Difference between revisions of "Trebuchet"

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''
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{{ItemBox
 
{{ItemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
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|image=trebuchet.png
 
|active=[[log]] (24.00 kg)
 
|active=[[log]] (24.00 kg)
 
|passive=[[Log]] (24.00 kg)
 
|passive=[[Log]] (24.00 kg)
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== Notes ==
 
== Notes ==
 
* To aim a trebuchet, you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees.  
 
* To aim a trebuchet, you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees.  
* Skill Requirement: Fine Carpentry 80.
+
* Skill requirement: [[Fine carpentry]] 80.
 
* Cannot be loaded, but must be pushed to its location.
 
* Cannot be loaded, but must be pushed to its location.
 
* Starting power is determined by the loaded amount. Power is directly related to starting velocity.
 
* Starting power is determined by the loaded amount. Power is directly related to starting velocity.

Revision as of 18:35, 28 March 2021

Main / Skills / Carpentry / Trebuchet

Trebuchet
A Trebuchet
Creation
Total materials
Result
  • Trebuchet
Skill and improvement
Properties
  • Can be dyed using 113400g of paint.

Description

The trebuchet is a huge frightening machine designed to haul devastating rocks long distances. You need to put a lot of rocks or ore into it as counterweights.

Notes

  • To aim a trebuchet, you must load mineable materials into the counterweight, similar to how catapults are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees.
  • Skill requirement: Fine carpentry 80.
  • Cannot be loaded, but must be pushed to its location.
  • Starting power is determined by the loaded amount. Power is directly related to starting velocity.
  • Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground.
  • Projectiles will have a maximum of 20 damage per shot.
  • Weight, quality, and final velocity of the projectile all add into how much damage it deals to things as it lands. Metal and stone projectiles do the most damage.

Skills

Characteristics trained

See: Characteristics

Titles

  •  ? at 50 skill
  •  ? at 70 skill
  •  ? at 90 skill