Difference between revisions of "Trader"
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[[CDB|Main]] / '''{{PAGENAME}}''' | [[CDB|Main]] / '''{{PAGENAME}}''' | ||
− | + | A '''trader''' is a [[NPC]] who buys and sells items. The best known example is [[Trader Jake]] in [[Newtown]]. | |
− | + | == Placement == | |
− | + | Traders are placed by using a [[trader contract]], which is included in the purchase of a size 10 or greater [[village deed]]. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]], but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well. | |
− | + | == Item stocks == | |
− | + | A trader will always have every village and homestead [[deed]], as well as [[personal merchant]] contracts for sale. Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock. | |
− | + | == Cash flow == | |
− | + | Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[base price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller. | |
− | + | '''''Exception:''' Money from deed and contract purchases go straight to the king.'' | |
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− | ==See also== | + | A new trader stars out with 1 silver coin in funds. Periodically, the king will distribute new funds to all traders. (The main source of these funds is [[settlement]] upkeep.) The king will not grant funds to traders holding 50 silver or more. |
− | *[[Personal merchant]] | + | |
− | *[http://jenn001.game.wurmonline.com/mrtg/economy Home economy graph] | + | == See also == |
− | *[http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph] | + | |
+ | * [[Personal merchant]] | ||
+ | * [http://jenn001.game.wurmonline.com/mrtg/economy Home economy graph] | ||
+ | * [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph] | ||
[[Category:Misc]] | [[Category:Misc]] | ||
[[Category:Babel/T]] | [[Category:Babel/T]] |
Revision as of 02:54, 2 March 2007
Main / Trader
A trader is a NPC who buys and sells items. The best known example is Trader Jake in Newtown.
Contents
Placement
Traders are placed by using a trader contract, which is included in the purchase of a size 10 or greater village deed. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a building, but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well.
Item stocks
A trader will always have every village and homestead deed, as well as personal merchant contracts for sale. Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.
Cash flow
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.
Exception: Money from deed and contract purchases go straight to the king.
A new trader stars out with 1 silver coin in funds. Periodically, the king will distribute new funds to all traders. (The main source of these funds is settlement upkeep.) The king will not grant funds to traders holding 50 silver or more.