Difference between revisions of "Settlement:Silent Hill"
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==== Currently working Villagers ==== | ==== Currently working Villagers ==== | ||
− | * | + | * Yanko |
− | * | + | * Illyrianna |
− | * | + | * Hallin |
− | * | + | * Stalk |
− | * | + | * Zedfontaine |
− | * | + | * Pow - Priest of Vynora, '''[Trollslayer]''' |
− | |||
− | |||
(numerous freelancers/freshies not included) | (numerous freelancers/freshies not included) |
Revision as of 16:21, 18 March 2008
This was a Jenn-Kellon (white light) settlement on the now deleted home server.
Size 10 Village |
Mayor |
---|
Eliasthecrimson |
Population |
17 |
Allies |
Enemies |
None |
Silent Hill is a size 10 village, located in a valley north-east from Newtown on the Home Server. The village is built on a flat mesa with a surrounding moat, located in a beautiful, rich valley near a large inland lake. A deeded farm complex east of Silent Hill supplies the village with vegetables, flour, cheese and cotton.
Villagers of Silent Hill are also creators of the highway running in north-south to the great eastern bay, providing SH a direct link to the ocean east of NT. In addition to this, a highway to Newtown is completed, special thanks to Malimoo and Bear Bay.
Silent Hill is home to many players and professions, and the village is very active on the Newtown market with tools, sheets and armor. We also plan on selling groceries if such a demand exists.
Silent Hill is currently recruiting new villagers, /tell Eliasthecrimson if interested in joining us!
Contents
Citizens
Bold = Title
Mayor:
- Eliasthecrimson - [High Tanner], [Trollslayer], Farmer, Medic
Elders:
Currently working Villagers
- Yanko
- Illyrianna
- Hallin
- Stalk
- Zedfontaine
- Pow - Priest of Vynora, [Trollslayer]
(numerous freelancers/freshies not included)
Pictures
Town centre:
Overview at night, with a thunderstorm overhead:
Farm complex:
"The mesa of Awesomeness" - Shot of the highway, with the Silent Hill mesa in background, SH lake to the left:
Part of the SH-NT highway, stretching actoss the steppe:
Roadmap: