Difference between revisions of "Goblin camps"

From Wurmpedia
Jump to navigation Jump to search
m (restructuring)
Line 13: Line 13:
  
 
== Notes ==  
 
== Notes ==  
 +
* WARNING: Goblins in camps can and will attack mounts, even untamed and branded. Be careful!
 
* Surrounded by Jagged Spikes, [[Crude wooden fence]] and [[Crude wooden fence gate]], multiple watchtowers loom overhead.
 
* Surrounded by Jagged Spikes, [[Crude wooden fence]] and [[Crude wooden fence gate]], multiple watchtowers loom overhead.
 
* Goblin types include Fighters, Shield, Chemist, Brutes, Ranger, and Rogue.
 
* Goblin types include Fighters, Shield, Chemist, Brutes, Ranger, and Rogue.

Revision as of 18:18, 5 May 2026

Main / Game Mechanics / Goblin camps

Warning: this article is work in progress. Expect frequent changes.
New mechanic

Description

Goblin Camps are a combat activity that can appear in the wilderness of Wurm.


Lootable Items

Notes

  • WARNING: Goblins in camps can and will attack mounts, even untamed and branded. Be careful!
  • Surrounded by Jagged Spikes, Crude wooden fence and Crude wooden fence gate, multiple watchtowers loom overhead.
  • Goblin types include Fighters, Shield, Chemist, Brutes, Ranger, and Rogue.
  • Fighters, Shield, Ranger, and Rogues have thrown attacks, while Chemist's throw area of effect Acid, Flame, and Coldburn pots.
  • Goblins are alerted by loud noises, including some emotes such as Insult.
  • Watchtowers seem to include 2 Goblin Rangers, and a Chemist.

Lootable skins