Difference between revisions of "Quests"

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=== Completion Tips ===
 
=== Completion Tips ===
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* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry.
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* You are not required to build a floor, roof, or ceiling.
  
 
== Casserole for One ==
 
== Casserole for One ==

Revision as of 03:12, 22 August 2025

Description

There are 6 quests available on the Guidance server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.

Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).

Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.

Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.

Quest NPCS

The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.

Quests

Mallets & Sickles

Quest Text

Quest Offer: Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.

Quest Accepted: Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.

Quest Completed: Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.

Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.

Journal Text: You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.

You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.

Rewards

  • 20 QL Sickle, steel
  • 20 QL Mallet, oakenwood
  • 20 QL Hammer, iron
  • 60 minutes of Sleep bonus
  • Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.

Objectives

  • Prepare your Toolbelt and Hatchet
    • Put a Hatchet in Your Toolbelt
    • Equip Your Toolbelt
  • Timber!
    • Cut Down a Tree
  • Chopping Up
    • Chop Up Three Logs
  • Mallet Time
    • Create Two Shafts
    • Create a Mallet Head
    • Create a Mallet
  • Ironing Things Out
    • Find a Source of Iron
    • Create Kindling
  • Melting Things Down
    • Create a Campfire
    • Smelt Iron Lumps
  • Anvilling Things Up
    • Create a Small Anvil
  • Another, Bigger Anvil
    • Create a Large Anvil
  • Piecing It All Together
    • Create a Sickle Blade
    • Create a Wooden Handle
    • Create a Sickle
  • Claim Your Reward
    • Claim Your Reward

Completion Tips

  • Despite the existence of a "Tree Chopping Area", players cannot chop trees inside New Dawn.
  • There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.
  • Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many forges.
  • You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.

Lighting Your Way

Quest Text

Quest Offer: Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.

Quest Accepted: So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.

You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.

Quest Completed: That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.

Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.

Journal Text: Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.

Rewards

Objectives

  • Prospecting Around
    • Prospect for Ore
  • Mining Ore
    • Mine Any Metal Ore
  • Forging & Digging
    • Create a Lantern
    • Dig some Tar
  • Fuelling & Lighting
    • Fill Your Lantern with Tar
    • Light Your Lantern
  • There's Gold in Them Hills, Probably
    • Claim Your Reward

Completion Tips

  • Tar can be found southeast of New Dawn, near the community mine.
  • Prospecting is done on outdoor rock tiles, not in caves.
  • You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.

A Place to Call Home

Plan a building's size and location, finalize the plan, and construct the building.

Quest Text

Quest Offer: Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.

Quest Accepted: Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.

Quest Completed:

Journal Text: Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.

Rewards

Objectives

  • Planning a House
    • Finalize a Building Plan
  • Planning a House
    • Finishing Your House
  • Housewarming
    • Claim Your Reward

Completion Tips

  • Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry.
  • You are not required to build a floor, roof, or ceiling.

Casserole for One

Quest Text

Quest Offer:

Quest Accepted:

Quest Completed:

Journal Text:

Rewards

Objectives

Completion Tips

Sowing & Reaping

Quest Text

Quest Offer:

Quest Accepted:

Quest Completed:

Journal Text:

Rewards

Objectives

Completion Tips

Hunting Season

Quest Text

Quest Offer:

Quest Accepted:

Quest Completed:

Journal Text:

Rewards

Objectives

Completion Tips