Difference between revisions of "Player:Parsifal/Organization draft"

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=== Herbs and foraged items ===
 
=== Herbs and foraged items ===
Herbs, foraged items and some butchered healing goods (such as paw, tooth, bladder, eye), all go on the cooking ingredients large barrel by the oven. They are divided by their healing power - to know the healing power of an ingredient, right click it and select "What's this?".
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It is common for herbs to have some healing use, so first check their healing power using the "What's this?" game description.
  
There is a bowl for each power (if there isn't, please get an empty bowl and name it). So "heal pwr#" for the healing ingredients and "herbs" for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.
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Herbs, foraged items and some butchered goods that '''have healing power''' (such as paw, tooth, bladder, eye), all go on the healing large barrel by the door. There is a bowl for each power (if there isn't, please get an empty bowl and name it). So "heal pwr#" for the healing ingredients and "herbs" for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.
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Herbs and foraged items that have '''no healing power''' go to the cooking ingredients large barrel by the oven. They have their own container there, labeled "herbs".

Revision as of 13:55, 12 August 2007

Kitchen

Food

Cooked food stays on the small blue barrel by the oven.

Raw meat

Raw meat and raw fish, filleted or not, stay on the large barrel near the oven. Only meat and fish is supposed to be on this barrel. Inside the barrel, here's is how they are put, and why:

  • QL over 50: directly inside the barrel, with no other container. This keeps the good meat good for longer time.
  • QL between 30 and 50: inside the "meat ql30+" bowl. This is mainly used for cooking.
  • QL between 15 and 20: inside the "meat ql15+" bowl. Used to practice cooking skill (use meat with the same QL as your skill).
  • QL between 1 and 15: inside the "meat ql15-" bowl. Used to feed pets and practice filleting.
  • QL below or = to 1: inside the "pig food" bowl. Do whatever you want with these, including throwing away (meat and carcasses outside deed attracts wild animals).

Herbs and foraged items

It is common for herbs to have some healing use, so first check their healing power using the "What's this?" game description.

Herbs, foraged items and some butchered goods that have healing power (such as paw, tooth, bladder, eye), all go on the healing large barrel by the door. There is a bowl for each power (if there isn't, please get an empty bowl and name it). So "heal pwr#" for the healing ingredients and "herbs" for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.

Herbs and foraged items that have no healing power go to the cooking ingredients large barrel by the oven. They have their own container there, labeled "herbs".