can cause the match to erroneously continue on to a kill. For this reason, players are best served by paying attention during the match so as to stop it should it not stop on its own due to lag or connection issues.
  • Just as in regular combat, damage inflicted in sparring is real damage, to the player and their armour and weapons. It is therefore recommended players also be able to heal, in some fashion, after the fight so as to avoid the continued worsening of injuries which can lead to death.

See Also