Difference between revisions of "Guides:Starting with Nothing"

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Your objective shall be to make the starter kit without starving neither being killed by a creature.
 
Your objective shall be to make the starter kit without starving neither being killed by a creature.
  
As you dont have neither weapon nor armor, avoid fight. Finding water place is a good idea to escape if attacked. But the crabs. Sand let you run fast enough to escape them.
+
As you dont have neither weapon nor armor, avoid fight. Finding water place is a good idea to escape if attacked. Dont swim to far away or you will sink. Crabs and bears may be your Nemesis (if no crocodiles). Sand let you run fast enough to escape them. Large exposed rock better in that purpose.
Water place is also good idea to drink. Food is easy to find foraging at grassland (or forest). Forest also need for wood (branches). Last is rock tiles to start crude tools
+
Water place is also good idea to drink. Food is easy to find foraging at grassland (or forest) but whould be cooked as soon as possible. Forest also need for wood (branches). Last is rock tiles to start crude tools.
  
 
==Foraging==
 
==Foraging==
 
Forage for food, branch, cotton and wemp fiber
 
Forage for food, branch, cotton and wemp fiber
 
''Tips for foraging:
 
''Tips for foraging:
 +
*''keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)
 
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)
 
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)
 
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)
 
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)
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*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]
 
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]
  
==Smelting iron==
+
==First iron tool prepartion==
*[[mallet]]
+
Note that all none of the crude tools can be repared, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose.
*[[iron lumps]]
 
 
 
 
Rummage again until you have:
 
Rummage again until you have:
 
*12 iron rock
 
*12 iron rock
 
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)
 
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)
  
Use your crude shovel to cut down a "mature tree", an "old and shriveled tree", or a "fruit tree".
+
*if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a "mature tree", an "old and shriveled tree", or a "fruit tree"
 +
*using your crude knife at branches or logs make shafts (minimum 4 for malet, axe, pickaxe, shovel) keep woodscrap
 +
*using your crude knife at a shaft make a [[mallet head]] and a [[handle]] and assemble for a [[mallet]]
  
Use your crude knife on the log and make a shortbowThis will give you 2kg woodscrap.
+
==First cooking tool preparation==
 +
It is recommended that you search for [[clay]], and take crude shovel
 +
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.
 +
 
 +
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyesOnce you find clay, they are also much easier to make.
  
Use your crude knife on the log and make a kindling.
+
The [[clay bowl]] and [[clay jar]] have to be cooked in a firecamp to make pottery [[bowl]] and [[jar]]. In the same fire you will make the first iron tools.
  
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)
+
==First fire, crafting bowl, smelting iron==
 +
*[[kindling]]
 +
*[[iron lumps]]
  
Put the iron rocks in the fire.
+
Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts.
 +
Use your crude knife on woodscrap and make a kindling.
 +
''Use the kindling on the woodscrap to make a campfire''
 +
*put the clay items in the fire
 +
*put the iron rocks in the fire
 +
*add fuel in the fire and keep an eye on its life line and refuel if needed
 +
*prepare some shaft and handles with your crude knife
  
While the iron rocks are heating up, you need to forage 2 more branches and
+
==Cooking and crafting iron tools==
cut them into shafts.
+
* as soon as the clay bowl turn into pottery, drop a vegie in the bowl
make a [[mallet]] and a [[handle]]
+
* as soon as the lump is on iron, combine all of the *hot* lumps into one big [[lump]], use the mallet on the lump to make a [[small anvil]]
  
==Steel and flint==
+
==Make first iron tools==
If you don't have a [[steel and flint]] you can create a campfire using a wood scrap and kindling, Place a wood scrap inside the lit campfire. When the scrap is hot, remove it from the campfire, and right-click on your forge, oven, or other fire container to light it.
+
*use the [[crude knife]] to make a handle
 +
*use the small anvil on lump to make a [[carving knife blade]]
 +
*attach the handle to the blade to make a [[carving knife]]
  
making one is going to be a real tough proposition.
+
*use the [[carving knife]] to make a handle
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].
+
*use the small anvil on lump to make a [[stone shisel blade]]
 +
*attach the handle to the blade to make a [[stone shisel]]
  
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  Unfortunately, campfires will limit the quality of items you make with them.  Hope you have decent fight skill!
+
*use the [[carving knife]] to make shafts
 +
*use small anvil on lump to make a [[hachet blade]] and attach un shaft for a [[hachet]]
 +
*use small anvil on lump to make a [[pickaxe blade]] and attach un shaft for a [[pickaxe]]
 +
*use small anvil on lump to make a [[shovel blade]] and attach un shaft for a [[shovel]]
  
==Make iron carving knife and small anvil==
+
==Storage: nails, more iron tools==
*[[small anvil]]
+
Use the remaining lump to make 4 small nails for a small cart, 3 large nail for a rope tool, 1 small nail for a small barrel, rake blade, large anvil.
*[[carving knife]]
+
If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin.
 +
The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.
  
*Combine all of the *hot* lumps into one big [[lump]].
+
==Weapon and armor==
*Use the mallet on the lump to make a [[small anvil]]
+
Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor.
*use the remaining lump on the small anvil to make a [[carving knife blade]]
+
With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot.
*use the knife on the shaft to make a handle
+
Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.
*attach the handle to the carving knife blade
 
  
==Your Choice==
+
==Rope==
 +
Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed.
 +
Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes
 +
Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...
  
===Cooking===
+
==Next fire: forge, oven, charcoal pile===
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).
+
With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint.
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in. Clay normally appears along shorelines, but deposits can be some distance apart.
+
To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.
  
Eventually you are going to need to cook casseroles, and carry water around with you. Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes. Once you find clay, they are also much easier to make.
+
==Tent==
 +
Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.
  
===more iron tools===
+
==Steel and flint==
Put that [[small anvil]] to use and make more tools, nails, and locks.  A [[pickaxe]] is a good tool to have. A [[stone chisel]] is another good tool to have handy, especially if you have [[steel and flint]]. With that and some clay, you can build a [[forge]]. With that, you will be pretty much even with any other beginning Wurmian.
+
Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage.
 +
When charcoal pile is burned, take the charcoal to make steel in the forge then combine wth the flint for steel and flint.
 +
Charcoal pile also gives tar which is required in boat.
 +
Charcoal pile also gives ash that is required for lye.
  
==Have Fun==
+
==Compass==
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)
+
Last tool that may be missing from the starter pack is compass wich requires at first to wait for olives season.
  
 
Good luck in the lands of Wurm!
 
Good luck in the lands of Wurm!
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 14:51, 2 October 2021

Note: this guide is a bit outdated. Some changes are to be considered for an update.

Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even shoes! Noobs start with a starter kit, a set of starter items. These item differ a bit from the similar craftable, in peticular cant be improved. The set includes tools, steel and flint, bowl, compass, tent, backpack, belt, armor and weapon.

These can be lost, or thrown out. Wurm allows that. 'It isn't easy', starting over in Wurm, 'but it is possible'.

If you:

  • died and lost an essential item
  • lost everything to raiders on a PVP server
  • dropped your starter gear and lost it
  • or you just want a challenge, aka Wurm Hard Mode

then this is for you. This is not for the faint of heart, even more so than Wurm normally is. But if you like a challenge, you may find it rewarding.

Objective

Your objective shall be to make the starter kit without starving neither being killed by a creature.

As you dont have neither weapon nor armor, avoid fight. Finding water place is a good idea to escape if attacked. Dont swim to far away or you will sink. Crabs and bears may be your Nemesis (if no crocodiles). Sand let you run fast enough to escape them. Large exposed rock better in that purpose. Water place is also good idea to drink. Food is easy to find foraging at grassland (or forest) but whould be cooked as soon as possible. Forest also need for wood (branches). Last is rock tiles to start crude tools.

Foraging

Forage for food, branch, cotton and wemp fiber Tips for foraging:

  • keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)
  • crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)
  • crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)
  • save sprouts for fuel
  • keep all cotton (healing)
  • keep branches.
  • drop acorns

Make crude knife

Your first order of business is to make a crude knife, required to make the other crude tools. First find iron rock. Once you find a rock face, you need to rummage over it. Rummaging is like foraging but for rock instead of grass, trees, or steppe. You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock. You will need both to make your first tool, a crude knife.

Also keep any flint you find.

Make crude tools

To avoid foraging and rummage you will need tools to cut trees and mine rock. Crude tools includes shovel to dig clay required to make bowl.

If you dont still have materials with former forage and rummage, go back in forest and rock tiles,

First iron tool prepartion

Note that all none of the crude tools can be repared, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose. Rummage again until you have:

  • 12 iron rock

(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)

  • if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a "mature tree", an "old and shriveled tree", or a "fruit tree"
  • using your crude knife at branches or logs make shafts (minimum 4 for malet, axe, pickaxe, shovel) keep woodscrap
  • using your crude knife at a shaft make a mallet head and a handle and assemble for a mallet

First cooking tool preparation

It is recommended that you search for clay, and take crude shovel

  • Make 2 or 3 jars to carry water, and a clay bowl to cook in. Clay normally appears along shorelines, but deposits can be some distance apart.

Eventually you are going to need to cook casseroles, and carry water around with you. Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes. Once you find clay, they are also much easier to make.

The clay bowl and clay jar have to be cooked in a firecamp to make pottery bowl and jar. In the same fire you will make the first iron tools.

First fire, crafting bowl, smelting iron

Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts. Use your crude knife on woodscrap and make a kindling. Use the kindling on the woodscrap to make a campfire

  • put the clay items in the fire
  • put the iron rocks in the fire
  • add fuel in the fire and keep an eye on its life line and refuel if needed
  • prepare some shaft and handles with your crude knife

Cooking and crafting iron tools

  • as soon as the clay bowl turn into pottery, drop a vegie in the bowl
  • as soon as the lump is on iron, combine all of the *hot* lumps into one big lump, use the mallet on the lump to make a small anvil

Make first iron tools

Storage: nails, more iron tools

Use the remaining lump to make 4 small nails for a small cart, 3 large nail for a rope tool, 1 small nail for a small barrel, rake blade, large anvil. If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin. The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.

Weapon and armor

Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor. With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot. Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.

Rope

Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed. Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...

Next fire: forge, oven, charcoal pile=

With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint. To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.

Tent

Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.

Steel and flint

Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage. When charcoal pile is burned, take the charcoal to make steel in the forge then combine wth the flint for steel and flint. Charcoal pile also gives tar which is required in boat. Charcoal pile also gives ash that is required for lye.

Compass

Last tool that may be missing from the starter pack is compass wich requires at first to wait for olives season.

Good luck in the lands of Wurm!