Difference between revisions of "Skills"
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== Effect of skills on characteristics == | == Effect of skills on characteristics == | ||
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[[Category:Skills|*]] | [[Category:Skills|*]] | ||
[[Category:Babel/S]] | [[Category:Babel/S]] |
Revision as of 09:21, 13 January 2007
Description
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
You barely get any skill, if any, for failing an action.
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a nephew skill, which effects their success chance by a small amount. For example, one such skill is blades smithing. It's nephew skill is swords. So if you have a high swords skill, you succeed more in creating blades.
Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic. See the characteristics page for more details.
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.
Skill list
- Swords
- Knives
- Shields
- Axes
- Mauls
- Woodcutting
- Mining
- Digging
- Firemaking
- Pottery
- Tailoring
- Carpentry
- Ropemaking
- Smithing
- Cooking
- Nature
- Miscellaneous items
- Alchemy
- Toys
- Fighting
- Healing
- Clubs
- Religion
- Thievery
- War machines
- Archery
- Tracking
- Paving
- Prospecting
- Climbing
- Coal-making
- Masonry