Difference between revisions of "GLSL"
Jump to navigation
Jump to search
m (Some more information) |
|||
Line 5: | Line 5: | ||
*[http://www.opengl.org/documentation/glsl/ OpenGL Organisation Documentation for GLSL] | *[http://www.opengl.org/documentation/glsl/ OpenGL Organisation Documentation for GLSL] | ||
*[http://en.wikipedia.org/wiki/GLSL WikiPedia article on GLSL] | *[http://en.wikipedia.org/wiki/GLSL WikiPedia article on GLSL] | ||
− | |||
*[http://www.shadertech.com/cgi-bin/shaders.cgi?filter=-1 ShaderTech collection of Shader examples] | *[http://www.shadertech.com/cgi-bin/shaders.cgi?filter=-1 ShaderTech collection of Shader examples] | ||
*[http://www.google.com/search?q=glsl Google search for GLSL] | *[http://www.google.com/search?q=glsl Google search for GLSL] |
Revision as of 10:43, 16 August 2014
GLSL - OpenGL Shader Language
GLSL is used by Wurm to add some hardware accelerated graphical effects, including the water ripples.
- OpenGL Organisation Documentation for GLSL
- WikiPedia article on GLSL
- ShaderTech collection of Shader examples
- Google search for GLSL
This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |