Difference between revisions of "Large maul"
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* Great at demolition as they are akin to what we know in real-life as a sledge hammer. | * Great at demolition as they are akin to what we know in real-life as a sledge hammer. | ||
+ | ==Skills & Characteristics== | ||
+ | * [[Mauls]] > Large maul | ||
+ | * [[Body]] > [[Body strength]] | ||
+ | |||
+ | ==Titles== | ||
+ | * Large Mauler at 50 skill | ||
+ | * Siegebreaker at 70 skill | ||
+ | * Hand of Magranon at 90 skill | ||
+ | * God/Godess of Thunder at 100 skill | ||
{{weaponlist}} | {{weaponlist}} |
Revision as of 21:48, 4 March 2022
Main / Skills / Smithing / Weapon smithing / Large maul
Creation |
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Result |
Large maul (5.00 kg) |
Skill and improvement |
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Contents
Description
A huge spiked heavy clump of metal on a shaft.
Weapon Stats
- Skills: Mauls > Large maul
- Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword)
- Attack Speed: 6 seconds (5 in Aggressive Mode)
- Damage Type: Mauling
- Parry Rate: Medium
- Wielding: Two-hander (Unable to use a shield with it)
Skins applicable
Notes
- The QL of the shaft affects the percentage chance of success.
- This weapon benefits greatly from Flaming aura enchants.
- Mauling damage is good vs armour units.
- Great at demolition as they are akin to what we know in real-life as a sledge hammer.
Skills & Characteristics
- Mauls > Large maul
- Body > Body strength
Titles
- Large Mauler at 50 skill
- Siegebreaker at 70 skill
- Hand of Magranon at 90 skill
- God/Godess of Thunder at 100 skill
Weapons: