Difference between revisions of "Scythe trap"

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m (Explain PVE use)
m (Explain PVE use - Refine wording)
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* Suspected to be one of the deadliest traps, sided closely by the [[axe trap]].
 
* Suspected to be one of the deadliest traps, sided closely by the [[axe trap]].
 
* The unfinished trap is much heavier than the finished trap.
 
* The unfinished trap is much heavier than the finished trap.
* PVE: Traps affect enemy kingdoms / villages only. PVE servers have none so traps do not harm players in PVE. All other trap mechanics operate normally in PVE.
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* PvE: Traps affect enemy kingdoms / villages on [[PvP]] only. They do not harm players or mobs on [[PvE]]. All other trap mechanics operate normally on [[PvE]].
  
 
[[Category:Stone items]]
 
[[Category:Stone items]]
 
[[Category:Traps]]
 
[[Category:Traps]]
 
[[Category:Babel/S]]
 
[[Category:Babel/S]]

Revision as of 23:34, 23 February 2023

Main / Skills / Masonry / Scythe trap

Scythe trap
A Scythe trap
Creation
Total materials
Result
  • Scythe trap (50 kg)
Skill and improvement

Description

A very deadly trap, this one is made from a scythe blade hidden in masonry disguised as a rock.

Usage

  • Used to deal heavy damage when placed on rock and cave tiles.

Notes

  • Creation success is influenced by the active stone brick.
  • Failure in creating will damage both the stone brick and the clay; failure in continuing will damage the item being added.
  • These are difficult to make and continue, around 50 masonry is recommended.
  • The success rate is highly dependent on the QL of the material.
  • The traps skill affects the placement chance.
  • The trap's volume is very large; a single trap is too big to fit in a small cart.
  • Improving these is a very good way to train masonry.
  • Suspected to be one of the deadliest traps, sided closely by the axe trap.
  • The unfinished trap is much heavier than the finished trap.
  • PvE: Traps affect enemy kingdoms / villages on PvP only. They do not harm players or mobs on PvE. All other trap mechanics operate normally on PvE.