Difference between revisions of "Animal conditions"
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'''Greenish''' - All around stronger. | '''Greenish''' - All around stronger. | ||
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| + | '''Raging''' - Hits faster (also seems to hit a bit harder as well). | ||
'''Fierce''' - Hits faster and for more damage | '''Fierce''' - Hits faster and for more damage | ||
| − | ''' | + | '''Angry''' - Hits faster and for more damage. |
| + | |||
| + | '''Hardened''' - Takes less damage when hit. | ||
| − | ''' | + | '''Lurking''' - Hides in the bushes, Often can't see one before it attacks |
'''Alert''' - Faster and larger agro range. | '''Alert''' - Faster and larger agro range. | ||
| − | |||
| − | |||
'''Normal''' - the normal type of this critter | '''Normal''' - the normal type of this critter | ||
Revision as of 12:58, 2 August 2008
Main / Animals / Animal conditions
A list comprised of 'Unique' - conditions or statuses for many animals or creatures that players may encounter.
Champion - All around stronger, notably larger as well.
Greenish - All around stronger.
Raging - Hits faster (also seems to hit a bit harder as well).
Fierce - Hits faster and for more damage
Angry - Hits faster and for more damage.
Hardened - Takes less damage when hit.
Lurking - Hides in the bushes, Often can't see one before it attacks
Alert - Faster and larger agro range.
Normal - the normal type of this critter
Slow - All around weaker. Also, seems to move quite a bit slower.
Sly - Large Agro range, slower movement, less health and more defense.
Scared - Smaller aggro range, slower speed.
Diseased - Easier to hit.
This is a work in progress, may not be complete or accurate, please add any info that you know!
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